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But if you do it on your own initiative then it might not count as a MM quest. The settlers have to give the MM speech for it count as an MM settlement. Until that happens provisioners might be a no-go.
I think that this has happened to me in the past. I have done an alternate start and claimed a few settlements down south. Eventually I reached Concord, did the rescue and Preston gave me MM quests for the settlements I already had.
Yes I did get control of the JP workshop and built up the area. I will wait to see if I get a quest for JP to see if that updates some flag or something.
I have never had a issue connecting any settlements I have got, no matter how I got them, quest or not from a npc, with supply lines. You have something causing a conflict.
Starlight drive in for example, go there and kill the molerats and the settlement is yours.
Now some you will get from a quest from the resident npc's.
https://steamcommunity.com/sharedfiles/filedetails/?id=2612288419
Obviously settlements owned by raiders would not count.
If a settlement does not show up on a list to transfer settlers or to assign a provisoners then you did not claim ownership properly because the scripting did not run when you took ownership. This can be caused by using console commands or mods with broken scripts.
I would definitely categorize that an issue of mods you were using at the time. It was either not giving proper ownership or they messed with the scripting on the having it ignore ones you own.
Gotta be some other reason, something else that broke.
2. The low happiness has to stay low while actual play time passes, as in it ignores sleeping/waiting similar to production time mechanics.
To regain the settlement all you need to do is talk to a settler and do their radiant quest.
To lose a settlement you really have to ignore doing anything in it or get data corruption from partial cell loading, or suffer a glitch with a mod.
I had this same issue with Starlight Drive-In. After killing the molerats, used my pad to open the workshop menu without actually "touching" the workshop bench first. Depending on your active mods, cheats (if using WeMod or CheatHappens), and reflexes, you may have just jumped the gun.
Another reply said that you can wait for Preston/Minutemen to issue a radiant quest for the area -- that might work, but I waited a LONG time and one never came up. I would load to just before conquering the area and try again. If you've built a huge settlement, use the Settlement Transfer Mod to save it first.
You can use some mods like Workshop Framework that will allow you to claim it and run the proper scripting.
you do however have to have the perk that is required. There have been times when I have had to send a settler from jp as the provisioner to the other settlement.
Then obviously it would be removed from the Minuteman count.
Pretty sure we are just looking at an instance of just acquired the workbench incorrectly or a mod is interferring.
-When you are at JP, can you still open the Workbench and build/scrap?
When you open your Pipboy, does JP show up in the Pipboy's Settlement/Workbench tab?
-If yes, can you select it, and the pipboy jumps to that location on the Map tab?
What are the "six mods" you have?