Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Usually, I find that I can kill whatever it is faster than I can repair them anyway. Then they repair themselves as I loot the area. By the time I'm done, they are fully ready and we move to the next area. Still... they go down so rarely, it's a non issue from the start.
They get knocked down in a fight you use it to get them back up.
Just like a downed ally they get back up themselves after the fight ends.
Unless you are in survival mode, where companions do not automatically pick themselves up after a fight. You have to heal (or in this case repair) them or they will leave you and return home.
I had forgotten ( crazy, huh? ) about that.
More than likely. You use them on a robot, just like you would use a simpak on a human, synth or Dogmeat companion. Click on the robot repair kit and then the robot to heal ( repair).
This mod fixes that:
https://www.nexusmods.com/fallout4/mods/32940