Fallout 4

Fallout 4

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Darkaiser May 18, 2020 @ 7:04am
Question Regarding Tesla Armor
The Tesla Armor add's damage to 'energy weapons' that you use.

Question: If you have the Tesla Armor and the Commando Perk (adds damage to automatic weapons) and are use an automatic energy weapons (like an Institute Rifle) do the bonuses stack?

Question: Does the Tesla Armor's damage bonus also affect Heavy energy weapons like the gatling laser and the rail gun?

Question: Does the Heavy Gunner Perk then also add to the damage for heavy energy weapons?

Questions: Does the Tesla Armor damage bonus affect grenades at all?


Thanks in advance.
Originally posted by DouglasGrave:
Originally posted by UnderlyingHope:
Does it actually increase Gatling Laser? I was under the assumption it did not count as an Energy Gun because it carried the Heavy tag?
As far as the game is concerned "energy" is a damage type, not a weapon type.

The tesla armour property only cares if the weapon is dealing energy damage. The weapon can be an automatic, heavy, pistol, rifle, or even melee weapon. If it deals energy damage, it gets the tesla boost.

EDIT: And you can easily check each case by getting in and out of the Tesla armour and checking the damage numbers in the Pipboy.
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Darkaiser May 18, 2020 @ 7:59pm 
Seriously? NOBODY knows the answer to this?
Valpi May 18, 2020 @ 9:29pm 
My response may be outdated, it's been a while since I've played F4 heavily but I can answer these to the best of my memory, don't know if patches have changed anything

Q1: Yes, they will stack

Q2: No, because its a Heavy Weapon according to the game for perks, not an Energy Weapon

Q3: Yes, Heavy Gunner will add the damage for Heavy Weapons, including those that use Energy

Q4: Not quite sure of this one, but I believe no for the same as Q2, the game considers any and all grenades as explosive, regardless of damage type, so no
DouglasGrave May 19, 2020 @ 12:56am 
For the purpose of these questions, the game discriminates between four weapon types (automatic, pistol, rifle, heavy) and four damage types (ballistic, energy, radiation, and explosive). The tesla armour bonus only cares if a weapon deals energy damage, while the various weapon perks only care if the weapon has the right type.

1. Yes, they stack, because dealing energy damage qualifies it for tesla, and being automatic qualifies it for Commando.
2. Yes for the gatling laser, since it deals energy damage. No for the gauss rifle or the railway rifle, since both of those deal ballistic damage (both are also rifle weapons, not heavy weapons).
3. Yes, since the perk only looks at whether the weapon is a heavy weapon.
4. No, grenades aren't affected, since they count as dealing explosive damage.

There's a bit more to how it all works behind the scenes of course.
Valpi May 19, 2020 @ 1:04am 
Originally posted by DouglasGrave:
For the purpose of these questions, the game discriminates between four weapon types (automatic, pistol, rifle, heavy) and four damage types (ballistic, energy, radiation, and explosive). The tesla armour bonus only cares if a weapon deals energy damage, while the various weapon perks only care if the weapon has the right type.

1. Yes, they stack, because dealing energy damage qualifies it for tesla, and being automatic qualifies it for Commando.
2. Yes for the gatling laser, since it deals energy damage. No for the gauss rifle or the railway rifle, since both of those deal ballistic damage (both are also rifle weapons, not heavy weapons).
3. Yes, since the perk only looks at whether the weapon is a heavy weapon.
4. No, grenades aren't affected, since they count as dealing explosive damage.

There's a bit more to how it all works behind the scenes of course.
Does it actually increase Gatling Laser? I was under the assumption it did not count as an Energy Gun because it carried the Heavy tag?
The author of this thread has indicated that this post answers the original topic.
DouglasGrave May 19, 2020 @ 1:14am 
Originally posted by UnderlyingHope:
Does it actually increase Gatling Laser? I was under the assumption it did not count as an Energy Gun because it carried the Heavy tag?
As far as the game is concerned "energy" is a damage type, not a weapon type.

The tesla armour property only cares if the weapon is dealing energy damage. The weapon can be an automatic, heavy, pistol, rifle, or even melee weapon. If it deals energy damage, it gets the tesla boost.

EDIT: And you can easily check each case by getting in and out of the Tesla armour and checking the damage numbers in the Pipboy.
Last edited by DouglasGrave; May 19, 2020 @ 1:15am
Doombringer May 19, 2020 @ 3:16am 
Pretty much everything in this game stacks (excluding burning damage over time).

Each piece of tesla armor adds 5% to the armor's energy damage multiplier.
(so all 3 = x1.15 energy damage)

Most multipliers multiply each other. (aside from ones that add to an actor value, in which case all the bonuses that add to that value are added up first, then the total is used as a multiplier)
So if you have Bloody Mess + Lone Wanderer (no companion) + whatever weapon type damage perk (Heavy Gunner, Commando, etc.) + 3xTesla Armor (using an energy weapon) you do: WeaponDamage x 1.15 x 1.25 x 2 x 1.15


Also, side note: there is a hidden explosive damage multiplier in Heavy Gunner (up to extra x2 explosive damage done by heavy guns) and Lone Wanderer (extra x1.25 explosive damage) in addition to their normal damage bonus.
Last edited by Doombringer; May 19, 2020 @ 3:31am
Darkaiser May 19, 2020 @ 7:07am 
EDIT: And you can easily check each case by getting in and out of the Tesla armour and checking the damage numbers in the Pipboy.

Okay, now I feel dumb. This covers all my questions, thanks.
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Date Posted: May 18, 2020 @ 7:04am
Posts: 7