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Should I kill Nuka World bosses or not?
I'm roleplaying mostly as a good guy. But, I wonder the perks/advantages of finishing the raider questline instead of killing the raider bosses. Are there many opportunities that I lose if I do kill the bosses? What are the advantages of raider questline and liberation questline?
Last edited by Erenussocrates; Oct 18, 2016 @ 6:58pm
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Showing 1-15 of 50 comments
Joe Coffee Oct 18, 2016 @ 7:14pm 
Originally posted by Erenussocrates:
I'm roleplaying mostly as a good guy. But, I wonder the perks/advantages of finishing the raider questline instead of killing the raider bosses. Are there many opportunities that I lose if I do kill the bosses? What are the advantages of raider questline and liberation questline?

You may want to look at the Youtube videos on the very question you're asking, if you don't mind the spoilery. But if that's not enough, may I suggest using common sense.

If you've been the good guy, going over to the Dark Side will have severe consequences. Que Force Choking Padme and shouting "nooooooooooooooooooo!" pathetically when you're Frankensteining off the table you've been assembled on.

https://youtu.be/WWaLxFIVX1s
Erenussocrates Oct 18, 2016 @ 8:23pm 
I don't know which youtube video I should watch for that very reason. What I'm asking is, for example, is there a weekly cap income if I finish it as raider, and do I forfeit that if I go the good way? Or is there basically a reward that is exclusive to the raider side, or the good side? Will I be missing things on specific occasions?

Edit: what about radiant quests? Is there any?
Last edited by Erenussocrates; Oct 18, 2016 @ 8:24pm
Flippy Oct 18, 2016 @ 8:27pm 
Originally posted by Erenussocrates:
I don't know which youtube video I should watch for that very reason. What I'm asking is, for example, is there a weekly cap income if I finish it as raider, and do I forfeit that if I go the good way? Or is there basically a reward that is exclusive to the raider side, or the good side? Will I be missing things on specific occasions?

I dont even want to answer this because I have complained enough and I actually think it may be updated, but you miss alot going to the good side from what I know. Maybe an alternative will be added some time though.
Last edited by Flippy; Oct 18, 2016 @ 8:27pm
Joe Coffee Oct 18, 2016 @ 8:34pm 
Originally posted by Erenussocrates:
I don't know which youtube video I should watch for that very reason. What I'm asking is, for example, is there a weekly cap income if I finish it as raider, and do I forfeit that if I go the good way? Or is there basically a reward that is exclusive to the raider side, or the good side? Will I be missing things on specific occasions?

Edit: what about radiant quests? Is there any?

Here. Hope this clarifies everything. WARNING: SPOILERS. I believe the endings also explain what you miss out on if you do the good or the bad side of things.

All possible endings:

https://youtu.be/xzu6Klcfves

Good consequences:
https://youtu.be/ujji8ZDCH8g

Bad consequences:
https://youtu.be/Ly4IAlNpBLE
Last edited by Joe Coffee; Oct 18, 2016 @ 8:34pm
Zulu Oct 18, 2016 @ 8:42pm 
Originally posted by Erenussocrates:
I'm roleplaying mostly as a good guy. But, I wonder the perks/advantages of finishing the raider questline instead of killing the raider bosses. Are there many opportunities that I lose if I do kill the bosses? What are the advantages of raider questline and liberation questline?
You kill the raiders you basically get nothin, you let them live you can get a few items, good armour and more available handmade rifles, 3 different perks - although you can only have 2 of them - cap income, raider settlements, and some other things. It's also worth noting that if you kill the raiders you cannot build any raider items in the settlements as you need raiders occupying a settlement to build them.
DouglasGrave Oct 18, 2016 @ 8:44pm 
You miss out on at least two free perks and at least one unique weapon if you don't follow the raider questline through to its conclusion (regardless of whether you kill the raiders afterwards or not). Raider outposts do yield a supply of caps, but I find that the tribute chests you can build in outposts (after a certain point) are a bigger reward overall. The chem and alcohol-producing outpost items are also nice.

The main cost of going through the full raider questline is permanently losing the ability to use one particular companion NPC as a companion. All other effects can be reversed if you do things the right way and manage to avoid bugs (which is difficult and a bit random, but not impossible). You can even keep the tribute chests and other raider-only items you've already built if you reclaim an outpost as a regular settlement, you just lose the ability to build any more of them.
Erenussocrates Oct 18, 2016 @ 9:03pm 
I see that you can do all kinds of stuff with those raiders. If the bad stuff only stayed in nuka world, maybe I might have swinged that way, but if it carries over to commonwealth, I just cannot do it with my current good natured playthrough lol. As tempting as it is, tribute chests and whatnot, I will probably save it for a future save file. Plus those raider bosses always get on my nerves anyways.
Shahadem Oct 19, 2016 @ 2:08am 
If you are roleplaying a good guy then you have to kill all the raider bosses. Bethesda really failed by making Nuka World antithetical to the tone, story and themes of Fallout 4. Your best option is just kill all the raider bosses and then use the console to give yourself the perks you want while cursing Bethesda for failing so hard.
Zulu Oct 19, 2016 @ 2:10am 
Originally posted by Shahadem:
If you are roleplaying a good guy then you have to kill all the raider bosses. Bethesda really failed by making Nuka World antithetical to the tone, story and themes of Fallout 4. Your best option is just kill all the raider bosses and then use the console to give yourself the perks you want while cursing Bethesda for failing so hard.
Actually you should 'curse' the community because they are the ones that wanted Nuka World. They wanted a DLC where you could only be bad.
Erenussocrates Oct 19, 2016 @ 3:09am 
I am actually okay with the way that DLC is. There would have been no way to roleplay a bad guy without it.
AlexMBrennan Oct 19, 2016 @ 3:28am 
Should I kill Nuka World bosses or not?
Let me put it this way: They are raiders. Raiders are to be shot on sight.
azxcvbnm321 Oct 19, 2016 @ 4:26am 
Nuka-world was a response to all the people screaming about RPGs and how actions MUST HAVE CONSEQUENCES! No real choices, people said (they are wrong, but that was said anyway). So out comes Nuka-world where you must make a choice and that choice affects what happens in the world a great deal like what people complained about earlier. And now those people who got exactly what they asked for are complaining again. Shows that it doesn't matter, people will complain about anything.
DouglasGrave Oct 19, 2016 @ 6:36am 
Originally posted by azxcvbnm321:
Nuka-world was a response to all the people screaming about RPGs and how actions MUST HAVE CONSEQUENCES! No real choices, people said (they are wrong, but that was said anyway). So out comes Nuka-world where you must make a choice and that choice affects what happens in the world a great deal like what people complained about earlier. And now those people who got exactly what they asked for are complaining again. Shows that it doesn't matter, people will complain about anything.
The problem isn't just the lack of choice, but that the choice is often a "my way or the highway" deal, where you either work with the people in question, or avoid/kill them on the same level you interact with random enemies (you can have that level of interaction with radroaches). What it means is that one way of handling things has significant consequences (some story stuff happens), while choosing to do anything else doesn't have any consequences that matter.

If you work with the Nuka World gangs, some interesting consequences happen, and as far as that goes, it's good. But any other attempt to interact with them has no consequences of any real significance (if you shoot them all, you have a lot of dead raiders and nothing much else happens).
Zombified Oct 19, 2016 @ 6:52am 
If you don't mind using mods there is a mod that allows you to skip the settlement raiding part of the questline. You still continue and finish the main quest but the raiders stay in Nuka world. You get all the extras and you can build one raider settlement in Nuka World for whoever and it doesn't affect the Commonwealth in any way.

Basically you can stay a good guy and tell the quest giver you won't hurt anyone... and the main quest continues.
Last edited by Zombified; Oct 19, 2016 @ 6:53am
Flippy Oct 19, 2016 @ 7:06am 
Originally posted by Zulu:
Originally posted by Shahadem:
If you are roleplaying a good guy then you have to kill all the raider bosses. Bethesda really failed by making Nuka World antithetical to the tone, story and themes of Fallout 4. Your best option is just kill all the raider bosses and then use the console to give yourself the perks you want while cursing Bethesda for failing so hard.
Actually you should 'curse' the community because they are the ones that wanted Nuka World. They wanted a DLC where you could only be bad.

No one wanted that.
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Date Posted: Oct 18, 2016 @ 6:58pm
Posts: 50