Fallout 4

Fallout 4

View Stats:
Saris Oct 23, 2022 @ 5:42am
Mod to increase feral ghouls?
Im using the FallEvil zombie mod and want to have like zombies all over the commonwealth, is there a mod to add new spawns and also increase the amount that spawn? I saw one that added up to 700 feral ghouls, but it seems like it only focused on southeast Boston, I want all over :(
< >
Showing 1-9 of 9 comments
Chaosium Oct 23, 2022 @ 6:12am 
Endless Warfare, you can customize what enemy to spawn and how much, just don't go overboard or the game will explode
Saris Oct 23, 2022 @ 11:26pm 
oh, nice, I will check it out, thanks :lunar2019piginablanket:
Knightmage Bael Oct 24, 2022 @ 12:08am 
Eh. Ghouls animation gets really bizare. They run with their bodies nearly pressing against the ground, twist and turn and swerve in weird directions as they zig zag. Its a cool idea to make them more threatening, but I think its over-tuned to be honest. It honestly looks bad to me, I laugh every time I see ghouls charge like that.

Now, if they toned that down, and increased their spawn number, then yeah, Ghouls would be way better. If you have a gigantic horde of zombies moving in that really bizarre movement pattern they do? No thanks lol.

I fired a gatling laser into a group of about 20 at the double-drive-in theater at the island, and most of the ghouls did weird swerves and miracle dodges, and I fired into thin air most of the time.

Now, if there's a mod that tones down their physics to look more actually threatening and not bizarrely hilarious, and another one that increases their spawn count, it would feel awesome.
JonExx Oct 24, 2022 @ 6:26am 
Originally posted by Archmage_Bael:
Eh. Ghouls animation gets really bizare. They run with their bodies nearly pressing against the ground, twist and turn and swerve in weird directions as they zig zag. Its a cool idea to make them more threatening, but I think its over-tuned to be honest. It honestly looks bad to me, I laugh every time I see ghouls charge like that.

Now, if they toned that down, and increased their spawn number, then yeah, Ghouls would be way better. If you have a gigantic horde of zombies moving in that really bizarre movement pattern they do? No thanks lol.

I fired a gatling laser into a group of about 20 at the double-drive-in theater at the island, and most of the ghouls did weird swerves and miracle dodges, and I fired into thin air most of the time.

Now, if there's a mod that tones down their physics to look more actually threatening and not bizarrely hilarious, and another one that increases their spawn count, it would feel awesome.

You can try out "Zombie Walkers" that you can find on the Nexus.
It lets you customize the movements of the ghouls (that are transformed into Zombies by this mod).
However, it also raises their health quite drastically (also customizable, though), so that almost only head-shots can stop them.
Saris Oct 24, 2022 @ 6:38am 
Originally posted by JonExx:
Originally posted by Archmage_Bael:
Eh. Ghouls animation gets really bizare. They run with their bodies nearly pressing against the ground, twist and turn and swerve in weird directions as they zig zag. Its a cool idea to make them more threatening, but I think its over-tuned to be honest. It honestly looks bad to me, I laugh every time I see ghouls charge like that.

Now, if they toned that down, and increased their spawn number, then yeah, Ghouls would be way better. If you have a gigantic horde of zombies moving in that really bizarre movement pattern they do? No thanks lol.

I fired a gatling laser into a group of about 20 at the double-drive-in theater at the island, and most of the ghouls did weird swerves and miracle dodges, and I fired into thin air most of the time.

Now, if there's a mod that tones down their physics to look more actually threatening and not bizarrely hilarious, and another one that increases their spawn count, it would feel awesome.

You can try out "Zombie Walkers" that you can find on the Nexus.
It lets you customize the movements of the ghouls (that are transformed into Zombies by this mod).
However, it also raises their health quite drastically (also customizable, though), so that almost only head-shots can stop them.
Im using Zombie walkers along with FallEvil zombies and I can tell they work great!
My ONLY complaint is that sometimes they do that normal "feral ghoul dash" but at walking speed which makes it look kinda odd, but it's not too often
Death Approaches Oct 24, 2022 @ 8:06am 
You are referring to running dead, 600 - 700 and you can swap some of the raider and scav and even bug and molerat encounters into zeds too, it's not a full zombie apoc conversion but it's close, and still has regular Fallout missions...

but throw in war of the commonwealth on high spawns, and maybe more ferals (which is ghoul types not more numbers of ghouls), you'll have zombie walker/failevil fun that borders on insanity. :radiationsymbol:
s.turner3030 Oct 24, 2022 @ 10:05am 
Changes other creature spawns to be ghouls https://www.nexusmods.com/fallout4/mods/16094

feral Ghoul expansion pack https://www.nexusmods.com/fallout4/mods/57181

More feral ghouls https://www.nexusmods.com/fallout4/mods/43441

The running dead https://www.nexusmods.com/fallout4/mods/5548

And any patches to make sure they all play together, especially those dealing with level lists, though you may well be able to make your own if you are ok with xedit, and editing bashed/smashed or whatever you use to resolve conflicts.
Last edited by s.turner3030; Oct 24, 2022 @ 10:07am
Nein MC Oct 24, 2022 @ 7:29pm 
SKK Feral Nights: https://www.nexusmods.com/fallout4/mods/52449

More Enemies: https://www.nexusmods.com/fallout4/mods/30765

It allows you to turn it off globally, and then change the values for just feral ghouls. You can turn off cloning anytime, too, if you find out it clones NPC added or changed by other mods it shouldn't.

SKK combat stalkers https://www.nexusmods.com/fallout4/mods/57842

If you edit some of the lists with FO4edit you can make it spawn mostly or even only ferals. And it really does seem to spawn enemies "anywhere" (if you turn on interiors and settlements especially), including mod added world spaces. It can also spawn patrols that don't directly seek out the player, which allows you to crank up the spawn frequency and still have a chance.
Bored Peon Oct 24, 2022 @ 7:50pm 
True Storms
Turn on the spawn chance in rad storm to 100% chance then adjust the size and frequency of them spawning.

Given the weather can change frequently this can catch you off guard. You can also get a slight warning when your pipboy starts ticking for rads on an incoming storm.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Oct 23, 2022 @ 5:42am
Posts: 9