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Just as an anecdotal waffle moment, I think in terms of how the Simple (I mean that as a compliment) melee combat in TES/Fallout 4 should function is identical to how Warhammer: End Times: Vermintide plays.
That game has some of the best Pick-Up-and-play intuitive melee combat of any game in recent memory.
Spamming R1 and tieing heavy attacks to the grenade button doesn't seem intuitive to me. Along with poor hitboxes and unchanged combat from previous games. Intuition would not tell me to block a super mutant Behemoth's attacks with a switch blade. Definitely one of the worst melee combat systems and most underdeveloped systems I have seen in a game that was developed since around 2008.
There is literally just a button you press to instant kill things where you watch a cutscene that requires 0 intuition from the player to execute. What games are you even comparing it to?
You need the melee perk to hit everything in front of you to maximise your swings