Fallout 4

Fallout 4

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Ouroboros Aug 30, 2016 @ 7:28pm
Where did the hubologists go and can I get AHS-4?
So I finished trip to the stars after getting AHS-3, as they said they can't give me more treatment until taking the junkyard. Given the way the zeta ray emitter was used and it didn't seem to have any immediate benefit I expected it to be a perk or something once you did all treatments. After doing trip to the stars, though, they left the ufo. I went back to their first camp, but they were all gone and so was the zeta ray emitter and console it was attached to. So I went back to the junkyard to see if they were there or in the ufo, but not there either. Anyone know if this is really the end? Feels sorta awkward. Also did the three AHS treatments actually DO anything?
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Showing 1-13 of 13 comments
Huffmagic Aug 30, 2016 @ 7:31pm 
I had the same hope. I got to the spaceship part and put in too many fusion cores or possibly waited too long, and they all exploded before I ever got to finish my treatments. I would love to know if you could finisht them and whether it did anything.
MY TEAM SUCKS Aug 31, 2016 @ 9:02am 
i got them killed by putting 4 cores too
Incunabulum Aug 31, 2016 @ 9:10am 
Originally posted by Ouroboros:
Also did the three AHS treatments actually DO anything?

No. They didn't.

That's the joke. *Hubologists*, 'AHS treatments', UFOS - any of this sound familiar?
Incunabulum Aug 31, 2016 @ 9:18am 
Originally posted by Ouroboros:
Originally posted by Incunabulum:

No. They didn't.

That's the joke. *Hubologists*, 'AHS treatments', UFOS - any of this sound familiar?
Nope, didn't play fo2.

Tom Cruise? Anonymous?
untmdsprt Aug 31, 2016 @ 9:32am 
They're in the barn next to the UFO.
Von Faustien Aug 31, 2016 @ 9:36am 
Originally posted by Ouroboros:
Originally posted by Incunabulum:

Tom Cruise? Anonymous?
Still no.

Alien ghosts haunting people?
PowerFulBR Aug 31, 2016 @ 10:52am 
The "treatments" got the intelligence up a lot. Still don't know if it is a bug or a temporary effect. Edit: It's a temporary effect.
Last edited by PowerFulBR; Sep 1, 2016 @ 5:34am
Elisk Aug 31, 2016 @ 3:21pm 
Wait, so if you put in more than 3 you blow them up? RIP I thought the 3 in the objective was a mistake. What happens if you only put in 3?
Hobo Misanthropus Aug 31, 2016 @ 3:23pm 
Originally posted by Incunabulum:
Originally posted by Ouroboros:
Also did the three AHS treatments actually DO anything?

No. They didn't.

That's the joke. *Hubologists*, 'AHS treatments', UFOS - any of this sound familiar?

Tom Cruise Hated That.

You are now Permanent Enemies with L. Ron Hubbard.
Last edited by Hobo Misanthropus; Aug 31, 2016 @ 3:23pm
velasquezt43 Aug 31, 2016 @ 4:27pm 
Be careful because I don't see any way to take out the cores if you put in too many. I guess I'll just leave 'em there in their UFO. At least they didn't drink cool-aid.
iceaxe0410 Sep 1, 2016 @ 5:18pm 
You can get all the way up to AHS-8. You just have to take it slow and keep asking that guy for realignment. There's a cut off point where he will refuse until you take over the junkyard. Once you do that, he'll be in the barn and you can continue to level up all the way to AHS-7. Once you get to that point, you'll have to talk to Dara to get to level AHS-8.

I couldn't remember if there were any perks or permanent increases once you get that level.but the intelligence goes way up. Not sure if it was permament increase though.

Also, make sure you don't put in four fusion cores. I made that mistake the first time I did the quest and they all die. I put three this last time and they all live and you get like 200 alien rounds or something after completing the quest.
Last edited by iceaxe0410; Sep 1, 2016 @ 5:19pm
Yilesse Sep 1, 2016 @ 5:36pm 
They go to the building up above the junkyard where you found the sphere thingy to fix the UFO, they can be kind of slow about getting there though, they kept stopping and standing around doing nothing in my game.
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Date Posted: Aug 30, 2016 @ 7:28pm
Posts: 13