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I launch the game from MO2 and with F4SE (which is configured as an executable in MO2)
How can I "remove" the texture folder in MO2?
If I simply delete that folder, MO2 just deletes all the texture loose files in the MO2>mod folder. And I don't want that. Don't wanna lose them.
You make another folder under the mods directory called "Mystuff" or whatever, put the BA2 in that using the correct sub-directory structure and enable that mod.
I'd like to find a way to make MO2 understand that I don't want to use the TEXTURE folder anymore. I'd like it to be renamed or removed.
I tried to mess with the sResourceDataDirsFinal by removing TEXTURE like this :
sResourceDataDirsFinal=STRINGS\, MUSIC\, SOUND\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
(as you can see --> no TEXTURE)
....but it seems to do nothing. Is this INI setting working anyway?
In MO2, I deactivated the texture folder of some of my mods (in MO2 you can right click on the texture folder and "hide" it. It simply renames the folder from "texture" to "texture.hidden").
And then I included those texture all together in a new BSA archive.
But it's a tedious work.
I wish there would be an option in MO2 to simply bypass the texture folder.
jo i might be aabit late but i found out how to use archive2 with mo2 u just put the exe file in mo2... like f4se and all other stuff just go mo2 open dropdown menu where the exe of fo4 fse4 bodyslide are press edit press the + icon on top and choose the first one somthing like "open from file" then select the archive2 exe and start it from mo2