Fallout 4

Fallout 4

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Weight carry bug (help)
I got a bug with the Grilled Radstag (the bonus to carrying capacity over time did not disappear) and because of this, the weight in power armor is calculated incorrectly.
Before entering the armor, the carrying capacity is 280, after - 260.
Next, this happened:

I ate more Grilled Radstag (don't forget about that) and the maximum value became 305. Then I installed the actuators for carrying capacity in both legs of my power armor, entered it, and the value became 405. This immediately confused me, since this is only a bonus from improvements. The armor itself should give a bonus to the carrying capacity. I took off all the armor and clothes that affect the carrying capacity and the value was 215 (My skill "STRENGTH" is 4). Completely naked, I entered the armor (X-01) and the value again amounted to 405...

Now I'm not sure if the problem is only with the Grilled Radstag bonus. If anyone knows how to solve this, I'd be grateful. :brotherflee: :brotherflee: :brotherflee:

P.S. I play with mods, BUT!
None of these mods ABSOLUTELY affect carrying capacity with or without armor.
Game mode "Survival".
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Showing 1-4 of 4 comments
Death Approaches Nov 5, 2022 @ 5:40pm 
Yeah 215 to 405 seems a bit much, even with +60 and if you have both +2 STR mod plate and +2 STR paint scheme on X01.... but honestly do you want to troubleshoot it or just ballpark it to something you think is fair and move on?

It sounds like the squirrel stew boost... if you were both thirsty and hungry and you last ate grilled radstag for +60, then you ate squirrel stew, it overwrites that +60 carryweight and resets it with it's own stats, now your +60 is permanent... you can do what with ANYTHING... you can make your DR into the thousands of percent or your carryweight over 50000 never once opening a console. They know it's cheating but using an in-game exploit the "they" feel is somehow better... idiots.

So, well, just make one of your mods re-enabling the console, so you don't have go go through the hoops of lowering the difficulty, make one console change, and then re-re-enabling Survival mode with cgf "Game.IncrementStat" "Survival Denied" -1

Because this is one of many, many things that can glitch out carryweight.

Just 'player.modav carryweight -60' when in the PA, and if you think it that's what it should be? then that's what it is! Don't get too hung up on absolutes here... it's Fallout, dude. :radiationsymbol:
Originally posted by Death Approaches:
Yeah 215 to 405 seems a bit much, even with +60 and if you have both +2 STR mod plate and +2 STR paint scheme on X01.... but honestly do you want to troubleshoot it or just ballpark it to something you think is fair and move on?

It sounds like the squirrel stew boost... if you were both thirsty and hungry and you last ate grilled radstag for +60, then you ate squirrel stew, it overwrites that +60 carryweight and resets it with it's own stats, now your +60 is permanent... you can do what with ANYTHING... you can make your DR into the thousands of percent or your carryweight over 50000 never once opening a console. They know it's cheating but using an in-game exploit the "they" feel is somehow better... idiots.

So, well, just make one of your mods re-enabling the console, so you don't have go go through the hoops of lowering the difficulty, make one console change, and then re-re-enabling Survival mode with cgf "Game.IncrementStat" "Survival Denied" -1

Because this is one of many, many things that can glitch out carryweight.

Just 'player.modav carryweight -60' when in the PA, and if you think it that's what it should be? then that's what it is! Don't get too hung up on absolutes here... it's Fallout, dude. :radiationsymbol:
I have an explosion proof case. There is an improvement +2STR.
And so, how much should be the carrying capacity at 4 STR? 155 right?
Death Approaches Nov 5, 2022 @ 6:05pm 
Base is 200 for normal and 75 in Survival, + 40 for 4 levels of STR, so no you're over-estimating, 115 not 155... counting expl-proof case, 140.
Originally posted by Death Approaches:
Base is 200 for normal and 75 in Survival, + 40 for 4 levels of STR, so no you're over-estimating, 115 not 155... counting expl-proof case, 140.
Okay, I'll install the mod on the console and set the correct values. Thanks!
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Showing 1-4 of 4 comments
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Date Posted: Nov 5, 2022 @ 5:24pm
Posts: 4