Fallout 4

Fallout 4

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Asenath Jun 1, 2022 @ 6:53am
Question about fo4's sanctuary root cellar enterance?
I and a few other fo4 players like the root cellar but the location of the enterance is a pain and in the wrong location for an example: putting a wall around sanctuary in build mode the walls can not go around the whole cellar enterance is there a way to move the enterance without causing a bug/glitch or crash?
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Showing 1-15 of 18 comments
The Minted Lady Jun 1, 2022 @ 7:08am 
I doubt there is. But you can try a mod I use from Nexusmods called "Place Everywhere." When building a settlement it lets you move prettymuch anything, including the ground in some areas (be careful about that; could really mess up your game).
Place Everywhere is an excellent mod for removing debris you wouldn't normally be able to scrap also and it's not near as dangerous for your game as that other scrapping mod.

Make sure you save before trying to move that entrance incase it does mess up your game. You may not even notice the issue happening for hours, so it's best to make a Hard Save and not a Quick Save.
Chaosium Jun 1, 2022 @ 9:47am 
Yup, Place Everywhere does that alright
globefish23 Jun 1, 2022 @ 10:29am 
Does 'Place Anywhere' destroy the previsibines though like all the other scrapping mods?
The Minted Lady Jun 1, 2022 @ 11:20am 
Not sure what "previsibines" is.
Kennedy Jun 1, 2022 @ 11:23am 
Originally posted by globefish23:
Does 'Place Anywhere' destroy the previsibines though like all the other scrapping mods?
It's not a scrapping mod, it changes the workshop so that any place is valid for placing objects, that would normally be red. You can also turn it off while ingame. It doesn't change scrapping in any way. At least as far as I'm aware and I'm using it.
Xenon The Noble Jun 1, 2022 @ 11:59am 
I suppose it could be changed in the Creation kit. All you really need to do is move the door. The underground cell would be the same.
Asenath Jun 1, 2022 @ 12:37pm 
Originally posted by JDaremo Fireheart:
Place Everywhere is an excellent mod for removing debris you wouldn't normally be able to scrap also and it's not near as dangerous for your game as that other scrapping mod.

Make sure you save before trying to move that entrance incase it does mess up your game. You may not even notice the issue happening for hours, so it's best to make a Hard Save and not a Quick Save.
Place everywhere does not scrap things you are thinking of scrap everything mod but that mod currently breaks vault-tec dlc vault making all of the vault into a void.
Shadowrun Jun 1, 2022 @ 1:04pm 
Place Everywhere (REQ: F4SE)
https://www.nexusmods.com/fallout4/mods/9424

place everywhere does indeed let you move that cellar door. you just have to press the INSERT key to enable "move anything" mode.
globefish23 Jun 1, 2022 @ 2:56pm 
Originally posted by The Minted Lady:
Not sure what "previsibines" is.
It's a portmanteau of "precombines" and "previs".
Precombines is the precombination of all the mesh in a certain area or cell that are loaded as one, instead of individually.
Previs is precomputed visibility data.

In most cases if you use mods like scrap anything and delete just a single object, the precombination in that area is split up into all individual objects, which permanently reduces your game performance.
If you do this in more and more cells (e.g. in other settlements), it will get worse and worse.
Bored Peon Jun 1, 2022 @ 3:03pm 
Originally posted by globefish23:
Originally posted by The Minted Lady:
Not sure what "previsibines" is.
It's a portmanteau of "precombines" and "previs".
Precombines is the precombination of all the mesh in a certain area or cell that are loaded as one, instead of individually.
Previs is precomputed visibility data.

In most cases if you use mods like scrap anything and delete just a single object, the precombination in that area is split up into all individual objects, which permanently reduces your game performance.
If you do this in more and more cells (e.g. in other settlements), it will get worse and worse.
Place Everywhere does not break pre-combines.
There is some trash and bush scrapping mods that do it without breaking precombines.

As for pre-vis items, those are the items that generate the long distance graphics correct?

I know what you mean by scrapping mods allowing you to scrap the houses in Sanctuary but it does not remove their visibility when viewing from a distance. Which is what causes some glitches and crashes when approaching a settlement.
Asenath Jun 2, 2022 @ 9:55am 
Originally posted by globefish23:
Originally posted by The Minted Lady:
Not sure what "previsibines" is.
It's a portmanteau of "precombines" and "previs".
Precombines is the precombination of all the mesh in a certain area or cell that are loaded as one, instead of individually.
Previs is precomputed visibility data.

In most cases if you use mods like scrap anything and delete just a single object, the precombination in that area is split up into all individual objects, which permanently reduces your game performance.
If you do this in more and more cells (e.g. in other settlements), it will get worse and worse.
I agree I mean scrap anything mod can be helpful when ridding bodies like ferals and removing walls/doors to replace them but with the price of a performance hit the mod I def can't pay that price I don't like gambling.
Shadowrun Jun 2, 2022 @ 3:38pm 
i used to love scrap everything but gave it up finally. now i am just going to build around everything. at starlight drive-in, i walled around the projector building and built my structure around it. you can't even see the original anymore.

as for scrapping bodies, you can also do that with place everywhere. press the INS key to be able to do it.
globefish23 Jun 2, 2022 @ 10:16pm 
Originally posted by Shadowrun:
as for scrapping bodies
You could try using Lorenzo's Artifact Gun and blow the bodies out of the settlement into a ditch.
Asenath Jun 3, 2022 @ 7:06am 
Originally posted by globefish23:
Originally posted by Shadowrun:
as for scrapping bodies
You could try using Lorenzo's Artifact Gun and blow the bodies out of the settlement into a ditch.
Interesting never thought of that thanks also I need to be carful what more mods I install in my current playthrough because I have a really huge mod in not sure what is and is not compadable with it the huge mod is called resurrection forest I do not care if this mod has stolen assets it's the only realistic fo4 mod that makes sense being after 200 years later regrowth would happen as seen in the decumentary series 200 years after people is proof of how it should be and this is the only fo4 mod that exsists that does this the only things fo4 is missing to go with this mod is the apes or morlocks lol
Last edited by Asenath; Jun 3, 2022 @ 7:08am
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Date Posted: Jun 1, 2022 @ 6:53am
Posts: 18