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don't need to be maintained or have any settlers at all.
Just because you have the option doesnt mean you have to play that way.
Except learing to time things according to the delay is exceptionally annoying.
I like to Maintain three "Big" (20+) Settlements (Usually Sanctuary, Bunker Hill and The Castle), A couple "Medium" (8-10) (Usually Sunshine Tidings, Hangman's Alley and Kingsport Lighthouse) Settlements and invest minimally in the rest, usually by plopping down enough food to maximize production for 2-3 people and a couple defenses (Only NEED 1 per settler just to raise happiness)
I don't like gaining too much XP so I use a mod that disables XP crafting.
I don't craft anything either, only mod armor and weapons.
Well, I guess screw settlements then. I'm done with it
Setllements pretty much sucked before survival mode because you really only need one, but with all the new challenges survival mode adds, I think it's essential for you to have as many as possible, and each one should be as well off as possible before starting survival mode. I have a lot of supply lines connecting settlements before I start survival mode.
Of coarse there is additional MODs for that also, but then it's still Bethesda whi consistantly fails to get things right to begin with.
Oh, and the beds.. definitely the beds.
You have much work. If every settlement is happy, you complete your task. It could be fun to build them or not. If not it is no must. And you can generate money with each settlement with the stores. and you can generate stuff you need for chemistry station and you can generate trash for your weapons and armor.
Good point Ken. I've been thinking of starting a survival playthrough just to have some real threats and reason to use settlements.