Fallout 4

Fallout 4

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RhyxahTTV Oct 12, 2016 @ 6:56pm
Are the melee hitboxes bad?
Is it just me, or are the hitboxes for melee attacks pretty off (not including vats). Does this happen for anyone else, or is there an issue I can fix it with. For examaple I will accidently hit a companion when they aren't on my screen, or barely showing. It makes hitting enemies pretty annoying outside of vats, and can often get you killed as enemies don't have similar issues.

I will try to post some video evidence if it's needed, it's not really hard to do either is the issue. I'm just wondering if I am the only one having this issue, and if it can be fixed.
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Hobo Misanthropus Oct 12, 2016 @ 7:09pm 
Haven't noticed it too much, but I think what the problem is, is that the game registers contact with the first target along the swing path without the proper Big Leagues perk to hit everything.

Just as an anecdotal waffle moment, I think in terms of how the Simple (I mean that as a compliment) melee combat in TES/Fallout 4 should function is identical to how Warhammer: End Times: Vermintide plays.

That game has some of the best Pick-Up-and-play intuitive melee combat of any game in recent memory.
RhyxahTTV Oct 16, 2016 @ 1:31am 
Originally posted by Hobo Misanthropus:
Haven't noticed it too much, but I think what the problem is, is that the game registers contact with the first target along the swing path without the proper Big Leagues perk to hit everything.

Just as an anecdotal waffle moment, I think in terms of how the Simple (I mean that as a compliment) melee combat in TES/Fallout 4 should function is identical to how Warhammer: End Times: Vermintide plays.

That game has some of the best Pick-Up-and-play intuitive melee combat of any game in recent memory.

Spamming R1 and tieing heavy attacks to the grenade button doesn't seem intuitive to me. Along with poor hitboxes and unchanged combat from previous games. Intuition would not tell me to block a super mutant Behemoth's attacks with a switch blade. Definitely one of the worst melee combat systems and most underdeveloped systems I have seen in a game that was developed since around 2008.

There is literally just a button you press to instant kill things where you watch a cutscene that requires 0 intuition from the player to execute. What games are you even comparing it to?
try smashing mirelurk eggs with a melee weapon. theres ALWAYS 1 or 2 that just will not connect.
Corus Oct 16, 2016 @ 3:33am 
I think that since Skyrim, melee attacks seem to hit always based on the third person animation, even in first person. This kind of sucks when you are trying to cripple a limb.
ChemicalBacon Oct 16, 2016 @ 3:36am 
In F4, melee attacks are done on a single point in the middle of the screen, compared to skyrim which had much larger hitboxes
You need the melee perk to hit everything in front of you to maximise your swings
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Date Posted: Oct 12, 2016 @ 6:56pm
Posts: 5