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But yes, they really should fix that. Not everyone wants to stand though a long speech, after all.
The X-01 power armor is still Enclave armor? The BOS opens fire automatically on any Enclave armor? I don't know; I was immediately opened fire on. I had to slaughter the deck crew. Inside I had to wipe out the entire crew before I could start planting the charges. Then I had to take a buffjet before I left the inside to get through several gatling lasers waiting to blast me to Hell, armor or none. One good thing about killing the whole crew was I was able to sleep an hour and do an internal save in the middle of all this idiocy.
Running to the vertibird under fire 10 thumbs finally managed to drop the vertibird and finger the explosives I had set. This is the most ridiculous ending of a faction I have ever seen. One woman in power armor wipes out the entire crew of the Prydwyn, then plants explosives that bring the blimp down? If it's that easy the Institute should be able to drop it by landing a couple dozen synths on the flight deck. And all this was done in survival mode???
If I kill them I'll be helping the most evil power since the third world war, and the only one left after I destroyed the Prydwyn already. They are thorough going evil, my son and friends. He ORDERED me to kill the Railroad even after I admitted I was allied to the Railroad.
You know every group in this game: Institute, Railroad, and Brotherhood of Steel is thoroughly EVIL. The best ending would be one which allowed you to destroy all three.
I wouldn't say the Railroad are evil (this doesn't mean I like them, I genuinely do not). If anything, I'd say none of them are "evil" per se, it's just that they all have their own ideologies, and their own set of ideals would inevitably lead to a conflict of interest. There's a reason why different Fallout players choose different sides and, for the sake of role-playing, vehemently defend their choice.
If I'm not mistaken, there is a way to destroy all 3 factions (although strictly speaking, the Brotherhood can't really be destroyed, just their branch in the Commonwealth, which is basically Prydwen, and that giant robot thing. Brotherhood squads do drop in once in a while to cause trouble in settlements, even after destroying the Prydwen).
Anyway, I haven't played this game properly in ages, so I can't remember what steps I did exactly, but it is roughly along the lines of siding with the Brotherhood first, infiltrate the Institute, get the Holotape to download data from the Institute, give it to the Brotherhood woman as you report back to her, but then pickpocket from her (undetected, of course), then report to the Railroad with the Holotape, play along the Railroad quest-line for a bit (You need the Holotape on your person at all times)...
And then, at some point betrayals start... Once it's just you and the Institute, the Institute will ask you to destroy both Brotherhood and Railroad... But by then, I think the Railroad would have already been destroyed while still siding with the Brotherhood, which Father will commend you for. But then, since you are still with the Institute, betray the Brotherhood. Once the Brotherhood is hostile, all that's left is being hostile with the Institute. Be hostile with the Institute, and the only way to finish the game is with the Minutemen, and that's why you need the Holotape on your person at all times, because it is needed. If you didn't pickpocket the Holotape beforehand, trying to get it back from the Brotherhood woman in an area full of hostile Brotherhood members is going to be quite troublesome.
Anyway, finish the game by destroying the Institute. By now, both Institute and Railroad are destroyed. All that's left is starting the "With Our Powers Combined" quest, where the Minutemen destroy the Brotherhood (or at least their branch in the Commonwealth. But as stated earlier, Brotherhood squads would still patrol the Commonwealth in a hostile manner afterwards).
As seeing I was on the Railroad's side here, that meant that Desdemona wins the game by proxy, right? All she had to do was lay low, let me pretend that her rebel group got wiped out and wait my son's illness out and let him die naturally. Then she rules the Institute though me using me as her puppet leader. with the Institute none the wiser.
She could've brainwashed all of the Institute people into seeing things her way, which would allow for the synths to be free.
Heck, with me in charge I could've led them away from kidnapping people to make synths, and instead make them study on how to create clones using skeletons or something. They're everywhere all over the commonwealth, and nobody would've cared if you took them. I could've showed them that what they were doing were unnessicarly evil, and done for no good reason. heck, I could had forced every single one of them to go see Dr.Amari and force them to experince all the synths' memories, so that they'd know that the synths they made were exactly like human beings with feelings and thoughts of their own, and that what they were doing were akin to slavery.
And then I'd fire all the current heads of those labaorities, and force them to live on the surface for a while until they learned their lesson.
BUT NO. Desdemona wouldn't listen to the idea I had about faking her own death and crap until "father" was gone and we could take over the Insisitue.
She just had to go ahead and be an idiot instead.
She was the reason why I intentionally ♥♥♥♥♥♥ up the mission the next game so that I could go side with the mintuemen instead.
Unfortunately, I, the mother of the monster, am still stuck in the Institute. The teleportation device is "temporarily not working". So that may be my fate. Not even the primary launch point worked. I would say that's primary proof the Institute's not working. Their teleporter's disabled. I am temporarily safe, but that will only last as long as my food, water, and need for sleep allow. I'll play it for awhile, but hey, all endings can't be happy.
Why do I get the feeling something is missing here? Could it be the completely bug riddled endings of all these factions? Why is it that all these endings are so poorly done? How can the game be so enjoyable when ALL the endings are so poorly done? Because the plots are awful. None of the end games make any sense. The writing here is awful. Bethesda has intentionally screwed up the best game they ever made.
There is your reward. That good feeling.