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Now, if they toned that down, and increased their spawn number, then yeah, Ghouls would be way better. If you have a gigantic horde of zombies moving in that really bizarre movement pattern they do? No thanks lol.
I fired a gatling laser into a group of about 20 at the double-drive-in theater at the island, and most of the ghouls did weird swerves and miracle dodges, and I fired into thin air most of the time.
Now, if there's a mod that tones down their physics to look more actually threatening and not bizarrely hilarious, and another one that increases their spawn count, it would feel awesome.
You can try out "Zombie Walkers" that you can find on the Nexus.
It lets you customize the movements of the ghouls (that are transformed into Zombies by this mod).
However, it also raises their health quite drastically (also customizable, though), so that almost only head-shots can stop them.
My ONLY complaint is that sometimes they do that normal "feral ghoul dash" but at walking speed which makes it look kinda odd, but it's not too often
but throw in war of the commonwealth on high spawns, and maybe more ferals (which is ghoul types not more numbers of ghouls), you'll have zombie walker/failevil fun that borders on insanity.
feral Ghoul expansion pack https://www.nexusmods.com/fallout4/mods/57181
More feral ghouls https://www.nexusmods.com/fallout4/mods/43441
The running dead https://www.nexusmods.com/fallout4/mods/5548
And any patches to make sure they all play together, especially those dealing with level lists, though you may well be able to make your own if you are ok with xedit, and editing bashed/smashed or whatever you use to resolve conflicts.
More Enemies: https://www.nexusmods.com/fallout4/mods/30765
It allows you to turn it off globally, and then change the values for just feral ghouls. You can turn off cloning anytime, too, if you find out it clones NPC added or changed by other mods it shouldn't.
SKK combat stalkers https://www.nexusmods.com/fallout4/mods/57842
If you edit some of the lists with FO4edit you can make it spawn mostly or even only ferals. And it really does seem to spawn enemies "anywhere" (if you turn on interiors and settlements especially), including mod added world spaces. It can also spawn patrols that don't directly seek out the player, which allows you to crank up the spawn frequency and still have a chance.
Turn on the spawn chance in rad storm to 100% chance then adjust the size and frequency of them spawning.
Given the weather can change frequently this can catch you off guard. You can also get a slight warning when your pipboy starts ticking for rads on an incoming storm.