Fallout 4

Fallout 4

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Eleson Tan84 Dec 17, 2018 @ 6:15pm
Why are there no Karma System?
I wish there is a Karma System in Fallout 4 because i want my actions affect other npc or faction. Not by Quests or so, but rather from my actions throughout the wastelands. Example: if i killed alot of traveller or settler that is roaming in the wasteland but not in settlement, The other settlement I entered will fear me because of my actions without killing anybody in the settlement itself. if that makes sense.
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Showing 1-15 of 67 comments
Noodle Dec 17, 2018 @ 6:16pm 
Play Fallout 3.
Fallout 4 is pretty casual in comparison. (Not saying theres anything wrong with casual).
Eleson Tan84 Dec 17, 2018 @ 6:22pm 
Originally posted by Christmas Cake:
Play Fallout 3.
Fallout 4 is pretty casual in comparison. (Not saying theres anything wrong with casual).
I don't have Fallout 3. only Fallout 4 and New Vegas.
FauxFurry Dec 17, 2018 @ 6:22pm 
People complained about having developers ham-fistedly impose their sense of morality on the player since the days of Fable.
Faction reputation and notoriety would be sufficient replacement for a Karma system.
Noodle Dec 17, 2018 @ 6:23pm 
Originally posted by Eleson Tan84:
Originally posted by Christmas Cake:
Play Fallout 3.
Fallout 4 is pretty casual in comparison. (Not saying theres anything wrong with casual).
I don't have Fallout 3. only Fallout 4 and New Vegas.

New vegas will do then.
Eleson Tan84 Dec 17, 2018 @ 6:25pm 
Originally posted by Christmas Cake:
Originally posted by Eleson Tan84:
I don't have Fallout 3. only Fallout 4 and New Vegas.

New vegas will do then.
Ok. Thanks because i almost forgot about Fallout New Vegas having Karma System
Yhwach Dec 17, 2018 @ 6:26pm 
Karma was an awful system in the 3d fallout games and I'm glad It's not in 4.
Eleson Tan84 Dec 17, 2018 @ 6:27pm 
Originally posted by FauxFurry:
People complained about having developers ham-fistedly impose their sense of morality on the player since the days of Fable.
Faction reputation and notoriety would be sufficient replacement for a Karma system.
True. Still miss the Karma in the previous Fallout.
Eleson Tan84 Dec 17, 2018 @ 6:28pm 
Originally posted by Yhwach:
Karma was an awful system in the 3d fallout games and I'm glad It's not in 4.
That is for some players. But i am the type of players where my actions in the game affects others.
Twinkletoes Dec 17, 2018 @ 6:29pm 
Thing was as lopsided as they come.

In fallout 3 YOU CAN'T BE EVIL ENOUGH to offset the massive positive karma you get just by existing.

Faction system is a better replacement, morality does not make sense in a survival aspect.
DouglasGrave Dec 17, 2018 @ 6:51pm 
The trouble is no so much a lack of karma (which allows other people to react tto you based on your general behaviour and reputation) as the fact that it wasn't really replaced with anything, since the vast majority of NPCs are either openly hostile or completely happy with you.

Companions are more detailed, and there are individual NPCs who have specific changes if you do certain things.

Originally posted by Twinkletoes:
Faction system is a better replacement, morality does not make sense in a survival aspect.
It might be, though Fallout 4 doesn't do anything except let you belong to a faction or make them hostile. You can achieve a few different ranks in the Brotherhood, but those are strictly tied to quest progress, not faction reputation.
danconnors Dec 17, 2018 @ 6:51pm 
Umm In Fallout 3 I acquired a massively evil karma for going in and wiping out a nest of vampires. I couldn't believe it. The kid who I was chasing had just sucked his parents blood till they were dead. He joined up with a band of his kind, and they were teaching him to "live with his differences". That is steel blood in storage.

That blood was stored to be used on humans needing transfusions, not for a snack for blood suckers. I killed them undead, and never felt a second of guilt. The Karma system in Fallout 3 was completely screwed up.
MortVent Dec 17, 2018 @ 6:54pm 
Karma has always been messed up... slaughter a whole town, give a bunch of caps/water to an npc and suddenly you're the savior of the wastelands again..
DouglasGrave Dec 17, 2018 @ 6:57pm 
Originally posted by MortVent:
Karma has always been messed up... slaughter a whole town, give a bunch of caps/water to an npc and suddenly you're the savior of the wastelands again..
That's an imbalance in rewards. If you destroy a town, your weregild should be equivalent high.
MortVent Dec 17, 2018 @ 7:00pm 
Originally posted by DouglasGrave:
Originally posted by MortVent:
Karma has always been messed up... slaughter a whole town, give a bunch of caps/water to an npc and suddenly you're the savior of the wastelands again..
That's an imbalance in rewards. If you destroy a town, your weregild should be equivalent high.

Considering you get karma from killing raiders and the ease of buying good karma, the blood price is rather low in all the fallout games that had it.

Even the first two had some bad karma traits, but were easy to work around
Anvos Dec 17, 2018 @ 7:04pm 
The Karma system failed largely because it has weaknesses when it comes to morally grey areas and concepts of one man's hero is another man's monster that arise when you start giving choices of who to work with.

Take for instance how Fallout 3 treats killing raiders as morally right yet enslaving a raider as Evil even though your turning them into a productive member of society rather than a rotting corpse.

There was also wierd stuff, of it was more evil to loot a location where you just killed friendlies than actually killing the friendlies, even though if you don't take it now that the owner is dead the stuff would just be left to rot.

In NV the systems pretty much broke since you could gain karma just from killing monsters.

There were also issues of the system being too easy to manipulate such as charities/churches and stealing petty stuff.
Last edited by Anvos; Dec 17, 2018 @ 7:07pm
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Date Posted: Dec 17, 2018 @ 6:15pm
Posts: 67