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I would say perhaps 1 in 10 won't enjoy the game at all, and just leave it forever.
Maybe they thought it was something different. Maybe they just picked up another hotter newer game and didn't return.
Why does it matter?
Triple A game guarantee a lot of purchases especially since it has been up since 2015. I find it amusing that 31% of the players couldn't get to level 5 without modding or quitting. Prove me wrong about that?
Go look at his achievements.
They're from 2016.
So yes, people who are playing the game now, may have given up on vanilla very early.
Sweetie that's not how it works.
YOU are the one asserting that this population is somehow bad and wrong for giving up on a triple-a game, and assuming that the achievements are accurate somehow.
I already asked you to cite a source for your assertions, but you just keep pushing this one.
WHY is it important at all to you? Who cares? Some people don't like chess. Some people won't play sing-along games. Some people get really distracted easily enough to drop what they're playing and do something else.
Just when you think you might finally move on from Fallout 4 a potentially interesting reason to replay and experience things differently becomes clear.
Edit: I personally have dozens of games I've picked up and have only played a few minutes of. Sometimes you pick something up and it doesn't strike your fancy immediately, but you think you'll play it down the road. All of those games are going to show I have minimal achievements.
Besides, as others have stated, there are a lot of people who play Bethesda games with mods within the first week. Hang out in any forum for Beth games at launch and you'll see plenty of people discussing and sharing mods within hours of the game launching. And some of these people don't care enough about achievements (shocking, I know) to use mods to unlock them while modding. I'm personally one of them. Achievements are 100% meaningless.
Steam is aware and worried about this problem since a long time, because such a behavior is expensive for players who get zero satisfaction in return.
I wasted so much money on game I never played ! The Steam statistics count the global player count owning the game and make a percentage of all those player who did the successes. But for those 31%, I could bet that 30% never even lauched the game at all. They took it for 5 bucks during the sales and forgot about it.
The real interesting statistics would be to know how many players who played the game never reached level 5.
Also some people started off with the pirated version and transferred their save.
Losing a big chunk of the playerbase right at the start is a real thing across all games. Look at Skyrim, Left 4 dead 2, Pubg, God of War, etc. The list literally goes on for most games.
Who mods a game before playing? Well my friends for instance. I have plenty that will look at mods before even playing the game or hop on for a few mins then get off to find mods. Some even see what I'm using for mods and want to get the game based on this. It isn't such a crazy thing.
the only sane answer.
And really for the players modders out there, who the ♥♥♥♥ choose to play fo4 after years of release to play it modded and dont play with buffout, unlimited survival or high fps fix,
just these three already re-enable achievements and they are not the only ones apart for the one specifically named after that purpose.