Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Charisma only affects prices, speech checks, and population limits. If you are doing a high charisma just for settlement population then use one of the mods to disable the charisma limits. Charisma for prices is pointless because I think you can hit max values with a charisma 4 and all the magazines.
Why do you want to get to 10 charisma if you don't want to use it?
He does want to use it - to increase the number of settlers in settlements (which caps at 10 + your Charisma). Not for persuasion. He wants part of the effects of a high charisma, not all of them.
A couple of merchants have discounts that can get it closer, but most of them need 12 Charisma.
I can count on one hand how many times I've used Psycho... I hate the aid menu for Bethy games. Way too many micro aids.. 100 mini buffs. I have one Mod to rule them all. I get 1 jet, 1 buffout, 1 medex, 1 stimpack, 1 radx 1 radway... Make what I call Mutated Gene Serum. Which encompasses all aids into 1, for 2 minutes. with the accept ion of Jet effect which is 30 seconds. Thats my "aid" and its Favorited next to my stimpack so I never have to pause my game to go hulk on their ass. :)
+50-DR +50 Energy DR
+30% Weapon Damage
-500 Rads
RadResist 500
+500HP/1m
+2 All Stats
+100 CarryWeight/10m
Thats my "aid" Without spending 3 minutes in my inventory for every 6 minutes of actual combat
its been so long that I have actually used a chem, I forget what most of them do... mostly because I dont care what they do. if I cant kill the thing... Its above my level... move on, find a new target.
Then there are interactions with the opposite sex that can also be managed via perk, there have always been in Fallout games.
Better read this page:
https://fallout.fandom.com/wiki/Charisma
Max settlers from 10+
maybe good for narcissistic people
Personally I hated the CHA mechanic for a population limit. If you are providing food, water, defense, jobs, and housing then a settlement would keep growing not just stop at certain population.
I agree. take marcy for example, she says "what makes you think we are friends?"..
people join your settlement for their needs, not because you are charming.
Though not literally presented in the game in that exact form, there are bound to be some who set up a radio beacon offering a safe place to live in the wasteland just as a way to attract victims. You're not just trying to make it sound enticing, but assuage their suspicions.
Having their needs met seems like it's already accommodated by the impact of settlement happiness on recruitment chances; a settlement where needs are met is generally happier and can attract people more easily as a result.
We see an example of raiders trying to deceive people into a trap at Hardware Town.
You get 21 settlers when your charisma is at level 10.(you can do it from level 6-10)
You get an extra settler if you pick up the little book and assign another point to charisma and that will give you 22 settlers.
You get to 23 settlers when you pick up the bobble head.
However, I do get to 24 settlers sometimes and don't know what the extra trigger is. Time maybe....
Or you might have happened to have on some extra items that boost Charisma when the game decided to check, since it only cares about your current score not the base score, and doesn't trim the population back if it drops later on.
Far Harbor Unyielding set was 47 I think.
Automatron ignores population limits with Rogue Robots quest.
Time has absolutely nothing to do with population limits.