Fallout 4
Disable essential on NPC?
I am at the point in Power Play where I have to kill Mags and William on top of the power plant. However, upon damaging either of them it makes Porter Gage and Mason hostile as if you started Open Season. I tried killing them with console commands but they are marked as essential. So I cannot proceed without making Nuka World hostile. All my mods are visual enhacements if that info helps. If there is a way to disable essentialness OR another solution past this please help.
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Hi,this should work for you

setessential <baseID> <bool> – Allows an NPC to be permanently killed or alternatively - unable to be killed, depending on the value used (see below). Trying to set an NPC that is already "essential" (or not) to the same value they already had using this command doesn't do anything.

Note: As this requires the NPC's Base ID (and what's shown when they are selected with the console is their Ref ID), use their name and the "help" command to look up their Base ID.
For example, to remove Deacon's essential status, type help "Deacon" 4, then use the ID it lists for him in the above command.
setessential <baseID> 0 – Allows the NPC to be permanently killed.
setessential <baseID> 1 – Sets them to be unkillable.



Ultima modifica da Sagang; 2 ott 2018, ore 4:45
Messaggio originale di Sagang:
Hi,this should work for you

setessential <baseID> <bool> – Allows an NPC to be permanently killed or alternatively - unable to be killed, depending on the value used (see below). Trying to set an NPC that is already "essential" (or not) to the same value they already had using this command doesn't do anything.

Note: As this requires the NPC's Base ID (and what's shown when they are selected with the console is their Ref ID), use their name and the "help" command to look up their Base ID.
For example, to remove Deacon's essential status, type help "Deacon" 4, then use the ID it lists for him in the above command.
setessential <baseID> 0 – Allows the NPC to be permanently killed.
setessential <baseID> 1 – Sets them to be unkillable.
Can I just click on the actor and use the setessential like the kill command? Just to make it easier? Or is that the ONLY way? Either way thanks.
you can click it to get baseid
what you actually will need is the based id of the target in you game
so if you have mods those BaseID can change
but by clicking them you can see there baseID
with that you can alter essential and so forth
saidly setessential is bit clunky and you need type it manually

PS some NPC that if you alter essential can cause major content script breaking
so backup befor you change cause yes high chance
that it can break your game if you save afterwards

broken scripts can lead to memory leaks and or data overflow and or CTD
so yeah able to change that but do at your own risc.
Ultima modifica da Void#151625; 2 ott 2018, ore 8:59
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Data di pubblicazione: 2 ott 2018, ore 4:00
Messaggi: 3