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Another way to increase the damage of your weapons is by increasing the rank of Rifleman in the case of the weapon you are referring to.
Some versions of them can be brought from vendors. Depends on the weapon. The Zetan rifle for example, is never dropped from a enemy ( other than the original enemy ) and the vendors never sell a version.
Keep your reward. I do not even play DOTA2.
Ask on this page.
In any case, if you upgrade your weapons you should also upgrade those of the npc, even if everything seems completely useless, the secret of the game is not the offense but the defense, boosting endurance and stamina at the beginning and SPECIAL.
The OP is referring to the CC handmade shotgun. Not the Nexus mod one.
And OP, it appears the highest Gun Nut perk you will need is rank 2. to improve it and seems to also drop off Raiders. According to this source.
https://fallout.fandom.com/wiki/Handmade_shotgun#Weapon_modifications
The only solution is to extrapolate the data with Creation Kit or FO4Edit and modify it. Maybe there is a copyright problem, but it is only an aesthetic factor that should not be changed.
Bro i know all this, i mean how to change in in fallout4.esp, FO4edit or something else. Max damage with all perks and full upgrade receiver are lower than 200, but it`s really low gamage. This shotgun actually for early game like pipe weapons or 10 mm pistol. I wanna just change it, not upgrade in game. (i mean how to change weapon stats in game files)
yeah bro it is that what i mean, i tried change it in FO4edit, but im not geek to do this, i just dont know how fo4edit works. I find some info how to change base fo4 weapon stats but they dont say anything how to edit weapons from modifications, and my english is not so good for understanding all that info
however I suggest you post your problem on the page of that mod reported.
You need to unpack the mod .esp file with FOEdit.
I believe .ba2 textures and .ba2 main are not necessary, I think..
Nexus is full of those even more beautiful weapons, I found 4-5 similar.
You need to unpack the mod .esp file with FOEdit.