Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
setessential <baseID> <bool> – Allows an NPC to be permanently killed or alternatively - unable to be killed, depending on the value used (see below). Trying to set an NPC that is already "essential" (or not) to the same value they already had using this command doesn't do anything.
Note: As this requires the NPC's Base ID (and what's shown when they are selected with the console is their Ref ID), use their name and the "help" command to look up their Base ID.
For example, to remove Deacon's essential status, type help "Deacon" 4, then use the ID it lists for him in the above command.
setessential <baseID> 0 – Allows the NPC to be permanently killed.
setessential <baseID> 1 – Sets them to be unkillable.
what you actually will need is the based id of the target in you game
so if you have mods those BaseID can change
but by clicking them you can see there baseID
with that you can alter essential and so forth
saidly setessential is bit clunky and you need type it manually
PS some NPC that if you alter essential can cause major content script breaking
so backup befor you change cause yes high chance
that it can break your game if you save afterwards
broken scripts can lead to memory leaks and or data overflow and or CTD
so yeah able to change that but do at your own risc.