Fallout 4

Fallout 4

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SkepticJoker Jun 29, 2022 @ 12:31pm
Who is Nate?
What would he actually do? Who would he side with? What kind of person is he?

I think he would rush the main quest line to find his son, and turn down helping everyone except for maybe Preston during When Freedom Calls.

What I'm not sure about, is what he would do after he discovers the fate of his son. Nor can I say for sure what factions he would end up siding with.

The point of Fallout 4 isn't to pretend to be Nate, but to pretend to be whatever character you wish to be, I get that. But what if Nate wasn't a just hollow shell?
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Showing 16-30 of 48 comments
Anvos Jun 30, 2022 @ 3:40pm 
Originally posted by GoreTiger:
Considering his military background, He would likely join either the Brotherhood of steel or the Minutemen.

Hard to say Military Engineer or Medic since we don't know his role could easily go Institute, we also don't know if the news ever reported on Roger Maxson's betrayal of the USA, and illegal seizure of military property, (this did happen before the Great War though not much) which could paint Nate's view of the Brotherhood.

Minutemen is probably the safe choice, though that doesn't rule out Nate seeing the idiocy of blowing up the Institute and opting to become Director while building up the Minutemen, to create a best of both worlds scenario.
Last edited by Anvos; Jun 30, 2022 @ 3:42pm
GoreTiger Jun 30, 2022 @ 5:00pm 
Originally posted by Anvos:
Originally posted by GoreTiger:
Considering his military background, He would likely join either the Brotherhood of steel or the Minutemen.

Hard to say Military Engineer or Medic since we don't know his role could easily go Institute, we also don't know if the news ever reported on Roger Maxson's betrayal of the USA, and illegal seizure of military property, (this did happen before the Great War though not much) which could paint Nate's view of the Brotherhood.

Minutemen is probably the safe choice, though that doesn't rule out Nate seeing the idiocy of blowing up the Institute and opting to become Director while building up the Minutemen, to create a best of both worlds scenario.
You can't really call it "illegal seizure of military property" or betrayal, Considering Mariposa was under the command of the Enclave who officially did not exist. The Enclave were running Illegal human experiments at Marposa.
And no, That was never reported because the whole base was a secret considering it was where the Enclave were developing the FEV strain.
I highly doubt Nate would actually join the institute. He seems like a pretty decent guy considering the small tidbits you can learn about him in game. He'd realize the atrocities the institute has committed and remove them as a threat, And his best bet to do this would be the BOS.
Anvos Jun 30, 2022 @ 5:22pm 
The issues of the Institute are all things you could fix as Director though, especially if said Director was also the defacto leader of the Minutemen and had built a Commonwealth they could point at as proving the surface wasn't beyond hope. The tech and knowledge of the Institute could just as well make things better and JR pretty much proved Directors have the power to rapidly change priorities of the Institute.
Last edited by Anvos; Jun 30, 2022 @ 5:24pm
GoreTiger Jun 30, 2022 @ 5:56pm 
Originally posted by Anvos:
The issues of the Institute are all things you could fix as Director though, especially if said Director was also the defacto leader of the Minutemen and had built a Commonwealth they could point at as proving the surface wasn't beyond hope. The tech and knowledge of the Institute could just as well make things better and JR pretty much proved Directors have the power to rapidly change priorities of the Institute.
The issue with this is that:
1. The institute doesn't actually offer anything overly advanced that warrents letting them go for the crimes they've committed. Other then synths and the Transporter, Nothing else they've made is farther advanced then what already exists in the world. Either from the BOS or even Black Mountain.

2. The Institute's cuccoon is a giant liability once it's location has been found. Main reason most factions blow it up.

3. 90% of the head scientists are complicint in the Institute's crimes. Not all of them knew about the fev experiments, But the majority know about the kidnapping and replacing of settlers. They also have no actual love for the above ground world and one person is not going to change their minds on that. They're all under the impression that the institute is going to give the world topside the big middle finger once that reactor comes online.
Not to mention every department is pretty much on each with eachother, And you have the SRB ready to play big brother on all of them. Not to mention not all the department heads will accept a random stranger from the above ground world as the director.

The Institute is simply a bunch of scientists without restraint nor control and you cannot change that because it's in their nature. Some of them were even doing things behind Father's back. It's better to erase that danger and let the commonwealth truly live free.
Xenon The Noble Jun 30, 2022 @ 6:46pm 
Imagine seeing your entire life shattered because of thermonuclear war, and then living in the ashes 210 years later, and then joining one of the idiot factions that want to nuke downtown Boston because killing all the right people with an atomic weapon is the way to improve society.
Your choices are:
  • Nazi Knights starting a new feudal society lead by a psychopath with a blood lust. Wants to nuke Boston.
  • Save the Toasters. Wants to nuke Boston.
  • A loser who is the last of his group but represents himself as the entire group of Minutemen who wears a clown suit and wields a wind up toy gun, having gotten everyone else killed in the MM, and now wants to send you on his suicide missions with no regards to the probability of a successful mission.
  • Some scientist that everyone wants to kill, but just want to be left alone and have done pretty good advancing society from the pre-war days. (every other group has forgotten how to use a fuggin' broom) Their ethics are bad by our standards, but from the game's society, considering Vault tech, FEV, robo-brains and other scientific research of the day, they're tamed down a bit.
GoreTiger Jun 30, 2022 @ 7:39pm 
Originally posted by Xenon The Noble:
Imagine seeing your entire life shattered because of thermonuclear war, and then living in the ashes 210 years later, and then joining one of the idiot factions that want to nuke downtown Boston because killing all the right people with an atomic weapon is the way to improve society.
Your choices are:
  • Nazi Knights starting a new feudal society lead by a psychopath with a blood lust. Wants to nuke Boston.
  • Save the Toasters. Wants to nuke Boston.
  • A loser who is the last of his group but represents himself as the entire group of Minutemen who wears a clown suit and wields a wind up toy gun, having gotten everyone else killed in the MM, and now wants to send you on his suicide missions with no regards to the probability of a successful mission.
  • Some scientist that everyone wants to kill, but just want to be left alone and have done pretty good advancing society from the pre-war days. (every other group has forgotten how to use a fuggin' broom) Their ethics are bad by our standards, but from the game's society, considering Vault tech, FEV, robo-brains and other scientific research of the day, they're tamed down a bit.
Look at this institute shilling, lmao. Calls the Bos nazis when by all degrees the Institute would fit that title much better.
Tigris Jun 30, 2022 @ 8:27pm 
Didn't the Institute wiped University Point for "resources"
RIVEIR Jun 30, 2022 @ 9:30pm 
Originally posted by RIVEIR:
You are Nate. Given the background given you decide. For instance you could be the mentally ill veteran who goes even more insane killing everyone in the commonwealth including all the children but sparing only your trusty dog. Probably need a couple mods to do all that but you decide.
Just a follow up in case you decide on total population annihilation https://www.nexusmods.com/fallout4/mods/23573/
GoreTiger Jun 30, 2022 @ 10:14pm 
Originally posted by Chris P. Bacon:
Didn't the Institute wiped University Point for "resources"
University point is a muffled situation, But considering the institute's background they would have 100% wiped out UP for the tech they wanted even if things Hadn't gone the way they did.
Anvos Jun 30, 2022 @ 10:24pm 
Originally posted by Chris P. Bacon:
Didn't the Institute wiped University Point for "resources"

No that like the PC's spouse, and others in the cryosleep, is a Kellog being a psychopath that chooses the needlessly violent solution and the Institute have little to no means of holding him accountable, when they didn't yet have the Corsair alternative to Kellog at the time of both these incidents.

Its no real wonder once Corsairs did exist JR started to question why they needed Kellog.

Originally posted by GoreTiger:
1. The institute doesn't actually offer anything overly advanced that warrents letting them go for the crimes they've committed. Other then synths and the Transporter, Nothing else they've made is farther advanced then what already exists in the world. Either from the BOS or even Black Mountain.

1. What does or doesn't exist at Big Mountain is irrelevant to the East Coast for a reasonable time frame. Let alone that is run by robobrains that literally have degenerated into amoral psychopaths with little regard for any life.

2. Ability to create and sustain advanced manufacturing. BoS had to steal their manufacturing base from the Enclave.

3. Advanced medicine with properly trained doctors, let alone all that medical knowledge.

4. They perfected Vault Tec's failed food paste, which alone provides a rad free way of feeding people.

5. Their labs are actually capable of working on fixing the surface produce to not radiate you for eating it.

6. They can actually produce laser weaponry, which game design failure aside, is a major thing when even the BoS is forced to scavenge and repair pre war models. Then add in the ability to create polymer armors on top of that.

7. There would literally be no moral quandary with continued/new production of Gen 1 and 2 synths, meanwhile others generally have to jerryrig robots together from prewar parts.

8. All the other general pre war knowledge they possess in their data banks that is hard if not nigh impossible to collect on the surface.
Last edited by Anvos; Jun 30, 2022 @ 10:47pm
GoreTiger Jun 30, 2022 @ 11:05pm 
Originally posted by Anvos:
Originally posted by Chris P. Bacon:
Didn't the Institute wiped University Point for "resources"

No that like the PC's spouse, and others in the cryosleep, is a Kellog being a psychopath that chooses the needlessly violent solution and the Institute have little to no means of holding him accountable, when they didn't yet have the Corsair alternative to Kellog at the time of both these incidents.

Its no real wonder once Corsairs did exist JR started to question why they needed Kellog.

Originally posted by GoreTiger:
1. The institute doesn't actually offer anything overly advanced that warrents letting them go for the crimes they've committed. Other then synths and the Transporter, Nothing else they've made is farther advanced then what already exists in the world. Either from the BOS or even Black Mountain.

1. What does or doesn't exist at Big Mountain is irrelevant to the East Coast for a reasonable time frame. Let alone that is run by robobrains that literally have degenerated into amoral psychopaths with little regard for any life.

2. Ability to create and sustain advanced manufacturing. BoS had to steal their manufacturing base from the Enclave.

3. Advanced medicine with properly trained doctors, let alone all that medical knowledge.

4. They perfected Vault Tec's failed food paste, which alone provides a rad free way of feeding people.

5. Their labs are actually capable of working on fixing the surface produce to not radiate you for eating it.

6. They can actually produce laser weaponry, which game design failure aside, is a major thing when even the BoS is forced to scavenge and repair pre war models. Then add in the ability to create polymer armors on top of that.

7. There would literally be no moral quandary with continued/new production of Gen 1 and 2 synths, meanwhile others generally have to jerryrig robots together from prewar parts.

8. All the other general pre war knowledge they possess in their data banks that is hard if not nigh impossible to collect on the surface.
You cannot wipe the blame completely on Kellogg. The institute is responsible for his actions. They funded him, They supplied him, They knew exactly what he was like and they were fine with his methods.
The only thing that changed was the introduction of Gen 3 synths. With the creation of Coursiers, The institute no longer needed kellogg in order to operate on the surface. So father released the SS knowing he would hunt kellogg down and kill him.
The institute basically profitted off Kellogg's rampage as much as they could and then discarded him once they no longer needed him.

1. I won't spoil the ending to Old World Blues here for the ones who haven't played it, But the things created there save humanity alot more then the Institute.

2.Uh, The BOS had manufacturing on the west coast, and they didn't 'steal' their manufacturing from the enclave. They repaired the capital wasteland, and those giant zeppelins they fly are creations of theirs long before fallout 3-4. (How do you think Lyons made it to the midwest?)
So I don't really understand your point here. Especially considering the Institute stole all their resources from the surface. They forced all the scientists they liked from the surface to either join them or die, And all of their previous synth equipment came from the College.

3. What advanced medicine tho? The bos has advanced medicine as well. We even see them running experiments for it on the prydwin. The BOS are not far behind the institute when it comes to medicine especially considering Maxson's BOS had access to the pentagon.

4. The bos are capable of growing fresh unirradiated crops. Hell Dr Li and her team were doing that back in rivet city. It's also worth mentioning that the scientists of the institute don't even like that paste, they complain about it lol.

5. once again: unirradiated crop growth is already a thing on the surface. Not everyone has the capabilities but it IS there. (Lets also bring up the fact that the institute killed off a father and replaced him so they could run experiments for their crops)

6. Maxson's bos is already capable of all that. Danse tells you this himself. They build power armor units, They build weapons. They have an entire industry system. The issue with the Institute's laser rifles are they're boxy, difficult to field in combat,and not very flexible compared to the standard laser rifle. They do a little more damage and that's mostly it. (lore wise)

7. I don't actually understand what you're trying to say here. Are you saying the institute could keep building gen 1-2 synths while the bos would have to scavenge?

8. The only pre-war knowledge they have, is what was at the Boston college, Because that's where they institute came from. This same knowledge would be available at other colleges around the country.
And don't forget, Lyons/Maxson's bos had access to the Pentagon's computers, Which likely held alot more pre-war knowledge then one collage would.
DouglasGrave Jun 30, 2022 @ 11:51pm 
One of the big things in favour of the Institute is that it offers the closest thing to a normal existence for people from the pre-war.

In comparison, life in the wasteland is violent, filthy, and miserable, just like its inhabitants.
Sugarwolf Jul 1, 2022 @ 1:40am 
He's a synth taking part in an experiment.

Really though, you've hit the main problem with Fo4's story, there is literally no ambiguity to Your character, they even provide your pre war backstory. This all makes trying to role play anything but the actual character they give you a chore, and it's pretty impossible to ignore it.

One of the reasons New Vegas gets so much praise is because we know nothing about the courier, so playing as a psychopathic murderer doesn't feel weird like with Nate.

Nate is an army veteran, who has(had) a wife and a baby boy, and lived before the bombs fell. Nate was frozen in cryo stasis in Vault 111 until he was let loose in 2287, and had one goal and one goal alone, to find his kidnapped child, and pretending he's anything other than that is very hard because the spoken dialog constantly reminds you of it.
Last edited by Sugarwolf; Jul 1, 2022 @ 1:42am
Angela Jul 1, 2022 @ 2:11am 
In my game he's a popsicle.
erastisa Jul 1, 2022 @ 2:58am 
Nate who? Deacon and Nick have more interesting story than this guy.
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Date Posted: Jun 29, 2022 @ 12:31pm
Posts: 48