Fallout 4

Fallout 4

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How do Skills work again?
I Wanna replay this game. I am familiar with the workings of Fallout: New Vegas but i remember Fallout 4 doesnt have any skill points. How does that work again? Can i do Guns at the start and Energy Weapons at the end of a playtrough? Can i just use both whenever i want? Does your skill go up when u use a certain weapon type often? Thanks.
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Showing 1-12 of 12 comments
The_Pastmaster Aug 26, 2022 @ 5:46am 
No, you get a perk poit every level and those are used to increase things like weapon damage and lockpicking/hacking, VATS improvements, etc. Each APECIAL has 10 "skills" locked behind the attibute value. So if you want... Cap Collector to make ♥♥♥♥ cheaper you need 2 Charisma. Each level of the skills are locked by level.

You can spend perk points to increase your SPECIALS.
JimmyIowa Aug 26, 2022 @ 6:04am 
The game does have perk points. You get a point from going up one "level". You can use points to upgrade a skill or a SPECIAL attribute. Like previous games in the franchise, SPECIAL attributes are things like strength or agility. You level up by gaining xp. You get XP from doing many different things - killing enemies, discovering locations, picking locks, completing missions, persuading people with charisma, etc.

Thankfully, you do not get better at skills merely from doing something over and over, like getting better at picking locks by picking thousands locks over and over. That sort of skill system encourages severe grind and mindless repetition.
Last edited by JimmyIowa; Aug 26, 2022 @ 6:07am
Tribe Reimanen Aug 26, 2022 @ 6:12am 
Originally posted by JimmyIowa:
The game does have perk points. You get a point from going up one "level". You can use points to upgrade a skill or a SPECIAL attribute. Like previous games in the franchise, SPECIAL attributes are things like strength or agility. You level up by gaining xp. You get XP from doing many different things - killing enemies, discovering locations, picking locks, completing missions, persuading people with charisma, etc.

Thankfully, you do not get better at skills merely from doing something over and over, like getting better at picking locks by picking thousands locks over and over. That sort of skill system encourages severe grind and mindless repetition.
Yeah i know how XP and leveling works i have over 1260 hours in fallout new vegas XD just wondering how fallout 4 handeled skills. Anyway thanks
Chaosium Aug 26, 2022 @ 6:39am 
There are no 0-100 skills in 4, they did the right thing and dumped this clusterflip of a system

You just get perks that makes you better in a specific domain
Tribe Reimanen Aug 26, 2022 @ 6:52am 
Originally posted by Chaosium:
There are no 0-100 skills in 4, they did the right thing and dumped this clusterflip of a system

You just get perks that makes you better in a specific domain
Wtf u mean??? Why are turing this into a debate? Fallout New Vegas' skills system is amazing, and is neccesairy for every RPG.
wtiger27 Aug 26, 2022 @ 8:00am 
Originally posted by ✪Reimanen:
Originally posted by Chaosium:
There are no 0-100 skills in 4, they did the right thing and dumped this clusterflip of a system

You just get perks that makes you better in a specific domain
Wtf u mean??? Why are turing this into a debate? Fallout New Vegas' skills system is amazing, and is neccesairy for every RPG.

What he means is, the way Fallout 4 does it, is set in stone now. And it is superior for it. And what is necessarily for a RPG is based on a player's wants and perspective. Which may or not be representative of other player's needs. You are entitled to speak on your behave, but not for everyone.
Tribe Reimanen Aug 26, 2022 @ 8:07am 
Originally posted by wtiger27:
Originally posted by ✪Reimanen:
Wtf u mean??? Why are turing this into a debate? Fallout New Vegas' skills system is amazing, and is neccesairy for every RPG.

What he means is, the way Fallout 4 does it, is set in stone now. And it is superior for it. And what is necessarily for a RPG is based on a player's wants and perspective. Which may or not be representative of other player's needs. You are entitled to speak on your behave, but not for everyone.
"And what is necessarily for a RPG is based on a player's wants and perspective" because having a less detailed and varied character is better in an RPG? Ive unsuscribed from the discussion idc what you say
Last edited by Tribe Reimanen; Aug 26, 2022 @ 8:08am
wtiger27 Aug 26, 2022 @ 8:14am 
Originally posted by ✪Reimanen:
Originally posted by wtiger27:

What he means is, the way Fallout 4 does it, is set in stone now. And it is superior for it. And what is necessarily for a RPG is based on a player's wants and perspective. Which may or not be representative of other player's needs. You are entitled to speak on your behave, but not for everyone.
"And what is necessarily for a RPG is based on a player's wants and perspective" because having a less detailed and varied character is better in an RPG? Ive unsuscribed from the discussion idc what you say

Lol. Don't be a snow flake. You create a thread based how Fallout 4's perks system works, then get upset with the truthful answers and opinions. :p
Alucard † Aug 26, 2022 @ 8:57am 
I don't like the 3 and NW skill system either.

Unpopular opinion i would like Skyrims skill leveling up system or at least something similar. With a bit more polish and some tweaking it could work in Fo4 but current perk system is ok i guess.
Last edited by Alucard †; Aug 26, 2022 @ 8:59am
Xenon The Noble Aug 26, 2022 @ 9:06am 
In Fallout 4, you shoot enough people, bugs and lizards, you can become a scientists, a black smith, an armorer or a gun nut. Just like in real life!!
ShodaN Aug 26, 2022 @ 9:52am 
Originally posted by Chaosium:
There are no 0-100 skills in 4, they did the right thing and dumped this clusterflip of a system
I don't quite get how the 0-100 skill points is supposed to be a ♥♥♥♥♥♥♥♥♥♥♥.
Fallout 4 basically still has them anyways. Picking the related perks is mostly akin to just dumping all your skill points per level into one category.

For example lockpicking or hacking was always based around the ability to deal with different levels or difficulties of locks/terminals rated in 25% increments. So this makes perfect sense for a multi-leveled perk and essentially works the same.

With damage related ones it is the same. Only that the categories changed. Regular guns is split by firing mode and grip type (rifle/pistol) while heavy weapons, explosives and melee are still their own category. Here the perk system took some nuance away, because the underlying damage formula did scale with every point you put into the related skills. Perks are just percentage increases.
JimmyIowa Aug 26, 2022 @ 11:33am 
Originally posted by ✪Reimanen:
Originally posted by Chaosium:
There are no 0-100 skills in 4, they did the right thing and dumped this clusterflip of a system

You just get perks that makes you better in a specific domain
Wtf u mean??? Why are turing this into a debate? Fallout New Vegas' skills system is amazing, and is neccesairy for every RPG.


He stated his opinion on a skill system. Just like you have. He thinks it is a "clusterflip". You think it is "amazing". Neither one of you is wrong. But only one of you spazzed out and started spewing obscenities and getting angry.

See ShodoN's reply to the same post for an emotionally mature way to discuss it.
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Date Posted: Aug 26, 2022 @ 5:43am
Posts: 12