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Are you thinking of breaking the navmesh by scrapping objects like the grass terrain?
First vanilla run - zero mods, plentiful precombine visual issues. The issues are in the map, not the mod.
Now some new mods in the last few years overhauled the settlement .json to change those precombined #213 references in the cells to a custom #213, which allows the normal #213s elsewhere to remain unchanged.
Your own reference:
That same object is used elsewhere, not just in the settlements.
Scrapping mods alter the object to make it scrappable and break the precombined meshes back into the individual objects.
How does someone running around lecturing others not know .json files are used by mods?
CBBE uses them for templates.
Settlement mods use .JSON then combines them into a .ESP which they even have a webpage tool for doing it for Transfer Settlements and Sim settlements.
https://www.simsettlements.com/tools/layoutcreator.php
Horizon is one of those mods that edited the cells to separate the precombines in the settlement from the rest of the ones in the world. This was done by creating duplicate custom objects, then editing those and changing the references to the custom item.
Just saw that myself twice in the last week. My game became borked after adding a new mod. Borked my game that I started at level 1 and achieved level 87. I was disappointed, to say the least. Another mod worked fine for many games until I messed with the settings. That's when I found out he locked the comments on Vortex and went to discord so he could control all the bad reviews and complaints. I was able to fix that one by deleting the mod.
It could be a coincidence. Maybe the mods had nothing to do with either mess up
"I believe in coincidences. Coincidences happen every day. But I don't trust coincidences."
Yes, you were you attacked my credibility from the start.
Then you proceeded to make up brahminshit claims.
This is you attacking my credibility by make a claim you KNOW was false.
If you know the game engine uses .json in mods then why in the @#$% are you trying to argue it does not use them?
I never claimed vanilla used .json files. You made up that brahminshit claim to attack my credibility.
Where does that say vanilla? I specifically says some new mods. Yet you ignored that to make it into some brahminshit claim to attack my credibility.
Then as a reference to "being right" you go to a mod known for breaking precombines....
Obviously you were so busy trying to start an argument and defend an arugment you KNOW was wrong you cannot be bothered to figure out jsons was the solution modders are using to avoid the breaking the precombines problem.