Fallout 4

Fallout 4

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SharkSerf May 26, 2022 @ 6:52pm
The content of <data> does not look valid - MO2
I'm using MO2 And installed the Crafting Framework mod https://www.nexusmods.com/fallout4/mods/40650?tab=files&file_id=220557&nmm=1
I tried to install it just with mod manager download on the final patch version thing but it didnt work so i went and checked the manual download and it said The content of <data> does not look valid, i dont know what to do here because the tutorial explains ♥♥♥♥ in the worst way possible (like a ♥♥♥♥♥♥ nerd) and i didnt understand anything it said, installed f4se did all that ♥♥♥♥ but it just wont work, fixes?
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Showing 1-4 of 4 comments
SharkSerf May 26, 2022 @ 6:53pm 
installing the patcher didnt work either because who ♥♥♥♥♥♥♥ GUESSED THAT DATAS BROKE ASS FAILED ON ME TOO
Zekiran May 26, 2022 @ 7:22pm 
You downloaded something from a site that gets automodded here? Good going?

Where did you actually download this? Because nexusmods are absolutely not blocked.

Aka: ask the mod maker.
Kennedy May 26, 2022 @ 7:31pm 
Why do you use MO2, if you don't know anything about modding? Use Vortex when starting out, it's way more simple. And you should have the patience to learn how to mod the game, or you'll be here again in two days because your game's broken.

The error means, that the files you want to put into the data folder in MO2 don't belong there. Files in the "data" folder are plugins (.esm,.esp,.esl), archives (.ba2), loose folders named textures, models, interface, materials, etc. When you see those files when adding a mod, it's valid otherwise it isn't. You're either in the wrong folder to pick "data" content from, or the mod is packed wrong and you need to repack it.
SharkSerf May 27, 2022 @ 7:56pm 
Originally posted by Kennedy:
Why do you use MO2, if you don't know anything about modding? Use Vortex when starting out, it's way more simple. And you should have the patience to learn how to mod the game, or you'll be here again in two days because your game's broken.

The error means, that the files you want to put into the data folder in MO2 don't belong there. Files in the "data" folder are plugins (.esm,.esp,.esl), archives (.ba2), loose folders named textures, models, interface, materials, etc. When you see those files when adding a mod, it's valid otherwise it isn't. You're either in the wrong folder to pick "data" content from, or the mod is packed wrong and you need to repack it.
blame the youtubers making tutorials, not me
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Date Posted: May 26, 2022 @ 6:52pm
Posts: 4