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I realized that I never fully explored every single item and just played around with the kits w/o worry of mats. So, I opened the console, typed tgm and started throwing together random crap, to see what stuck to the wall. So, to speak.
I threw that giant atrium sets to the curb. Except for... I built a single row of atrium floors that runs straight until half way across the area, turns right and runs to the center of the railway tunnels. There, I started a 4 level cut-out of rooms not unlike playing Fallout Shelter.
One stairwell in the far right corner 4 levels of rooms 2 tiles deep. Joined only by a door in the dividing wall. No cheesy vault rooms with wallpaper.
I've reluctantly reinstalled the several player home CC content, that I have. They offer some additional items in the build kits.
If I man it up with personnel, I'll actually dress them for their rolls.
OMG.... I made a f'n doll house and now, I'm gonna play dress-up. LOL
*watches grand kids and gathers intel
The place is a great source of resources. Very, very easy to defend.
Not good for shots till lighting gets developed, tho.
https://steamcommunity.com/sharedfiles/filedetails/?id=2853212933
Clem is better in full helm green.
https://steamcommunity.com/sharedfiles/filedetails/?id=2853213065
For the first time, I find myself salvaging for decorations.
https://steamcommunity.com/sharedfiles/filedetails/?id=2134944773
Still... I played around with some and it snaps to the concrete sections well. Even shares the forgiving concrete snapping with other items.
Not really practical, outside of artistic detail. And that has actually inspired me to try to use it with the ant farm concept building. I think I can pull it off, with the cliff at the lighthouse settlement. I need to go there and kill first.
Oh! what fun spawned from watching an 8yo DLC teaser vid.
Nor does a closed and locked vault door keep settlers and raider from spawning inside the vault.
Look at the vast space, think about what was denied to your sole survivor, think about all the evil experiments you could possibly do...
Type tgm into the console and then go crazy.
If you dont come up with something good... install transfer settlements and its requirements (mostly f4se etc.) And load someone elses vault into the area.
If you want i would be willing to share my blueprint... but it relies on some additional mods and has SS2 functionality in mind... as well as serving as a player home.
Nonetheless... The FO Shelter open wall plan has proven, so far with 10 settlers, to be one of the most efficient building set ups I've experienced with any settlement. What started out as a save-test-reload has turned into some interesting game play.
In fact, it's inspired me to build this ant farm hotel style on other settlements.
A raider vault?
A PA museum? ( done in mechanists lab 6 yr ago)
Vault building is glitchy and the parts don't snap properly, and Bethesda made the caverns so that they look like they might fit your plan but they just don't because of some stupid little bump in the ground.
I don't use blueprints anymore. They never make room for the stuff I want to add, and they are crammed full of triangles that look nice but make loads take longer, more likely to fail, and are not needed. The fail part is a killer. The mod instruction even say get the heck out of the area so it can do a cell reload, and stay away for three days.
works wonders when you just stay in your pip boy, let it run through, do one fast travel to sanctuary and back again.
it might be different for exterieur settlements...
regarding v88 and vault building though... place everywere is gold for that...and be it just to be able to briefly disable surface snaping for that darn atrium floor to clip into the 2 centimeter dirt pile next to the other already perfectly aligned wall tile.