Fallout 4

Fallout 4

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InfiniteSpin Oct 24, 2022 @ 6:32am
Cant fast travel in survival?
Can you really not fast travel anywhere? Even fallout 76 allows you to fast travel back to your camp, or starting vault. It gets really tedious and boring having to constantly run across the map most of the time and I havent even made it past the Corvega plant. Im no longer sure if I want to do a survival playthrough even though im ok with everything else (besides the no fast travel).
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Showing 1-11 of 11 comments
wesnef Oct 24, 2022 @ 6:38am 
"Tedious and boring", er, I mean "challenging and realistic!(tm)" is the point of Survival mode, I thought? ;)
InfiniteSpin Oct 24, 2022 @ 6:45am 
Originally posted by wesnef:
"Tedious and boring", er, I mean "challenging and realistic!(tm)" is the point of Survival mode, I thought? ;)
Sorry bud, but running around the whole map to get anywhere is tedious and boring, there is literally no difficulty or "challenge" to it.
wesnef Oct 24, 2022 @ 6:54am 
Originally posted by InfiniteSpin:
Originally posted by wesnef:
"Tedious and boring", er, I mean "challenging and realistic!(tm)" is the point of Survival mode, I thought? ;)
Sorry bud, but running around the whole map to get anywhere is tedious and boring, there is literally no difficulty or "challenge" to it.

Yeah, I know. But those are the things I remember people saying when asking for a mode like that in Skyrim (which then led to it being added to Fallout 4). Being blocked from fast travel was one of the big ones. /shrug

(of course, Skyrim had those few wagons you could talk to for travel between main cities.)
Silent_Shadow Oct 24, 2022 @ 7:13am 
I see no fast travel as a challenge because you have to plan out logistics. Sure you could run back as you say, or you could plan out your trips/settlements a bit more or build a character who can operate mostly off of what they can find.

Basically it is a meta inventory management challenge, where the penalty for failure is your time.
Zotliatlicor Oct 24, 2022 @ 7:14am 
Survival has no fast travel. That is true.

For some this is the one big issue that makes Survival unplayable. For others it is the Disease, Thirst & Hunger and Sleep requirements. Maybe Disease is the top one.

One also must add that Respawn in Cell's is much much longer in Survival, so once an area is 'cleared' it will stay that way. For a long time. This certainly adds to the 'boredom' of running back and forth.

One way to play around this, and i think many Survival players do, is to either be very thourough in the early areas or run faster to both the BOS questline and to Hangmans's alley and Diamond City.

On my Survival plays i let Sanctuary be a small 5 bed home for Preston, nothing more, until much later when i can fly back to sanctuary with the Vertibird. The Tenpines Bluff triangle i sometimes do, if i plan to set up Supply lines (playing a CHA 6 Local Leader type), but it can also wait.

You get some means of Travel in Survival. The BOS will give you Vertibird flying early on, and getting enough signal grenades is rather easy. Then you can fly to every location you have discovered in style, and in a manner that makes sense.

If you end up in the Institute you may also have some limmited Teleport function to the ground level at CIT ruins.

And both Railroad and The Minutemen will give you Vertibirds but much much later (endgame).

If you are like me and play mostly no mods, there is still one mod that i think you should consider: Survival Options. This one lets you turn Fast Trravel back on, in addition to a lot of other changeable option. If you are gunning for achievements dowload the mods that turn those back on in addition.

Two simple mods, then go have fun.
Last edited by Zotliatlicor; Oct 24, 2022 @ 7:16am
Death Approaches Oct 24, 2022 @ 7:32am 
it's not about difficulty or challenge, it's about immersion... you can eventually get vertibird taxis... but if you don't like it, just cheat a little. re-enable console and ft. I promise, no one cares.
Xenon The Noble Oct 24, 2022 @ 7:56am 
Fallout is full of tedious and boring play. That way they get the hours up.
Scrapping is tedious and boring. Recommend the NODAS equipment recycler (make sure not to leave the cell until the recycler is done)
Travel (after you've gone the route 3 times) is tedious and boring; you already cleared out all the mobs. recommend the TARDIS mod.
Lock picking? Tedious and boring, once you learn the positions. Recommend the easy lockpick mod
Hacking? Tedious and boring, once you learn the game. Recommend the easy hacking mod
Slow 300 baud computer terminal? Faster Terminal Displays (10x) version.
Last edited by Xenon The Noble; Oct 24, 2022 @ 7:57am
Xenon The Noble Oct 24, 2022 @ 7:59am 
Originally posted by Death Approaches:
it's not about difficulty or challenge, it's about immersion... you can eventually get vertibird taxis... but if you don't like it, just cheat a little. re-enable console and ft. I promise, no one cares.
IF you want to play Nazi land pirates you get vertibirds. I guess Institute gets teleportation to and from the Institute, tho.
Last edited by Xenon The Noble; Oct 24, 2022 @ 7:59am
InfiniteSpin Oct 24, 2022 @ 8:15am 
Originally posted by Zotliatlicor:
Survival has no fast travel. That is true.

For some this is the one big issue that makes Survival unplayable. For others it is the Disease, Thirst & Hunger and Sleep requirements. Maybe Disease is the top one.

One also must add that Respawn in Cell's is much much longer in Survival, so once an area is 'cleared' it will stay that way. For a long time. This certainly adds to the 'boredom' of running back and forth.

One way to play around this, and i think many Survival players do, is to either be very thourough in the early areas or run faster to both the BOS questline and to Hangmans's alley and Diamond City.

On my Survival plays i let Sanctuary be a small 5 bed home for Preston, nothing more, until much later when i can fly back to sanctuary with the Vertibird. The Tenpines Bluff triangle i sometimes do, if i plan to set up Supply lines (playing a CHA 6 Local Leader type), but it can also wait.

You get some means of Travel in Survival. The BOS will give you Vertibird flying early on, and getting enough signal grenades is rather easy. Then you can fly to every location you have discovered in style, and in a manner that makes sense.

If you end up in the Institute you may also have some limmited Teleport function to the ground level at CIT ruins.

And both Railroad and The Minutemen will give you Vertibirds but much much later (endgame).

If you are like me and play mostly no mods, there is still one mod that i think you should consider: Survival Options. This one lets you turn Fast Trravel back on, in addition to a lot of other changeable option. If you are gunning for achievements dowload the mods that turn those back on in addition.

Two simple mods, then go have fun.
Thanks for the tips!
Dragonborn Oct 24, 2022 @ 1:56pm 
Im... Actually glad to be rid of fast travel. I have met so much intresting random encounters, find places and locations I didnt before, and simply leveled up more because of my wandering nature!
Vertibirds exist too. They actually good alternative for fast travel, and feel aesthetic
MoonC A T Oct 24, 2022 @ 2:26pm 
Originally posted by Death Approaches:
it's not about difficulty or challenge, it's about immersion... you can eventually get vertibird taxis... but if you don't like it, just cheat a little. re-enable console and ft. I promise, no one cares.
Immersion died with loading points...i.e. the game was never immersive.
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Date Posted: Oct 24, 2022 @ 6:32am
Posts: 11