Fallout 4

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Vault 88
Okay, I fell for it again and went to vault 88. The vault building kit is miserable.
Instead of making it look like a vault, I'm thinking something different: Barns!

yes, the barns kit that came with Fah Habah... I mean, Far Harbor. Just build one big giant barn with the usual sleeping barracks that I use in every other settlement. NO MORE aligning up all so they fit, just build the barn! Another big inverted pyramid! why am I building a stupid "hydroponics" room for the vault, where I can hardly get 4 food out of a 2x2 room, when I can plant in the ground and get a lot more food in the same space, for less resources?!

Anyone do this? Or is something wrong with me? Note: that is not an exclusive OR.
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Showing 1-14 of 14 comments
--- Aug 23, 2022 @ 3:38pm 
I've recently went into build mode. Not focusing on settlers at all, really. Just the quest minimum.

I realized that I never fully explored every single item and just played around with the kits w/o worry of mats. So, I opened the console, typed tgm and started throwing together random crap, to see what stuck to the wall. So, to speak.

I threw that giant atrium sets to the curb. Except for... I built a single row of atrium floors that runs straight until half way across the area, turns right and runs to the center of the railway tunnels. There, I started a 4 level cut-out of rooms not unlike playing Fallout Shelter.

One stairwell in the far right corner 4 levels of rooms 2 tiles deep. Joined only by a door in the dividing wall. No cheesy vault rooms with wallpaper.

I've reluctantly reinstalled the several player home CC content, that I have. They offer some additional items in the build kits.

If I man it up with personnel, I'll actually dress them for their rolls.

OMG.... I made a f'n doll house and now, I'm gonna play dress-up. LOL

*watches grand kids and gathers intel
Zekiran Aug 23, 2022 @ 4:30pm 
Yup I often rip out anything and everything that's not nailed down or even if it is (and then sometimes have to plug holes in the scenery because scrap everything'll let you do that) and make a little western town using the Nuka pieces from a mod.
wtiger27 Aug 23, 2022 @ 4:42pm 
Nope. Never had any issues with building a Vault there. But I never get carried away with a huge one. No higher than 2 stories. A max of around 28 settlers.

The place is a great source of resources. Very, very easy to defend.
--- Aug 23, 2022 @ 5:03pm 
I admit, I like the darkness.
Not good for shots till lighting gets developed, tho.
https://steamcommunity.com/sharedfiles/filedetails/?id=2853212933

Clem is better in full helm green.
https://steamcommunity.com/sharedfiles/filedetails/?id=2853213065
For the first time, I find myself salvaging for decorations.
DouglasGrave Aug 23, 2022 @ 6:42pm 
I had one build where I deliberately tried to avoid using any vault structure pieces, and went for a low-tech look. I didn't end up planting in the ground, since I decided it would look better if all my plants made use of the available lights.

https://steamcommunity.com/sharedfiles/filedetails/?id=2134944773
Last edited by DouglasGrave; Aug 23, 2022 @ 6:44pm
--- Aug 25, 2022 @ 5:17pm 
The 88 kit adds a very generic vault door in the concrete section. ...or maybe the door section.
Still... I played around with some and it snaps to the concrete sections well. Even shares the forgiving concrete snapping with other items.

Not really practical, outside of artistic detail. And that has actually inspired me to try to use it with the ant farm concept building. I think I can pull it off, with the cliff at the lighthouse settlement. I need to go there and kill first.

Oh! what fun spawned from watching an 8yo DLC teaser vid.
Xenon The Noble Aug 25, 2022 @ 6:06pm 
What good is a vault door? Seriously, a half busted in wooden door will keep soul survivor out. He can't even reach around through the broken part and open the door from the other side.
Nor does a closed and locked vault door keep settlers and raider from spawning inside the vault.
DouglasGrave Aug 25, 2022 @ 6:25pm 
Originally posted by Xenon The Noble:
What good is a vault door? Seriously, a half busted in wooden door will keep soul survivor out. He can't even reach around through the broken part and open the door from the other side.
Nor does a closed and locked vault door keep settlers and raider from spawning inside the vault.
That's clearly the result of vampirism, since locking a door indicates you're denying permission to enter, while leaving it unlock is tantamount to granting it. :steammocking:
Löthar Storm Aug 25, 2022 @ 6:41pm 
what'd they call that guy... the vampire of Sacramento. lol
eMYNOCK Aug 25, 2022 @ 10:23pm 
Xenon, what you lack is the inspiration to build such a vault... thats why you end up with a shanty town in the big cavern.

Look at the vast space, think about what was denied to your sole survivor, think about all the evil experiments you could possibly do...

Type tgm into the console and then go crazy.

If you dont come up with something good... install transfer settlements and its requirements (mostly f4se etc.) And load someone elses vault into the area.

If you want i would be willing to share my blueprint... but it relies on some additional mods and has SS2 functionality in mind... as well as serving as a player home.
Last edited by eMYNOCK; Aug 25, 2022 @ 10:24pm
Playzr 🐵 Aug 26, 2022 @ 6:53am 
I wish that main area was bigger. My vaults there are always just about making use of the whole space fitting a long hallway of doors leading to bedrooms. There are other snaking cave tunnels that I never make use of. The vault pieces that snap together are quirky and often require you to place temporary atrium pieces to connect non atrium pieces, which can often mean the power connections don't connect so have to be rerouted. For example, railings can be added to non atrium floors by first adding them to the atrium floors then replacing the floors with non atrium like the director rooms. It's a shame that settlers don't know the difference between having their own decorated bedrooms or just a row of beds under a wooden roof.
--- Aug 26, 2022 @ 6:54am 
Originally posted by Xenon The Noble:
What good is a vault door? Seriously, a half busted in wooden door will keep soul survivor out. He can't even reach around through the broken part and open the door from the other side.
Nor does a closed and locked vault door keep settlers and raider from spawning inside the vault.
Agreed. All door is purely aesthetic. To go even further... The damn vault door doesn't even need power. I found it for the first time, after all these years and thought I'd try to use it in some form.

Nonetheless... The FO Shelter open wall plan has proven, so far with 10 settlers, to be one of the most efficient building set ups I've experienced with any settlement. What started out as a save-test-reload has turned into some interesting game play.

In fact, it's inspired me to build this ant farm hotel style on other settlements.

A raider vault?
A PA museum? ( done in mechanists lab 6 yr ago)
Xenon The Noble Aug 26, 2022 @ 8:55am 
Originally posted by eMYNOCK:
Xenon, what you lack is the inspiration to build such a vault... thats why you end up with a shanty town in the big cavern.

Look at the vast space, think about what was denied to your sole survivor, think about all the evil experiments you could possibly do...

Type tgm into the console and then go crazy.

If you dont come up with something good... install transfer settlements and its requirements (mostly f4se etc.) And load someone elses vault into the area.

If you want i would be willing to share my blueprint... but it relies on some additional mods and has SS2 functionality in mind... as well as serving as a player home.
I've not built a shanty town yet. I've built several vaults but always run into the problem of late game glitches that require I start over with a new game because the game is completely hosed. Yes, some were caused by quicksave making a corrupted save file. Others were due to mod induced glitches.

Vault building is glitchy and the parts don't snap properly, and Bethesda made the caverns so that they look like they might fit your plan but they just don't because of some stupid little bump in the ground.

I don't use blueprints anymore. They never make room for the stuff I want to add, and they are crammed full of triangles that look nice but make loads take longer, more likely to fail, and are not needed. The fail part is a killer. The mod instruction even say get the heck out of the area so it can do a cell reload, and stay away for three days.
eMYNOCK Aug 26, 2022 @ 2:13pm 
pfsh... leave the area and come back in 3 days... thats mere suggestions and never was a problem for me.. but i also prefer to use the single thread mode when loading blueprints.

works wonders when you just stay in your pip boy, let it run through, do one fast travel to sanctuary and back again.

it might be different for exterieur settlements...

regarding v88 and vault building though... place everywere is gold for that...and be it just to be able to briefly disable surface snaping for that darn atrium floor to clip into the 2 centimeter dirt pile next to the other already perfectly aligned wall tile.
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Date Posted: Aug 23, 2022 @ 2:52pm
Posts: 14