Fallout 4

Fallout 4

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Archer801 Apr 10, 2022 @ 7:18pm
persuasion never 100%
I see 8 or so mods, to make persuasion easier... I'm actually looking for one that makes 100% chance an impossibility even at 10+ Charisma. I need charisma for settlers, and such, but then it becomes god mode for speech checks... I dont like that. I cant be the only one who feels a bit cheaty when I can pass 3 speech checks as I yawn my way though dialog.
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Showing 1-15 of 83 comments
Ommamar Apr 10, 2022 @ 8:28pm 
You don't have to choose the speech option that uses a persuasion check if you feel it makes thing to easy based on how you build to get the settlement benefit from charisma.
Bored Peon Apr 10, 2022 @ 8:57pm 
I have to agree, failing some of the charisma checks can be fun. Like I remember Trudy check failing and getting a shotgun to the face and dying instantly.

Charisma only affects prices, speech checks, and population limits. If you are doing a high charisma just for settlement population then use one of the mods to disable the charisma limits. Charisma for prices is pointless because I think you can hit max values with a charisma 4 and all the magazines.
Splattergutz Apr 10, 2022 @ 11:00pm 
I'm confused.

Why do you want to get to 10 charisma if you don't want to use it?
steventirey Apr 10, 2022 @ 11:02pm 
Originally posted by Splattergutz:
I'm confused.

Why do you want to get to 10 charisma if you don't want to use it?

He does want to use it - to increase the number of settlers in settlements (which caps at 10 + your Charisma). Not for persuasion. He wants part of the effects of a high charisma, not all of them.
Last edited by steventirey; Apr 10, 2022 @ 11:03pm
DouglasGrave Apr 10, 2022 @ 11:12pm 
Originally posted by Bored Peon:
Charisma for prices is pointless because I think you can hit max values with a charisma 4 and all the magazines.
With all the "Tales of a Junktown Jerky Vendor" magazines and the Barter bobblehead, it takes about 12 Charisma to get all the best prices for buying and selling. So you'd have to cover the gap between a base Charisma of 4 and 12 with boosts from chems and/or items (which is possible).

A couple of merchants have discounts that can get it closer, but most of them need 12 Charisma.
Archer801 Apr 10, 2022 @ 11:43pm 
One issue... I dont use chems/Aid/Drugs. Never have never will... Not in Fallout 3, Not in Oblivion, Not in skyrim, not in Fallout 4. Not in FO76. I stay live action. I do not do VATS, I do not scroll my aid inventory. Nothing breaks my immersion more then pausing the game to scroll past 90 items every 11 seconds... nope! Aint doing it.

I can count on one hand how many times I've used Psycho... I hate the aid menu for Bethy games. Way too many micro aids.. 100 mini buffs. I have one Mod to rule them all. I get 1 jet, 1 buffout, 1 medex, 1 stimpack, 1 radx 1 radway... Make what I call Mutated Gene Serum. Which encompasses all aids into 1, for 2 minutes. with the accept ion of Jet effect which is 30 seconds. Thats my "aid" and its Favorited next to my stimpack so I never have to pause my game to go hulk on their ass. :)

+50-DR +50 Energy DR
+30% Weapon Damage
-500 Rads
RadResist 500
+500HP/1m
+2 All Stats
+100 CarryWeight/10m

Thats my "aid" Without spending 3 minutes in my inventory for every 6 minutes of actual combat

its been so long that I have actually used a chem, I forget what most of them do... mostly because I dont care what they do. if I cant kill the thing... Its above my level... move on, find a new target.
Last edited by Archer801; Apr 10, 2022 @ 11:59pm
Wasteland Project Apr 11, 2022 @ 12:49am 
The interactions "yellow" have a 50% chance of being won without drugs and charisma at least 6-7, to win "orange" and "red" you need Grape Mentats or Day Tripper and magazines and bobblehead (Speech Check Difficulty Moltiplier) and a value of at least 6-7 of charisma (according to my gaming experience).
Then there are interactions with the opposite sex that can also be managed via perk, there have always been in Fallout games.
Better read this page:
https://fallout.fandom.com/wiki/Charisma
Max settlers from 10+
Last edited by Wasteland Project; Apr 11, 2022 @ 1:12am
Zes Apr 11, 2022 @ 3:20am 
high charisma sucks and not fun, everybody is ready to lick your balls..

maybe good for narcissistic people
Archer801 Apr 11, 2022 @ 4:06am 
So, basicly what I'm after is.. You know how on Skyrim, there is a hard limit of I think 95% chance to pickpocket? Its never 100% by design? Thats sorta what I'm looking for here. Only, maybe make it maxed at 85% I like max Pacify... I play with Child Raiders. If I can avoid killing them, I will. I need 10 in my Charisma to unluck the perks, for that to work... I also need Local Leader.. Kind of important. lol... However, 10 Charisma makes me as smooth talking as Lucifer himself... I dont want to be in god mode in dialog choices.
Last edited by Archer801; Apr 11, 2022 @ 4:07am
Bored Peon Apr 11, 2022 @ 4:51am 
I think your easier route is to just do like I said earlier, use a mod like Workshop Framework to turn off the CHA limits. Then just have like a CHA of 6 or so.

Personally I hated the CHA mechanic for a population limit. If you are providing food, water, defense, jobs, and housing then a settlement would keep growing not just stop at certain population.
Zes Apr 11, 2022 @ 4:58am 
Originally posted by Bored Peon:
I think your easier route is to just do like I said earlier, use a mod like Workshop Framework to turn off the CHA limits. Then just have like a CHA of 6 or so.

Personally I hated the CHA mechanic for a population limit. If you are providing food, water, defense, jobs, and housing then a settlement would keep growing not just stop at certain population.

I agree. take marcy for example, she says "what makes you think we are friends?"..

people join your settlement for their needs, not because you are charming.
DouglasGrave Apr 11, 2022 @ 5:23am 
Originally posted by Zes:
Originally posted by Bored Peon:
I think your easier route is to just do like I said earlier, use a mod like Workshop Framework to turn off the CHA limits. Then just have like a CHA of 6 or so.

Personally I hated the CHA mechanic for a population limit. If you are providing food, water, defense, jobs, and housing then a settlement would keep growing not just stop at certain population.
I agree. take marcy for example, she says "what makes you think we are friends?"..

people join your settlement for their needs, not because you are charming.
I think it's less what you might call charm and more like projecting confidence and a sense of trustworthiness. Much like when we get people turning up as part of the Vault 88 questline who have some doubts about whether the place is really safe and not some kind of trick.

Though not literally presented in the game in that exact form, there are bound to be some who set up a radio beacon offering a safe place to live in the wasteland just as a way to attract victims. You're not just trying to make it sound enticing, but assuage their suspicions.

Having their needs met seems like it's already accommodated by the impact of settlement happiness on recruitment chances; a settlement where needs are met is generally happier and can attract people more easily as a result.
Splattergutz Apr 11, 2022 @ 11:34pm 
Originally posted by DouglasGrave:
Originally posted by Zes:
I agree. take marcy for example, she says "what makes you think we are friends?"..

people join your settlement for their needs, not because you are charming.
I think it's less what you might call charm and more like projecting confidence and a sense of trustworthiness. Much like when we get people turning up as part of the Vault 88 questline who have some doubts about whether the place is really safe and not some kind of trick.

Though not literally presented in the game in that exact form, there are bound to be some who set up a radio beacon offering a safe place to live in the wasteland just as a way to attract victims. You're not just trying to make it sound enticing, but assuage their suspicions.

Having their needs met seems like it's already accommodated by the impact of settlement happiness on recruitment chances; a settlement where needs are met is generally happier and can attract people more easily as a result.

We see an example of raiders trying to deceive people into a trap at Hardware Town.

You get 21 settlers when your charisma is at level 10.(you can do it from level 6-10)
You get an extra settler if you pick up the little book and assign another point to charisma and that will give you 22 settlers.
You get to 23 settlers when you pick up the bobble head.

However, I do get to 24 settlers sometimes and don't know what the extra trigger is. Time maybe....
DouglasGrave Apr 12, 2022 @ 12:54am 
Originally posted by Splattergutz:
We see an example of raiders trying to deceive people into a trap at Hardware Town.

You get 21 settlers when your charisma is at level 10.(you can do it from level 6-10)
You get an extra settler if you pick up the little book and assign another point to charisma and that will give you 22 settlers.
You get to 23 settlers when you pick up the bobble head.

However, I do get to 24 settlers sometimes and don't know what the extra trigger is. Time maybe....
Going just a little bit over could also just be from it happening to add multiple settlers at once if it only checks that you're below the limit before adding the new recruits. There is also that random encounter from Automatron where you can recruit people that you save and it ignores the usual limit.

Or you might have happened to have on some extra items that boost Charisma when the game decided to check, since it only cares about your current score not the base score, and doesn't trim the population back if it drops later on.
Bored Peon Apr 12, 2022 @ 1:48am 
Vanilla limit was 42 population with all the drugs, gear, etc.
Far Harbor Unyielding set was 47 I think.
Automatron ignores population limits with Rogue Robots quest.

Time has absolutely nothing to do with population limits.
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Date Posted: Apr 10, 2022 @ 7:18pm
Posts: 83