Fallout 4

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how to remove settlement build limit?
Thanks to anyone who helps
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Showing 1-4 of 4 comments
Zekiran Jun 11, 2022 @ 4:00am 
Be sure that your computer can handle it first.

SAVE YOUR GAME and ARCHIVE A SAVE just in case, really, do this.

GO to the work bench of the settlement.

Point your view at it. Open the console using whatever key your keyboard needs.

CLICK on the workbench. Its ID number will show on the screen.

If you want an INFINITE build space (which is imo the easiest way to do it, because screw math) type in the console,

setav 349 3675555555.00
setav 34b 3675555555.00

Then exit the console and click the workbench to activate build mode. You should see the build area bar is empty and it will remain empty.

------ If you REALLY WANT to figure out a smaller number than 'all of it', you will need to do this BEFORE you setav.
When you're in console looking at the workbench with its ID up, type in

getav 348
getav 34a

There will be a bunch of numbers. Somewhere more than that, will be your setav 349 and 34b numbers. I do not do numbers. I just slap in the max and don't worry about the weird effects it has on the data on your pipboy. Many beds, too few, weird happiness issues, but those are temporary issues and can be pretty safely ignored.
Shadowrun Jun 11, 2022 @ 6:44am 
personally i just throw this mod in my load order and forget about it. it automatically removes the limits from EVERY settlement each time you create a new game. kind of set then forget it. never worry about build limits again. never have to mess about in the console either.

Settlement Limits Slashed
https://www.nexusmods.com/fallout4/mods/14823
Anvos Jun 11, 2022 @ 1:12pm 
Without modding the answer is get a bunch of weapons drop them in the settlement go to build mode, select the store option, rinse and repeat as needed.

Keep in mind while you can safely double to triple most build limits if you have a decent system, there is still a point where having too much in a cell can make the game crashy.
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Date Posted: Jun 11, 2022 @ 2:21am
Posts: 4