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Rapporter et oversættelsesproblem
why those 2?
Refractor increases energy resistance
Moving Target Combined with Rooted will increase your damage protection (rooted for idle, moving target for moving means the DMG protection won't drop at any time)
I'd have to favour Night Person as the worst; it's only usable half of the day and the benefits it does provide don't help with anything outside that period of time (unlike Solar Powered, which can heal radiation and damage that took place earlier). It's not as bad as the Nocturnal legendary weapon prefix, though.
Moving Target only works if you are sprinting (AP drain), not walking or jogging. Sure the third rank is useful, but I don't sprint in a fight, ever and wasting 2 perks for the third rank is what it is, a waste.
Refractor: it sits at Perception level 7. Unless you are using the higher level perks, there is no point in raising Perception to 7 for a measly 50 ER spread over 5 perks. It is pointless.
Hence, it's more useful (since you want to be 8 strength anyway apparently) to invest in big leagues for the same amount of points and use literally any melee weapon.. and switch to it when you would bash..
renders the perk obscelete in every way
Unless you're a sniper (In which case your opinion is less than worthless) Moving Target is still one of the best perks in the game. The ability to sprint while consuming negligable AP opens up a degree of mobility in combat that makes the game a lot more fun. Especially true for Melee users who need to close in and power attack, or anyone who uses VATS. Consider that if you expend 90% of your AP, you can still sprint for around 10 seconds (Depending on base END) even with so little in reserve.
It's not only worth 2 "Useless" perks, it's worth more in combat that most damage-boosting perks.
I was thinking back, I'd have to say Attack Dog is probably the worst perk in the game.
Not only is Dogmeat Useless, he's actively harmful in combat, as he has a bad habit of blocking your escape if you get caught by a Grenade. So to that effect, Attack Dog might be the only perk in the game that is actively harmful to your character in practice.
This is definitely basher's biggest drawback. Though I will say, as someone has pointed out, the Handmande Rifle's Welded barrel and Broad Blade Bayonet mods make it a lot more appealing.
That's still the most ridiculous investment, taking into consideration the points required for both str level and all ranks.. for a single weapon I can think of for the entire game.
A perk's effectiveness isn't just about how useful it is in a single way, rather how it can be adapted.. i.e ninja perk buffs sneak crits across the board, no matter your playstyle.
Basher? : Invest heavily so that late game you are bound to using the handmade rifle in order to 'get your money's worth' out of 4 perk points (and whatever you spent extra to get to str8 if you hadn't already)
VANS level 2 is pretty good, but level 1 isn't that good UNLESS you are absolutely lost on where to go.
The second tier is.. alright?
Just kinda seems like it should've been the first tier, and the second added something else.
That's why I'd still be pushing basher, since it requires many more levels to become as 'effective' as possible.
For its cost, and the fact that it circumvents the 10 cap, the VANS rank 2 perk is actually pretty good (For VATS builds)
I am a bit curious, I've heard conflicting reports, does more PER increase the time and fuse distance of Mine detonation? Because with 10PER I can always disarm a mine before it even triggers, but I always hear about my friend (2per) getting blown up instantly constantly.