Fallout 4

Fallout 4

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danconnors Mar 18, 2019 @ 4:09pm
Desdemona Ruins The Railroad Game
Apparently, as I've pieced this nightmarish ending together, Desdemona insists that the Brotherhood attack on the Railroad HQ must be fought EXACTLY her way. There is an initial BOS attack on the HQ, which I warn her about. As the dust settles I hear someone yell that they're attacking in the hallway and Glory is trying to hold them off.

At this point I believe, I'm supposed to listen to a second speech by Desdemona to go down the hall and help Glory, and that we're doomed if we don't beat back this attack. Instead I've just rushed down the hall and slaughtered the Brotherhood troops. This dooms the rest of the hare brained Railroad counter attack on the Prydwyn. Because Tinker Tom NEVER shows up at his appointed spot.

When I get there there's no one there, or once, Deacon was there instead. It's too late to go talk to Desdemona at this point. She says words that sound like the ravings of a lunatic mad woman. She gives you the same words she would have given if you had waited to hear her speech while the Brotherhood was still attacking. I THINK. I'm playing survival, and I went as far back as I could in saves. Saves aren't saved in survival. After a sleep or two they disappear.

I wish someone knowledgeable about this would check it out. If it is true the entire Railroad game is doomed just because you don't stay to listen to that idiotic redhead make yet another speech. To have such a small misstep ruin an entire game seems like incredibly BAD PROGRAMMING.
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sailoraurora17 Mar 18, 2019 @ 4:43pm 
I honestly thought this was going to be a different topic altogether, heh. Was going to come in here to agree with you about how stupid that woman is, when it turns out you were complaining about a buggy game.

But yes, they really should fix that. Not everyone wants to stand though a long speech, after all.
danconnors Mar 18, 2019 @ 6:00pm 
Saves go back two saves in survival. I was right. You HAVE to listen to the speech at THE RIGHT TIME. Then you meet up with Tom and Deacon. Then it gets even worse. After killing off half a dozen knights in power armor (not counting how many not in power armor, the farce of a plan is explained. You will take the vertibird to the Prydwyn. Tom will keep the engine running; Deacon will stand watch. You, as usual, will do ALL the work.

The X-01 power armor is still Enclave armor? The BOS opens fire automatically on any Enclave armor? I don't know; I was immediately opened fire on. I had to slaughter the deck crew. Inside I had to wipe out the entire crew before I could start planting the charges. Then I had to take a buffjet before I left the inside to get through several gatling lasers waiting to blast me to Hell, armor or none. One good thing about killing the whole crew was I was able to sleep an hour and do an internal save in the middle of all this idiocy.

Running to the vertibird under fire 10 thumbs finally managed to drop the vertibird and finger the explosives I had set. This is the most ridiculous ending of a faction I have ever seen. One woman in power armor wipes out the entire crew of the Prydwyn, then plants explosives that bring the blimp down? If it's that easy the Institute should be able to drop it by landing a couple dozen synths on the flight deck. And all this was done in survival mode???
Last edited by danconnors; Mar 18, 2019 @ 6:02pm
danconnors Mar 18, 2019 @ 6:33pm 
And finally I get back to HQ, and Deacon shows up and starts shooting at me as Desdemona is trying to explain her brainless scheme to take down the Institute. Excuse me if I never take the side of these losers again. All this stupidity has to be seen to be believed. I've seen it, and I still have a hard time believing it. The programmers in charge of the Railroad part of Fallout 4 need to be fired!!!
danconnors Mar 18, 2019 @ 8:18pm 
I feel like I'm talking to myself, but so be it. I went to "Father" and got the orders to kill Desdemona and crew. When I go there this time Deacon has forgotten his sudden urge to kill me after I single handedly killed the Brotherhood of Steel. So now, a quandry, give these unreliable, worthless, treacherous, illegitimate sons ANOTHER chance, or kill them, and do the world a favor.

If I kill them I'll be helping the most evil power since the third world war, and the only one left after I destroyed the Prydwyn already. They are thorough going evil, my son and friends. He ORDERED me to kill the Railroad even after I admitted I was allied to the Railroad.

You know every group in this game: Institute, Railroad, and Brotherhood of Steel is thoroughly EVIL. The best ending would be one which allowed you to destroy all three.
Gerdruids Mar 18, 2019 @ 8:49pm 
you can . in fact you can take out railroad. kill father and go with minuet men.
Isa_Fuie Mar 18, 2019 @ 8:53pm 
I don't think I'll ever play this game on Survival, but on the off-chance that I do, this thread that you've created acts as a good warning for those who might be siding with the Railroad (for whatever reason) on Survival.

Originally posted by danconnors:
You know every group in this game: Institute, Railroad, and Brotherhood of Steel is thoroughly EVIL. The best ending would be one which allowed you to destroy all three.

I wouldn't say the Railroad are evil (this doesn't mean I like them, I genuinely do not). If anything, I'd say none of them are "evil" per se, it's just that they all have their own ideologies, and their own set of ideals would inevitably lead to a conflict of interest. There's a reason why different Fallout players choose different sides and, for the sake of role-playing, vehemently defend their choice.

If I'm not mistaken, there is a way to destroy all 3 factions (although strictly speaking, the Brotherhood can't really be destroyed, just their branch in the Commonwealth, which is basically Prydwen, and that giant robot thing. Brotherhood squads do drop in once in a while to cause trouble in settlements, even after destroying the Prydwen).

Anyway, I haven't played this game properly in ages, so I can't remember what steps I did exactly, but it is roughly along the lines of siding with the Brotherhood first, infiltrate the Institute, get the Holotape to download data from the Institute, give it to the Brotherhood woman as you report back to her, but then pickpocket from her (undetected, of course), then report to the Railroad with the Holotape, play along the Railroad quest-line for a bit (You need the Holotape on your person at all times)...

And then, at some point betrayals start... Once it's just you and the Institute, the Institute will ask you to destroy both Brotherhood and Railroad... But by then, I think the Railroad would have already been destroyed while still siding with the Brotherhood, which Father will commend you for. But then, since you are still with the Institute, betray the Brotherhood. Once the Brotherhood is hostile, all that's left is being hostile with the Institute. Be hostile with the Institute, and the only way to finish the game is with the Minutemen, and that's why you need the Holotape on your person at all times, because it is needed. If you didn't pickpocket the Holotape beforehand, trying to get it back from the Brotherhood woman in an area full of hostile Brotherhood members is going to be quite troublesome.

Anyway, finish the game by destroying the Institute. By now, both Institute and Railroad are destroyed. All that's left is starting the "With Our Powers Combined" quest, where the Minutemen destroy the Brotherhood (or at least their branch in the Commonwealth. But as stated earlier, Brotherhood squads would still patrol the Commonwealth in a hostile manner afterwards).
sailoraurora17 Mar 18, 2019 @ 9:06pm 
You know something? It's pretty ♥♥♥♥♥♥♥♥ the way Desdemona didn't let me deal with the Institute as I saw fit too. I mean, I just found out that my "son" was dying of a disease and that he just named me the new leader of the Institute.

As seeing I was on the Railroad's side here, that meant that Desdemona wins the game by proxy, right? All she had to do was lay low, let me pretend that her rebel group got wiped out and wait my son's illness out and let him die naturally. Then she rules the Institute though me using me as her puppet leader. with the Institute none the wiser.
She could've brainwashed all of the Institute people into seeing things her way, which would allow for the synths to be free.

Heck, with me in charge I could've led them away from kidnapping people to make synths, and instead make them study on how to create clones using skeletons or something. They're everywhere all over the commonwealth, and nobody would've cared if you took them. I could've showed them that what they were doing were unnessicarly evil, and done for no good reason. heck, I could had forced every single one of them to go see Dr.Amari and force them to experince all the synths' memories, so that they'd know that the synths they made were exactly like human beings with feelings and thoughts of their own, and that what they were doing were akin to slavery.
And then I'd fire all the current heads of those labaorities, and force them to live on the surface for a while until they learned their lesson.

BUT NO. Desdemona wouldn't listen to the idea I had about faking her own death and crap until "father" was gone and we could take over the Insisitue.
She just had to go ahead and be an idiot instead.

She was the reason why I intentionally ♥♥♥♥♥♥ up the mission the next game so that I could go side with the mintuemen instead.
danconnors Mar 18, 2019 @ 9:20pm 
I came to an ending--of sorts. I followed Father's orders and wiped out the Railroad. I then reported to Father. All this nice ending game music was going in the background. Then I, the mother of "Father" the evil fiend who ruled the Institute, killed him. The end of the game scene came on. The Institute is effectively destroyed. Rival Institute factions will begin power squabbles that may eventually utterly destroy the Institute. The Railroad is gone. The Brotherhood of Steel is gone. And the Institute is ended.

Unfortunately, I, the mother of the monster, am still stuck in the Institute. The teleportation device is "temporarily not working". So that may be my fate. Not even the primary launch point worked. I would say that's primary proof the Institute's not working. Their teleporter's disabled. I am temporarily safe, but that will only last as long as my food, water, and need for sleep allow. I'll play it for awhile, but hey, all endings can't be happy.
danconnors Mar 18, 2019 @ 10:54pm 
And the ending for this game. I finally escaped the Institute--by exactly the same route I tried earlier--but before they started a quest to escape the Institute. The game is over. All three factions are destroyed, and I am free, where I have a wonderful estate waiting for me on Spectacle Island.

Why do I get the feeling something is missing here? Could it be the completely bug riddled endings of all these factions? Why is it that all these endings are so poorly done? How can the game be so enjoyable when ALL the endings are so poorly done? Because the plots are awful. None of the end games make any sense. The writing here is awful. Bethesda has intentionally screwed up the best game they ever made.
danconnors Mar 18, 2019 @ 11:26pm 
I'll tell you, when the end of the game music came on after I blew Shaun away it was a good feeling. I did something right here. Destroying all three of the major powers was the RIGHT thing to do. It is the BEST ending I have ever had in Fallout 4
Grendalcat Mar 19, 2019 @ 6:28am 
Originally posted by danconnors:
I'll tell you, when the end of the game music came on after I blew Shaun away it was a good feeling. I did something right here. Destroying all three of the major powers was the RIGHT thing to do. It is the BEST ending I have ever had in Fallout 4

There is your reward. That good feeling.
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Date Posted: Mar 18, 2019 @ 4:09pm
Posts: 11