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Fallout 4 is pretty casual in comparison. (Not saying theres anything wrong with casual).
Faction reputation and notoriety would be sufficient replacement for a Karma system.
New vegas will do then.
In fallout 3 YOU CAN'T BE EVIL ENOUGH to offset the massive positive karma you get just by existing.
Faction system is a better replacement, morality does not make sense in a survival aspect.
Companions are more detailed, and there are individual NPCs who have specific changes if you do certain things.
It might be, though Fallout 4 doesn't do anything except let you belong to a faction or make them hostile. You can achieve a few different ranks in the Brotherhood, but those are strictly tied to quest progress, not faction reputation.
That blood was stored to be used on humans needing transfusions, not for a snack for blood suckers. I killed them undead, and never felt a second of guilt. The Karma system in Fallout 3 was completely screwed up.
Considering you get karma from killing raiders and the ease of buying good karma, the blood price is rather low in all the fallout games that had it.
Even the first two had some bad karma traits, but were easy to work around
Take for instance how Fallout 3 treats killing raiders as morally right yet enslaving a raider as Evil even though your turning them into a productive member of society rather than a rotting corpse.
There was also wierd stuff, of it was more evil to loot a location where you just killed friendlies than actually killing the friendlies, even though if you don't take it now that the owner is dead the stuff would just be left to rot.
In NV the systems pretty much broke since you could gain karma just from killing monsters.
There were also issues of the system being too easy to manipulate such as charities/churches and stealing petty stuff.