Fallout 4

Fallout 4

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The Cure Jul 8, 2022 @ 9:13pm
Sacrificial Blade Mod
So I thought you could only take this mod off of Kremvh's Tooth and put it on another machete? Because I was just able to put it on a legendary wrench I found. And it maintains most of the wrench's aesthetic (red handle, bottom of wrench head still showing) but has the Kremvh's Tooth blade protruding from the head.

Are there any other random melee weapons the sacrificial blade mod can be added to?
Last edited by The Cure; Jul 8, 2022 @ 9:16pm
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Showing 1-15 of 16 comments
wtiger27 Jul 8, 2022 @ 9:35pm 
You using any Nexus mods? Because you are only suppose to be able to put the Sacrificial Blade mod from Kremvh's Tooth on another machete. Unless you have encountered a glitch.
The Cure Jul 8, 2022 @ 9:41pm 
Originally posted by wtiger27:
You using any Nexus mods? Because you are only suppose to be able to put the Sacrificial Blade mod from Kremvh's Tooth on another machete. Unless you have encountered a glitch.
I use mods, but no mods that would change that aspect of the game (ie modding weapons).
wtiger27 Jul 8, 2022 @ 9:48pm 
Originally posted by The Cure:
Originally posted by wtiger27:
You using any Nexus mods? Because you are only suppose to be able to put the Sacrificial Blade mod from Kremvh's Tooth on another machete. Unless you have encountered a glitch.
I use mods, but no mods that would change that aspect of the game (ie modding weapons).

Well, mods have been known to conflict with ether other mods or normal game files. But what you did is not the intended way. But glitches do happen in the game and some have did a glitch to put two legendary effects on one weapon. Not anything I would purposely do.
The Cure Jul 8, 2022 @ 9:57pm 
It's not a glitch or a mod conflict, as far as I'm aware and I'm pretty vigilant on using only minor, lore friendly mods. No mods that add weapons or armor or weapon/armor modifications.

Mostly stuff like Homemaker, Woody's Wasteland that just add in more settlement items for my RP's homes/settlement. Or stuff like Unique Settler, which only allows you to spawn in custom settlers and use the Looks Menu to change their appearance. Just basic stuff for my various character roleplays, nothing that would affect weapons/armor or their modifications.

I'll have to test this with a new character I suppose, see if I can replicate this. But I'm thinking this is some sort of oversight or just something you can do with the sacrificial blade mod.
steventirey Jul 8, 2022 @ 10:30pm 
Originally posted by The Cure:
It's not a glitch or a mod conflict, as far as I'm aware and I'm pretty vigilant on using only minor, lore friendly mods. No mods that add weapons or armor or weapon/armor modifications.

Well, considering that the wiki makes absolutely no mention of putting the modification on a anything but another machete, than either someone has missed adding that note (for many years now), or its a glitch or mod conflict.

Hint: Its a glitch or mod conflict. Or possibly an undocumented "feature" of one of your mods. Just because you don't have a mod that should change something, does not mean that one of your mods isn't responsible.
Last edited by steventirey; Jul 8, 2022 @ 10:32pm
The Cure Jul 8, 2022 @ 10:39pm 
Originally posted by steventirey:
Well, considering that the wiki makes absolutely no mention of putting the modification on a anything but another machete, than either someone has missed adding that note (for many years now), or its a glitch or mod conflict.

Hint: Its a glitch or mod conflict. Or possibly an undocumented "feature" of one of your mods. Just because you don't have a mod that should change something, does not mean that one of your mods isn't responsible.
It's not a mod I just checked. I deactivated all my mods and went to a weapons workbench, I can still uninstall the sac blade and give it back to the wrench. I think it's an oversight. I'm about to test some other blade and blunt weapons and see if I can give the sac blade mod to others.

Yeah I checked every wiki I could find and then googled for 20 minutes before I made this thread and I saw no other mention of this "glitch or oversight" so I need to test some more.
steventirey Jul 8, 2022 @ 10:44pm 
Did you start a totally new game after removing your mods? You can't guarantee mod changes are removed unless you do so. Some changes become permanently part of a save game, which is why its usually recommended to not remove mods in the middle of a game.

If you can find no mention of it at all, its not something that can normally be done. There is nothing in the game you can find that wouldn't have already been discovered years ago.

And as usual when dealing with strange situations and using mods, posting your mod list (load order sorted) is more helpful than just saying you have mods.
Last edited by steventirey; Jul 8, 2022 @ 10:45pm
The Cure Jul 8, 2022 @ 10:52pm 
Originally posted by steventirey:
Did you start a totally new game after removing your mods? You can't guarantee mod changes are removed unless you do so. Some changes become permanently part of a save game, which is why its usually recommended to not remove mods in the middle of a game.

If you can find no mention of it at all, its not something that can normally be done. There is nothing in the game you can find that wouldn't have already been discovered years ago.
Yes I did. Took me about 13 minutes to FF through the opening.

I did console command a wrench and Kremvh's Tooth for brevity's sake and then went to the nearest weapons workbench at Red Rocket. It still applied, and there's no way a simple additem command would glitch the game out to allow you to add weapon modifications that are not allowed.

Not that others won't believe me, but test it out for yourself, if you've got the time. Grab a wrench and the Tooth and see that for some reason it works.
steventirey Jul 9, 2022 @ 2:32am 
Originally posted by The Cure:
Not that others won't believe me, but test it out for yourself, if you've got the time. Grab a wrench and the Tooth and see that for some reason it works.

Just to humor you, I did do this. This is a fresh install, and I haven't gotten around to adding any mods yet. I did use the TGM console command, and legitimately got Kremvh's Tooth and a pipe wrench (as in went there and physically picked them up, which is why god mode was turned on). And guess what? Could not put the sacrificial blade mod on the wrench, or any other item but a machete. Exactly like the wiki says.

Your game is broken. Either there is some mod doing it, or you have corrupted files or something. There is also a glitch that allows you to put weapon modification on weapons you shouldn't be able to. You normally can not put the sacrificial blade modification on anything but a machete.
Last edited by steventirey; Jul 9, 2022 @ 2:36am
DouglasGrave Jul 9, 2022 @ 2:52am 
Originally posted by steventirey:
Your game is broken. Either there is some mod doing it, or you have corrupted files or something. There is also a glitch that allows you to put weapon modification on weapons you shouldn't be able to. You normally can not put the sacrificial blade modification on anything but a machete.
As someone who has often used that very glitch to make some bizarre weapon combinations (including some specifically using the sacrificial blade mod), I can second that the sacrifical blade mod cannot normally go on anything except a machete.

I do not use mods for Fallout 4 and never have.
The Cure Jul 9, 2022 @ 9:30pm 
Must be a vanilla game glitch then, since when I tested it I deleted my game files and pasted in vanilla files I saved when I first DLed the game.
DouglasGrave Jul 9, 2022 @ 9:55pm 
Originally posted by The Cure:
Must be a vanilla game glitch then, since when I tested it I deleted my game files and pasted in vanilla files I saved when I first DLed the game.
Eh, I can't say for sure how thorough your cleaning process is, but my own vanilla game which is definitely clean of any mod influence due to never using them in the first place

You'd need is for the Sacrificial Blade mod to suddenly gain an additional mod association keyword for the pipe wrench. That's easy enough for a mod to change intentionally, but not something the game is even remotely likely to spontaneously do on its own.

It's something that can only be reasonably attributed to your mods.
Last edited by DouglasGrave; Jul 9, 2022 @ 9:56pm
The Cure Jul 9, 2022 @ 10:04pm 
Originally posted by DouglasGrave:
Snip
I backed up the game and all its files when I first DLed it and before I started modding, so it was a full vanilla clean version.
DouglasGrave Jul 9, 2022 @ 10:22pm 
Originally posted by The Cure:
Originally posted by DouglasGrave:
Snip
I backed up the game and all its files when I first DLed it and before I started modding, so it was a full vanilla clean version.
Copy/pasting things around manually is inevitably going to be less reliable than never having used mods at all when it comes to producing a clean vanilla version.
The Cure Jul 9, 2022 @ 10:34pm 
Originally posted by DouglasGrave:
Originally posted by The Cure:
I backed up the game and all its files when I first DLed it and before I started modding, so it was a full vanilla clean version.
Copy/pasting things around manually is inevitably going to be less reliable than never having used mods at all when it comes to producing a clean vanilla version.
Not if you know what you're doing. The only problem that could arise is from corrupted data which would require me to verify the game's cache. Anyway, I seem to run into these types of bugs a lot with F4. For example in Emogene Takes a Lover, over 8 different RPs I've only had her spawn in the room she's been locked in once. I've had to use console commands to advance that quest every other time for some reason.

But anyway it doesn't matter, the RP I wanted to use a wrench has a really really cool unique wrench now, so it doesn't matter. Thanks for the replies and help.
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Date Posted: Jul 8, 2022 @ 9:13pm
Posts: 16