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Well, mods have been known to conflict with ether other mods or normal game files. But what you did is not the intended way. But glitches do happen in the game and some have did a glitch to put two legendary effects on one weapon. Not anything I would purposely do.
Mostly stuff like Homemaker, Woody's Wasteland that just add in more settlement items for my RP's homes/settlement. Or stuff like Unique Settler, which only allows you to spawn in custom settlers and use the Looks Menu to change their appearance. Just basic stuff for my various character roleplays, nothing that would affect weapons/armor or their modifications.
I'll have to test this with a new character I suppose, see if I can replicate this. But I'm thinking this is some sort of oversight or just something you can do with the sacrificial blade mod.
Well, considering that the wiki makes absolutely no mention of putting the modification on a anything but another machete, than either someone has missed adding that note (for many years now), or its a glitch or mod conflict.
Hint: Its a glitch or mod conflict. Or possibly an undocumented "feature" of one of your mods. Just because you don't have a mod that should change something, does not mean that one of your mods isn't responsible.
Yeah I checked every wiki I could find and then googled for 20 minutes before I made this thread and I saw no other mention of this "glitch or oversight" so I need to test some more.
If you can find no mention of it at all, its not something that can normally be done. There is nothing in the game you can find that wouldn't have already been discovered years ago.
And as usual when dealing with strange situations and using mods, posting your mod list (load order sorted) is more helpful than just saying you have mods.
I did console command a wrench and Kremvh's Tooth for brevity's sake and then went to the nearest weapons workbench at Red Rocket. It still applied, and there's no way a simple additem command would glitch the game out to allow you to add weapon modifications that are not allowed.
Not that others won't believe me, but test it out for yourself, if you've got the time. Grab a wrench and the Tooth and see that for some reason it works.
Just to humor you, I did do this. This is a fresh install, and I haven't gotten around to adding any mods yet. I did use the TGM console command, and legitimately got Kremvh's Tooth and a pipe wrench (as in went there and physically picked them up, which is why god mode was turned on). And guess what? Could not put the sacrificial blade mod on the wrench, or any other item but a machete. Exactly like the wiki says.
Your game is broken. Either there is some mod doing it, or you have corrupted files or something. There is also a glitch that allows you to put weapon modification on weapons you shouldn't be able to. You normally can not put the sacrificial blade modification on anything but a machete.
I do not use mods for Fallout 4 and never have.
You'd need is for the Sacrificial Blade mod to suddenly gain an additional mod association keyword for the pipe wrench. That's easy enough for a mod to change intentionally, but not something the game is even remotely likely to spontaneously do on its own.
It's something that can only be reasonably attributed to your mods.
But anyway it doesn't matter, the RP I wanted to use a wrench has a really really cool unique wrench now, so it doesn't matter. Thanks for the replies and help.