Fallout 4

Fallout 4

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Hammer Goblin 26 OCT 2022 a las 5:35 a. m.
Is ECO (Equipment & Crafting Overhaul) just garbage?
Asking as I've been getting FPS drops in random locations like never before, since adding it to my list of mods that hadn't done this before. Recalling a previous conversation, with ECO being very intrusive and the like.

I am very unsure what other mod could do this apart from the likes that alter the world or whatever.
Such as:
Combat Zone Restored
Beantown Interiors
Scrap Everything
Hang Man Alley Apartments

Honestly if any of those strike the bell of "Remove them NOW!" I will, and if anyone wants to help me further, add me. I am sure people are tired of my post spam.
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Mostrando 16-23 de 23 comentarios
Bored Peon 30 JUN 2023 a las 1:46 p. m. 
Publicado originalmente por Zekiran:
Beantown does. Scrap Everything doesn't touch a darn thing until you yourself do it...
Scrap Everything broke the precombines in order make the stuff scrapable.

Are you thinking of breaking the navmesh by scrapping objects like the grass terrain?
Última edición por Bored Peon; 30 JUN 2023 a las 3:05 p. m.
Zekiran 30 JUN 2023 a las 3:35 p. m. 
That is certainly the only issue that this mod has ever brought to my game.

First vanilla run - zero mods, plentiful precombine visual issues. The issues are in the map, not the mod.
Hammer Goblin 30 JUN 2023 a las 3:47 p. m. 
You guys rock. I keep learning from you guys commenting on my stuff :)
Zekiran 30 JUN 2023 a las 10:29 p. m. 
What we're tryin t' say here is "the game IS buggy no matter what, so just choose your bugs and mods carefully and be prepared to deal with em the whole time" :D
Bored Peon 2 JUL 2023 a las 6:25 a. m. 
Publicado originalmente por Dank Rafft:
Publicado originalmente por Bored Peon:
Scrap Everything broke the precombines in order make the stuff scrapable.
Technically speaking, Scrap Everything doesn't break (could imply unintended side-effect) but intentionally disables the PreComb system in certain areas to allow almost everything being scrappable.
The problem is, it aint "certain areas" if you alter precombined texture #213 then you alter precombined texture #213 wherever it appears elsewhere in the game. That is what tanks your performance downtown to make it even worse.

Now some new mods in the last few years overhauled the settlement .json to change those precombined #213 references in the cells to a custom #213, which allows the normal #213s elsewhere to remain unchanged.
Bored Peon 2 JUL 2023 a las 8:01 a. m. 
Publicado originalmente por Dank Rafft:
If you want to learn.....

Your own reference:
A Precombined reference is a reference on a Cell (master or override) that places a precombineable object into the Cell,
That same object is used elsewhere, not just in the settlements.
Scrapping mods alter the object to make it scrappable and break the precombined meshes back into the individual objects.

Publicado originalmente por Dank Rafft:
What JSON are you talking about? JSON is a file format associated with JavaScript. Neither the game in general, nor the PreComb (or PreVis for that matter) system specifically make use of a JSON file.
How does someone running around lecturing others not know .json files are used by mods?
CBBE uses them for templates.
Settlement mods use .JSON then combines them into a .ESP which they even have a webpage tool for doing it for Transfer Settlements and Sim settlements.
https://www.simsettlements.com/tools/layoutcreator.php

Horizon is one of those mods that edited the cells to separate the precombines in the settlement from the rest of the ones in the world. This was done by creating duplicate custom objects, then editing those and changing the references to the custom item.
Xenon The Noble 2 JUL 2023 a las 9:59 a. m. 
Add a new mod, suddenly the game gets glitchy.
Just saw that myself twice in the last week. My game became borked after adding a new mod. Borked my game that I started at level 1 and achieved level 87. I was disappointed, to say the least. Another mod worked fine for many games until I messed with the settings. That's when I found out he locked the comments on Vortex and went to discord so he could control all the bad reviews and complaints. I was able to fix that one by deleting the mod.
It could be a coincidence. Maybe the mods had nothing to do with either mess up
"I believe in coincidences. Coincidences happen every day. But I don't trust coincidences."
Bored Peon 2 JUL 2023 a las 10:39 a. m. 
Publicado originalmente por Dank Rafft:
Did I interpret that correct?
You did not interpret anything correctly from the start.

Publicado originalmente por Dank Rafft:
I'm not interested in a discussion that degrades into a personal attack ♥♥♥♥ show.
Yes, you were you attacked my credibility from the start.
Then you proceeded to make up brahminshit claims.

Publicado originalmente por Dank Rafft:
What JSON are you talking about? JSON is a file format associated with JavaScript. Neither the game in general, nor the PreComb (or PreVis for that matter) system specifically make use of a JSON file.
This is you attacking my credibility by make a claim you KNOW was false.
Publicado originalmente por Dank Rafft:
I'm fully aware that some mods make use of JSON files. I've built some code/mods that do read and write from JSON as well.
If you know the game engine uses .json in mods then why in the @#$% are you trying to argue it does not use them?

Publicado originalmente por Dank Rafft:
But we're talking vanilla systems (PreComb/PreVis) and those don't make use of any JSON files.
I never claimed vanilla used .json files. You made up that brahminshit claim to attack my credibility.
Publicado originalmente por Bored Peon:
Now some new mods in the last few years overhauled the settlement .json to change those precombined #213 references in the cells to a custom #213, which allows the normal #213s elsewhere to remain unchanged.
Where does that say vanilla? I specifically says some new mods. Yet you ignored that to make it into some brahminshit claim to attack my credibility.

Then as a reference to "being right" you go to a mod known for breaking precombines....
Publicado originalmente por Dank Rafft:
Scrap Everything interferes with that part. There are no JSON files involved anywhere in that process..
Obviously you were so busy trying to start an argument and defend an arugment you KNOW was wrong you cannot be bothered to figure out jsons was the solution modders are using to avoid the breaking the precombines problem.
Última edición por Bored Peon; 2 JUL 2023 a las 10:40 a. m.
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Publicado el: 26 OCT 2022 a las 5:35 a. m.
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