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I keep hearing that. The dreaded Triangle of Doom. And not saying it is untrue for some or maybe even most. But for myself, once I found out about the issue with the beds in Abernathy ( which was affecting the happiness there ) , I have not had any issues with those 3. I have had runs with each settlement having around 15 - 18 settlers and 80+ happiness at the same time.
And it stayed that way the whole run.
If you add mods such as Drumlin Diner, Wicked Shipping, and suddenly that area is absolutely jam packed - drumlin and starlight drive in are so close you can literally see them from the middle of either's area.
On the other hand this has nothing at all - at all - to do with the OP's issue.
The game does in fact pull WHOEVER it can as a synth during these events. Might be one of your new settlers, might be one that was sitting around unnamed. I don't know whether it would ever actually take a prior-named settler such as any of the named Abernathy family for this. The only one I know for sure that would is way on the other side of the map nudge nudge wink wink if you know you know.
And it shouldn't matter whether you've got some other form of mod running for this, if it doesn't actively turn off those missions, anyone can be a synth.
You should technically be able to see the same thing between Sanctuary and red Rocket if you had the only the Quincy crew at Sanctuary and generic settler at Red Rocket.
I have seen settlers wander to other nearby settlements. Like I have the Creation Club Virtual workshop which adds the island. For ♥♥♥♥♥ and giggles I made a female amazon tribe in one of the sections using the wasteland wilderness type SS plots. Well the other settlement nearby was normal and this one guy settler kept wandering up to visit...lol.
I avoid using a lot of those extra settlement and expanded border mods for the simple reason pushing borders farther or or adding more is going to create loading issues. Plus I think the new custom borders and new settlements are not covered with the "load all if one loads" that prevents settlement data corruption from partial loading of a settlement.
it turns out the low build limits were coded in for a reason who ever would have thought?
So basically it is a trade off, no more settlements going corrupt because you ran by close enough for a lower build limit in the triangle.
I knew what caused the issue in the topic, I just figured I would post it because people may find it interesting.
I build long bridges across to those places to facilitate it but they hardly ever path to them lol.
I know the risks. >_>
I've actually been thinking about somehow making a map with the vanilla locations and known mod settlements and where they'd overlap but that's also WAY more effort than I'm actually able to muster in my current physical incarnation... If I had 9 clones, maybe :D
I know the vanilla sandboxing is fairly large, but using any mod that increases the size could making it a bigger problem.
To be honest in all the years I have played I have never seen any use for mods that increase sandbox size. I tried a bunch to try to get all the settlers in Vault 88 go to the outer areas like Roxbury and University Point exits and none of them worked. So I stopped using them, especially after one conflicted with Sim Settlements and made my whole settlement circle around one object...
i very recently stopped using a 3x sandbox mod
its no fun to run around every damn workshop on the island there is to find literally everyone pestering Longfellow... or everyone being in the Visitor Center... you name it.
or the added SS2 concord population clogging up all bars in Red Rocket, Abernathy, Sanctuary AND Starlight.
on the other hand... if the suspected synth encounter can pll from those it would be quiet funny... cuz i stuff all my synth suspects into one settlement and even force them to wear shock collars Institute Jumpers.
Maybe that is why I have not had any issues with them. I have not used any mods.
Of course as Von Faustien posted, it may be related to the fact I have never gone hog wild with building up those 3 settlements and like some, exceeding the build limits there.
You mean the one where a settler accusing another of being synth?
Either I've landed out on the fringes of the RNG bell curve, or something about the way I handle my settlements has cut the chance of it happening way down.
and you need to have knowledge about the institute for obvious reasons.