Fallout 4
Wolf™ 2016년 8월 31일 오후 3시 51분
(SPOILERS) [Nuka World] Where did you assign the gangs and why?
I haven't assigned them yet. Still working on getting the power on.
Wolf™ 님이 마지막으로 수정; 2016년 8월 31일 오후 4시 03분
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DouglasGrave 2016년 10월 4일 오후 10시 47분 
Pack gets the Safari Zone and Kiddie Kingdom from me as well; they just seem to have the right style for both places.

I've varied for the other areas, depending on which character I'm playing, since I've generally taken the side I intend to wipe out into the Commonwealth. I've tried giving the Galactic Zone to the Pack as well, and they had a few fun comments about the place.

=EGC= _Nite_님이 먼저 게시:
I like operators perk the best it increases damage on stealth kills which you really need for higher level when weapons become weaker
I like it for some of my characters, but for my face-stabbing radiation worshipper, I particularly wanted the other two.
Tavman (4) 2016년 10월 4일 오후 11시 07분 
=EGC= _Nite_님이 먼저 게시:
Tavman (4)님이 먼저 게시:

Unfortunately from what I've read, the Pack has the better perk.

I like operators perk the best it increases damage on stealth kills which you really need for very high player level when weapons become weaker

also if ya didn't know you can be friends with 2 outta 3 gangs if ya balance them right by doing 2/2/1 on grand tour mission and 1/1/1 on home sweet home mission and have 2 outta the 3 perks that way

Out of curiosity, does the Pack Alpha perk stack with Lone Wanderer and even the Sentinel armor?
Nite69 2016년 10월 5일 오전 1시 36분 
Tavman (4)님이 먼저 게시:
=EGC= _Nite_님이 먼저 게시:

I like operators perk the best it increases damage on stealth kills which you really need for very high player level when weapons become weaker

also if ya didn't know you can be friends with 2 outta 3 gangs if ya balance them right by doing 2/2/1 on grand tour mission and 1/1/1 on home sweet home mission and have 2 outta the 3 perks that way

Out of curiosity, does the Pack Alpha perk stack with Lone Wanderer and even the Sentinel armor?

it should, I had other perks stack before such as Sandman and Ninja for sneak attack bonus for example
Nite69 님이 마지막으로 수정; 2016년 10월 5일 오전 1시 39분
Riggbone 2016년 10월 26일 오후 7시 28분 
5-0-0 for the pack!
Wolf™ 2016년 10월 26일 오후 7시 30분 
This time: 0-0-0

I killed them all. Then a deathclaw ate me. 100/10 Would do it again and get eaten. Perfect ending to a stupid DLC.
Shahadem 2017년 2월 24일 오후 4시 50분 
I assigned the gangs to a mass grave.
Tom 2017년 4월 1일 오전 12시 12분 
I gave everything to the pack because wtf not.
ZestyYamYams 2017년 7월 5일 오후 7시 49분 
i gave the kiddie kingdom and safari adventure to the pack because it just makes sense and i gave the rest to the operators, i didn't give anything to the disciples because they're gonna be pissed about only get one anyway so might as well screw them over all the way
D1rtyLewis 2018년 7월 4일 오후 6시 07분 
Ouroboros님이 먼저 게시:
Galaxy Zone and Bottling Plant: Operators, bc tech and money

Dry Rock: Disciples bc idgaf bout em

Safari and Kiddie Kingdom: Pack, both were filled with filthy animals before the bombs dropped. Why not after?
HA!! HAHA!
Keezly 2018년 7월 12일 오후 10시 21분 
kiddie kingdom to disciples cause I found it funny to give some violent try hards the childish place

Safari and dry rock to pack, bottling plant and galactic to operators
RobotPrincessMachine 2018년 11월 25일 오후 3시 59분 
Safari Adventure: Pack. They are dressed as animals and act like them too.
Kiddie Kingdom: Pack. They are dressed colorful and act like wild children.
Dry Rock Gulch: Operators. The saloon makes a great second parlor for them.
Galactic Zone: Operators. They're smarter than the other raider gangs to deserve the sci-fi park.
World of Refreshment: Disciples. They tend to operate near rusty and run down places.
Vinnie P 2019년 1월 5일 오전 11시 36분 
This were my choices:

Bottling Plant: Operators

Galactic Zone: Operators

Safari Adventure: Operators

Kiddie Kingdom: Disciples

Dry Rock Gulch: Disciples


Pack: DEAD, too damn annoying.

Street_Sign 2019년 7월 28일 오후 5시 14분 
Firerodan16님이 먼저 게시:
Galaxy Zone:Operators

Dry Rock:Disciples

Safari Adventure:Pack

Bottling Plant:Operators(though they whine there arent as much bottlecaps there as they thought there would be)

Kiddie Kingdom:Pack(CAUSE WHY NOT!?!??!?!)
That's the exact same order I used
jak3finn 2023년 11월 17일 오전 6시 44분 
I gave the mostly intact Kiddie Kingdom and the Galaxy Zone to the Operators. Once the power is back all the attractions get functional again and they make money.

To The Pack, Safari Adventure and Dry Rock Gulch. They like beast and this is where the beasts are. there's even a cloning machine to make more.

Bottling Plant: Disciples. Because of the lore. Basically in a timeline where they don't rebel the bottling plant get repaired, we start minting caps and we get ready to repel the Crimson Caravan ( https://fallout.fandom.com/wiki/Crimson_Caravan ) hired saboteurs.
jak3finn 님이 마지막으로 수정; 2023년 11월 17일 오전 6시 44분
Yard 2023년 11월 17일 오후 3시 45분 
Galactic Zone: operators, the reason is because it is the park with the most technology and the operators at first glance are the ones who manage it best

Kiddie Kingdom: The pack, the reason is that there are different colored paints, which they can use for their armor and weapons and it fits their "partying" personality.

Dry Rock Gulch: Disciples, although there is no further reason, they have a cave where they can keep prisoners and it fits with their "desolate" personality.

World of Refreshment: Operators. Obviously, the operators are in charge of the nuka-world economy, they have a place where they can replicate caps, and they can make the place work to give you benefits.

Safary Adventure: The pack, they have cages for their animals and slaves, since they are in charge of bringing slaves to nuka-world to make them work for the raiders, and it fits with their wild personality, it is the ideal place for them.

You also have to understand what role each band plays within nuka-world

The operators: they are the economy, they were probably the ones who gave the idea to Colter, to enslave the merchants and not murder them and make the place an important commercial center where the caps circulate, without a doubt they are the most intelligent and sociable Of the 3 gangs, it is easy to reach agreements with them as long as you give them their share of the loot, they will not cause you any major problems.

the pack: they are enslavers and they bring them to nuka-world to work, they mobilize all that, they go in groups to settlements where they kidnap settlers to enslave them and put collars on them, let's say they are in charge of the park's workforce.

the disciples: they are the ones who intimidate the rest of the gangs and other factions outside of nuka-world because of their way of being, they are dedicated to extortion and slavery but for other purposes, although they have no greater contribution to nuka-world than the intimidation, they are still a force to be reckoned with, they are the main reason why nuka-world is feared and respected
Yard 님이 마지막으로 수정; 2023년 11월 17일 오후 3시 59분
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