Fallout 4

Fallout 4

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bacca400-stm 2022 年 11 月 3 日 上午 4:42
Why did I lose Jamaica Plain as a settlement?
I cleared JP without being asked to, and built it up. But it doesn't appear in my settlement list when I want a provisioner to go there. Is this a bug?

So it appears on my map as a settlement but I cannot send a provisioner there.

I have about 6 mods including the Unofficial Fallout Patch v2.1.3.

Is there a fix for this so I can send a provisioner there?

What about a console command I can do to finish getting JP as a settlement.
最後修改者:bacca400-stm; 2022 年 11 月 3 日 上午 4:59
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Iron Knights (已封鎖) 2022 年 11 月 3 日 下午 6:31 
Are you maxed out on people at JP ? Trying sending a provisioner FROM there.
Bored Peon 2022 年 11 月 3 日 下午 6:37 
引用自 KingConrail
What about a console command I can do to finish getting JP as a settlement.
Interesting that no one has asked these questions:
-When you are at JP, can you still open the Workbench and build/scrap? [/quote]
Because....
引用自 bacca400-stm
I cleared JP without being asked to, and built it up. But it doesn't appear in my settlement list when I want a provisioner to go there. Is this a bug?
That says the OP opened it. The OP's problem is the script did not run to set up the workbench for transfers and provisoners

This happens when you use a console command to claim ownership. It gives you ownership to use it, but it does not run the papyrus scripting to do the settler portion. That missign scripting is also why a lot of the early settlement anywhere mods failed was because the mods had no scripting run to create supply lines or transfer settlers.
Iron Knights (已封鎖) 2022 年 11 月 3 日 下午 6:42 
MODS !!!!!!!!!!!!!!!!!!
=EGC= kansasterry 2022 年 11 月 3 日 下午 7:54 
Essentially if they actually cleared the place by getting rid of the hostiles then activated the bench by clicking on the bench to activate it then it should function normally.

if you have a mod that modifies jp , provsioners or settlers/settlements then can interfere with the proper setup.

as mentioned if you used a console command like setpv ownedbyplayer True then the scripts needed to add it to the aliases for provisioners and settlements to dismiss or move settlers to did not run and your only chance would be to use the console again to set this back to false then activate it the normal way.

workshop framework has a tool that will actually properly give us ownership of a settlement it is supposed to be used if somehow we cant normally claim one after trying the normal way it seems to properly activate a settlements player ownership.

Now if you actually had jp as a functioning settlement and suddenly no longer have it then it may be its happiness got to low and they left the players control.
最後修改者:=EGC= kansasterry; 2022 年 11 月 3 日 下午 7:55
bacca400-stm 2022 年 11 月 4 日 上午 6:08 
引用自 KingConrail
Interesting that no one has asked these questions:
-When you are at JP, can you still open the Workbench and build/scrap?
Yes.

When you open your Pipboy, does JP show up in the Pipboy's Settlement/Workbench tab?
Yes.
-If yes, can you select it, and the pipboy jumps to that location on the Map tab?
Yes.

What are the "six mods" you have?

These mods are active: the Cheat Terminal 1.69, Instant Kill Headshots 1.1, Keep Radiant quests in Commonwealth v1.11, Legendary Modification v1.75 to make weapons legendary, Loot Detector v3800, Shaikujin's Better Warning v5.1, SKS settlement Attack System v012, Unofficial Fallout 4 patch 2.1.3.

I will disable Zombie Walkers (simplified) because I have had problems with the main ZW mod in the past.
_KC76_ 2022 年 11 月 4 日 下午 5:03 
引用自 bacca400-stm

These mods are active: the Cheat Terminal 1.69, Instant Kill Headshots 1.1, Keep Radiant quests in Commonwealth v1.11, Legendary Modification v1.75 to make weapons legendary, Loot Detector v3800, Shaikujin's Better Warning v5.1, SKS settlement Attack System v012, Unofficial Fallout 4 patch 2.1.3.

I will disable Zombie Walkers (simplified) because I have had problems with the main ZW mod in the past.

Cheat Terminal v1.69 = Fine, but mis-use can cause problems.

Instant Kill Headshots v1.1 = Not needed, as Cheat Terminal has "one shot kill" option.

Legendary Modifications = I think Cheat Terminal also does this, with the "Epic" setting.

Keep Radiants in Commonwealth v1.11 = Unsupported and out dated by "rylasasin"
--Rylasasin themselves say to not use this version, and get the V1.2 by "AlpineYJ", link on mod page.

Shaikujin's Better Warning v5.1 --Has many bugs, and conflicts with SKK SAS--
SKK settlement Attack System v012 = Appears functional, but mod author is a dic.

Unofficial Fallout 4 patch 2.1.3 = Out of date, Update to v2.1.4

Zombie_Walkers_3.0.0-lite = If this is the one you mean, it seems to be very-much still in development .. Best to avoid using with other mods until it is stable.
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張貼日期: 2022 年 11 月 3 日 上午 4:42
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