Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
what
As long as they make available a tool to mod it, they can produce a bad game and people will buy it just for the game engine and mod making tool. Some will make Slooty outfits, some will fix the bad story that Bethesda is sure to write.
The size of super mutants and power armour frames are close enough for it to work and the mutant side of it would provide a potential source for power armour pieces other than existing frames.
Is it possible to put like a camo netting or some sort of giant overcoat over a power armor? Sure, in fact it would make sense. It would keep some debris out of the joints. In Heavy Gear 2 there was a certain gear (small mech, larger than powered armor but smaller than a light battletech mech) that had oiled cloth covering each joint because it was designed for harsh desert. An canvas overcoat with basic camo pattern would definitely break up the outline and make sense in combat, and since it's powered armor it would likely not hinder the user in any way since they are already encased in said power armor.
FIFY.