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报告翻译问题
Information from a ex Fallout 4/76 programmer actually who is now a Streamer with his own discord community and all. The fact that you can casually craft a weapon in Skyrim able to dish 15000 damage doesn't make it intended part of the game but you can still do it if you want. Easy fix but still there.
Or just use mods, its a bethesda game.
well because it takes the whole challanging part away if you are always able to save
(or in my case, getting stuck in areas that you basically cannot exit out of without fast travel)
i'd think having some way to save to a time before that point is pretty needed.
maybe make it a system where it's on a cooldown, maybe one save per day if you really want the challenge.
i have a mod to enable console commands i sometimes after something very hard or very lucky i drop a save by typing "savegame jic" (jic = just in case) and only load it if i get a CTD
and you can just clip if you are stuck
aside from that i only use bed saves
Exploits do exist in Skyrim and Fallout 4 also. But Ballistic Weave has no easily seen exploit in it's design that I am aware of.
Using the console however or a external mod, can alter many things in the game's intended design. So I am not saying there are no ways to get around the design features.
And someone claiming to be such and such, does not prove they are.
There is a console command to go back to Survival after reverting back to a level below it. You do not need a mod.
i'm playing on very hard.
my character is level 78 has 259 ballistic, 230 energy resistance.
i am using mods that allow me to wear armor over all clothing and to put ballistic weave on any clothing, but i deliberately restricted myself to not letting my defense go over 300, since 300 is easily attainable in vanilla. and this is not with some recursive improvement exploit like drinking a potion to improve crafting ability so i can craft a stronger potion to improve my ability more,so i can craft an even stronger potion to improve ability more to creaft an even stronger potion, it's just in vanilla, findiing a certain clothing and a certain hat and putting armor over it
the mods i use are mostly cosmetic, just different outfits for fun and making my armor invisible so i can see the outfits and put the weave in them because if you can do the weave on vanilla clothes you ought to be able to put it on a clothing from the nexus
i'm choosing to run with 250'ish defense for more challenging gameplay and even then, the only things that ever even take me down halfway is certain laser turrets that can bypass the defense for some reason, or a mini nuke, which seems random whether or not it can kill me or not.
like that one guy in the south boston area nead the super duper mart that's up on the walkway with a mininuke barely took 10% off me with his mininuke, but the named gunner in the quincy ruins 1 shotted me with his mini nuke, i have 650 hp and 250 defense and he killed me in 1 hit, so i dunno.
in the last 100 hours, the only things i died to was that gunner with the mini nuke and a laser turret in the boston mayoral shelter
having such high defense does sort of make the game feel like "cheating" but you can easily do it in vanilla, so i don't think it's "cheating"(?)
if they never intended for ballistic weave on hats and they never intended it under armor, then what level of defense power IS the game balanced around?
where should one's defense power be at for a "proper, balanced challenge"?
Everything past using the console in survival two or three times is saved time from loading screens swapping difficulties.
Yet another reason I like Fallout 76 because there is no ballistic weave clothing. Instead they went with clothing being outfits that change appearance only.
Which if ya think about it, the fact Bethesda abandoned the ballistic weave clothing system shows they knew it was broken and unbalanced. Funny ironic how making a game multiplayer can weed out garbage game mechanics like that.
the only viable build i could find for survival was a stealth sneak attack build to kill everything before it sees me. . .and sneaking in bethesda games always felt broken to me.
like the sneaking either doesn't work at all or it works too well. and it doesn't seem to scale linearly, like you are improving it and still being detected and then suddenly you go from alerting an entire group of enemies after taking only 1 step, to walking right up to a guy and he doesn't even see you crouched right in front of him as he walkes right by completely unaware of you
Humm... That's confusing. I guess I want to quick save because I'm stupid, or because I'm going to be stupid on purpose and want to see what happens.
Say I want to, just for the fun of it, Shoot Mayor Dummy as he's giving his speech after I get the quest to fetch paint for the wall. Quicksave, blammo-blammo. Oh look, Mayor Dummy is essential, so that doesn't work (you can't shoot him and hold up his synth component) and now SS has to fight Diamond city to get out.
yeah mod is way easyer
and i dont think ballistic weave was a ♥♥♥♥ mechanic i would say it was just very inconsistent which made specific outfits way better than others
survival mode
+
https://www.nexusmods.com/fallout4/mods/23197?msclkid=c37ca9d8d15111ecaf9196e23e638ad7
then this, a definitive solution:
https://www.nexusmods.com/fallout4/mods/14104
Abandoned save mods from 2016? I can already see the inevitable save corruption
The first mod is only a reactivation of the classic save (before) the survival mode, by modifying the .ini file.
The second, if set right is the definitive solution to the save, it can be forgotten, I've been using it for about a year, never problems.
These are not mods that corrupt the saves, never had problems like that, I'm noticing only a very slight slowdown during the autosave, but you can set the frequency.