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because fallout 4 engine.
It's basically brainless and f__ked.
The slight detail that all containers are basically dirty as hell after 200 years aside [the bacteria died off after running out of food source on the material?], it is still now a "used" item and therefore should not be refilled, to hold "clean" water. Finding new ones [free of bacteria, since it all died off due to lack of food on the material?] and filling them with Purified Water from a clean source does makes some sense.
[similar to how you should not re-use glasses/cups at home, even just for yourself, since they are no longer 'clean', and should be washed ("respawned" heh) after each use]
Although, it does not answer why a Dirty Bottle, filled with Dirty Water and say, Cooked with, cannot be utilized again to be refilled with Dirty Water (from a river, puddle, etc) - or can it? [Does the prompt come up? I haven't tested this one.....]
Who the heck does that? Survival or not?
Just stand next to a waterpump and hit R to fill your bottles. You can build water pumps in any settlement, most have way more than the minimum required to build a few if you just scrap everything around...
That's without saying that you'll stumble on over a few couple THOUSAND different kind of bottles you can all fill up with water to get purified water... Not to mention the water purifiers you can build super easy at any settlement with a river or a body of water which instantly turn water into purified water without needing bottles...
What's the issue with water again?
3 Dirty Water (any non-pure Source) = 1 Purified Water ('cooked' at a Cooking Station)
It makes sense actually (logically), you are 'boiling it' but you lose some in the process (as steam).
Lots of people do this lol - especially in Survival, it is very handy...
Take care, you. I'm just glad I could help.
- Collect an original sealed drink bottle (Nuka Cola etc)
- Drink it. Produces "Sterile bottle"
- Use "Sterile bottle" to contain water (probably Purified)
- Drink it. Produces "non sterile bottle" usable only as glass Junk.
Hmm. Basically water is broken on so many levels.
A partial fix would be to say that water is never portable unless you bring a container to the party (and a cap!). So it should work the same when the water (purified or not) is in Settlement Inventory or in a Pump. Bring one container per unit of water, or it's not transportable. At least then there would be consistency between the water you take out of the pump and the water the Settlers take out of the same pump.
(I do like the idea of cardboard containers, as depicted for Dirty Water, but who's manufacturing those? Does the Institute run a Tetra-Pak factory and distribute for free?).
What would be better still, since it would fix much-worse-broken aspects of the game, would be if Settlement water surpluses were never transportable and never sellable. Since that's the game breaking exploit that makes the real title of this game "Fallout 4 - God-Emperor of Water Farming". No one else (NPC) in the Commonwealth seems to have figured out this road to riches and power. (Heck most of their settlements don't have water enough for their population until the Sole Survivor strolls in like Paul Atreides...)
Since even Survival mode (which I'm mostly enjoying) can be turned into a farce by water farming, it's probably something BGS should fix rather than leaving it to the modders. Basically the game is broken. If it was a duplication exploit, they would fix it with a patch. It's a massive scale free money exploit, and they should not fail to fix it just because it's a bad game mechanic rather than bad coding.
I'm definitely installing this "Fix Survival" mod, I just wanted to see for myself how bad the BGS base version of Survival is first.
Although actually you would not expect to recover the empty bottle after selling.
It's just inconsistent. Either you need empty bottles to make Purified Water portable, or you don't. It should be one or the other. Pumps in 3D view should behave the same as surplus settlement water in the Workshop inventory. Clearly the Settlement should not have unlimited Purified Water "on tap".
A consistent fix would be that
- taking water out of Workshop inventory requires an empty bottle to be provided and expended.
- the empty bottle would be returned (reappear in character inventory) after drinking, but
- buyers would expect to keep the bottle along with the water and would not return the empty bottle
- bottles can only be filled at a pump if there's surplus water in the settlement workshop inventory; and filling bottles deducts one unit from the settlement water surplus for every bottle that is filled
Taken together this would make both sides of the water system (Pump and Workshop/Settlement) consistent. It would also have a very healthy moderating influence on the game breaking practice of water farming. It would be possible to do low level water farming as a small scale side business, basically just marking the value of an empty bottle up to a base 20 caps. It would also be possible to maintain a re-usable personal stock of portable purified water. But there would be no more "water warlords of the wasteland" and no need to build more than about one water purifier for profit purposes, rather than just supporting the settlements water needs.
The minor bugs with major effects are so demoralising and really damage my ability to enjoy the game.