Fallout 4

Fallout 4

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Wings Oct 13, 2018 @ 5:51am
Massive Map Scale.
I have a MASSIVE map in my pipboy. But I don't know what's caused it, I'm thinking it's a Mod. Maybe not a conflict, but a part of a Mod I didn't realize was part of it. I want it gone. I can't do with it. It makes finding map markers close to where I need to go or even ones that I have been to, almost impossible without a massive waste of time. It seems to be an almost microscope level of detail of the landscape.

Load Order:

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 DLCUltraHighResolution.esm
254 FE 0 ccbgsfo4004-pipboy(camo02).esl
254 FE 1 ccbgsfo4018-gaussrifleprototype.esl
254 FE 2 ccbgsfo4019-chinesestealtharmor.esl
254 FE 3 ccbgsfo4022-powerarmorskin(camo01).esl
254 FE 4 ccbgsfo4038-horsearmor.esl
254 FE 5 ccbgsfo4041-doommarinearmor.esl
254 FE 6 ccbgsfo4042-bfg.esl
254 FE 7 ccbgsfo4044-hellfirepowerarmor.esl
254 FE 8 ccfsvfo4001-modularmilitarybackpack.esl
254 FE 9 ccfrsfo4001-handmadeshotgun.esl
8 8 ccrzrfo4001-tunnelsnakes.esm
9 9 ccswkfo4001-astronautpowerarmor.esm
254 FE a ccfrsfo4002-antimaterielrifle.esl
254 FE b ccbgsfo4078-pipreily.esl
254 FE c ccbgsfo4011-pippurp.esl
254 FE d ccbgsfo4030-powerarmorskinpurple.esl
254 FE e ccbgsfo4032-powerarmorskintan.esl
254 FE f ccbgsfo4013-piptan.esl
10 a cczsef04001-bhouse.esm
254 FE 10 cckgjfo4001-bastion.esl
254 FE 11 ccqdrfo4001_powerarmorai.esl
254 FE 12 ccbgsfo4048-dovah.esl
254 FE 13 ccbgsfo4115-x02.esl
11 b unofficial fallout 4 patch.esp
254 FE 14 factionpipboys.esl
12 c integratedcommonwealth.esm
254 FE 15 mmmfo4.esl
13 d gunners overhaul 1.1.esm
14 e skkkillxp.esp
15 f higherscaling.esp
enclave_radio_x.esp
16 10 theywantthed.esp
17 11 shipmentofeverything.esp
18 12 companion infinite ammo and unbreakable power armour.esp
19 13 aesexplorerrestored.esp
20 14 improved map with visible roads.esp
21 15 Atomguard.esp
22 16 nuka_world_settlements.esp
23 17 storyandsettlements.esp
24 18 fn five-seven v3.0.esp
25 19 1echo.esp
26 1a betterenergyweapons.esp
27 1b improvedbos.esp
28 1c power armor paint schemes.esp
29 1d the deadly commonwealth expansion.esp
30 1e keep radiants in commonwealth.esp
militarizedminutemen.esp
31 1f factionsrebalanced.esp
ballisticweaver.esp
32 20 concussion.esp
33 21 courser ghost-spectre x-92 armor mashup.esp
34 22 rangergearnew.esp
35 23 submersiblepowerarmorredux.esp
36 24 improvedbos-sentinelsofsteel.esp
37 25 synthrelaygun.esp
38 26 improvedbos-variedpowerarmour.esp
minutemen settlers.esp
39 27 theminutemanslaststand.esp
mmhgrenade.esp
minutementweak.esp
40 28 paautostation.esp
41 29 10000_capstart.esp
institute for all.esp
42 2a chinesestealthdoommarinearmor.esp
43 2b wm chinese assault rifle - standalone.esp
44 2c doommarinecaptainwetsuithelmet.esp
45 2d compredo.esp
46 2e mysteriousmagnum.esp
47 2f pa_levelupbonus.esp
48 30 teaganinventoryfix.esp
Last edited by Wings; Oct 13, 2018 @ 5:51am
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Showing 1-12 of 12 comments
ronr42 Oct 13, 2018 @ 6:05am 
How bout "Improved map with visual roads".
Wings Oct 13, 2018 @ 6:32am 
I've used both of those Pipboy mods before and not had this. So, it has to be something else. Unless some sort of update has done something.
Last edited by Wings; Oct 13, 2018 @ 6:32am
Wings Oct 13, 2018 @ 6:34am 
https://www.nexusmods.com/fallout4/mods/1215/

This is how it's supposed to look.
Wings Oct 13, 2018 @ 6:53am 
Instead, it's like a bird's eye view at 100 meters.
Aqualung Oct 13, 2018 @ 7:21am 
Try adding yet another mod to make it an even 1000
Bored Peon Oct 13, 2018 @ 8:16am 
I would first start with that load order.

Then I would start removing unecessary mods like "41 29 10000_capstart.esp" Why even waste a mod slot for something you can do with just typing "player.additem f 10000"

Then I would start disabling other mods to find the conflict. Starting with "254 FE 14 factionpipboys.esl" the any other one that modifies the pipboy hud.
Last edited by Bored Peon; Oct 13, 2018 @ 8:18am
John Marston Oct 13, 2018 @ 8:18am 
Originally posted by Wings:
Instead, it's like a bird's eye view at 100 meters.
Well, maybe you launched Local Map? Try to press the right button (just read the description below your map and Pip-Boy)
Wings Oct 13, 2018 @ 8:46am 
Originally posted by WhiteFatalis:
Originally posted by Wings:
Instead, it's like a bird's eye view at 100 meters.
Well, maybe you launched Local Map? Try to press the right button (just read the description below your map and Pip-Boy)

Nope. I can fast travel, which you can't on local map.
Wings Oct 13, 2018 @ 8:48am 
Originally posted by Bored Peon:
I would first start with that load order.

Then I would start removing unecessary mods like "41 29 10000_capstart.esp" Why even waste a mod slot for something you can do with just typing "player.additem f 10000"

Then I would start disabling other mods to find the conflict. Starting with "254 FE 14 factionpipboys.esl" the any other one that modifies the pipboy hud.

Already got that disabled. Not that one.
=EGC= kansasterry Oct 13, 2018 @ 11:56am 
Is it possible that the DLCUltraHighResolution.esm made the map higher resolution giving it that look when you zoom in on the map?

See if new map options show up under the map, try toggling between local and world map and see if anything changes.
Last edited by =EGC= kansasterry; Oct 13, 2018 @ 11:57am
Wings Oct 13, 2018 @ 12:26pm 
Originally posted by =EGC= kansasterry:
Is it possible that the DLCUltraHighResolution.esm made the map higher resolution giving it that look when you zoom in on the map?

See if new map options show up under the map, try toggling between local and world map and see if anything changes.

I disabled almost all of the mods and it reverted. So it is one of the mods.
Bored Peon Oct 13, 2018 @ 1:10pm 
Load order might have fixed it as well. Once you figure out which mod it is, you can try flipping the load order between that and the other and see if it resolves.
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Date Posted: Oct 13, 2018 @ 5:51am
Posts: 12