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Something I would like to add is that to make fps clamping more consistent you want to shoot for an overhead of about 30 or so fps to compensate for any variances between cells/locations. So ideally you want to configure settings to run the most demanding parts of the game as close to 60fps as possible. That part is a bummer as you'll configure it to run over 100fps in the countryside, then it tanks to 40 around Hangman's or other built-up areas.
This is all settings on Ultra and max viewing distances, with the exception I have Godrays set to med. And wetness is turned off. But those are for visual reasons. Not performance concerns. I am also using the Nvidia HBAO+ selection. Gives better visuals with light sources.
I am playing it 1920 x 1080 , with fps capped at 60 fps, using Nvidia's Fast sync option.
But not saying your tips will not help someone, so do not take this as a negative response. it may still be a good way from some to enjoy the game more.
I tried all of these methods and nothing worked, but then I found out that a simple fix I stumbled on is that I had my display only playing through my external monitor. When I switched my display settings to "duplicate displays" it completely fixed the stuttering and my fps is now easily over 80 and no more stuttering. There must be some weird delay if the display only goes to an external monitor versus when it is duplicated. I wanted to share this incase it helps someone else!