Fallout 4

Fallout 4

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Continuity Error?
Okay, so, for those of you who don't know the history behind Fallout it's based in a world that is similar to ours with only a few key differences. One being the Cold War was between the U.S and China rather than the U.S and the U.S.S.R. Another thing that separates it from our timeline is fusion powered--everything? Because the Vacuum Tube wasn't invented, technology took a different turn.

Now, my question for this debate (Let's keep it, civil folks), is in F4 after destroying say a turret. I think they are Mk I's or II's--either way. You can pick up vacuum tubes. This should not be possible, because they simply never existed. So, why are they there? Is it just a continuity failure, was it Bethesda going "Oops!"--What? That's always puzzled me.
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Showing 1-15 of 21 comments
bunny de fluff Apr 12, 2018 @ 11:48pm 
how did you come to the conclusion that vacuum tube was never invented? The old tv in the beginning where you watching the news of nuclear blast has vacuum tube in it
Savage Virtues Apr 13, 2018 @ 12:12am 
My bad, I was thinking of the transistor;

"The transistor, invented in our world in 1947, was not developed in the Fallout universe until the decade just before the Great War (2067), while its successor, the semiconducting microprocessor chip, may have never been developed at all. As a result, the digital computers in Fallout are all of the old reel-to-reel tape type that take up large amounts of room."

Fallout Fandom Wiki.

Still, that begs to question; the turrets arent "room-sized" machines" They are relatively small. How do you get away with that? lol
Killzone Apr 13, 2018 @ 12:13am 
Not the vacuum tube, its transistor that wasnt invented in the same timeframe as our world.
bunny de fluff Apr 13, 2018 @ 12:14am 
I see. That is more believable, but yeah the turret is still too high tec. If you really think about it, everything in the Institute is not possible in the Fallout universe. Too high tech, out of place.
Originally posted by bunny de fluff:
I see. That is more believable, but yeah the turret is still too high tec. If you really think about it, everything in the Institute is not possible in the Fallout universe. Too high tech, out of place.
Zetans
So you say that alien blaster is too high tech.

They have robots using vacuum tubes and others using transistors. It seems that logic Geck is too high tech too....
bunny de fluff Apr 13, 2018 @ 12:27am 
No, i meant when you get to the Institute, the small gadgets laying on the table there for you to pickup, for example the recorder, or whatever their name and their purpose was, they are too small, too compact, not like everything else in fallout world.
Out Of Bubblegum Apr 13, 2018 @ 12:32am 
Back in the 1950s and 1960s there were magazines called Popular Mechanics and Popular Electronics among others. They were constantly speculating on how the future would look. Also, Orson Wells? Things To Come book. This is when the future 'flying car' was invented. (Dam@@@it I WANT my flying car) The Fallout series is based on all these predictions coming true. Which is why tubes are still around in Fallout. They did not know about transistors when the magazines were written. It is supposed to be a 1950/future fusion.

Yes the Fallout world makes no sense at all. A simple turret would need a building size vacume tube computer to run it. And if I am dressed in full raider costume and have been killing everything that moves, why does the ai still see me as the good guy?

Fallout is supposed to be a technology world but, 99 44/100% of everything in Fallout can only be explained by ... ' magic '.
bunny de fluff Apr 13, 2018 @ 12:37am 
And the synth, well, it is the most not-fallout thing I can possibly think of. Extremely high tec, far from the fallout big clunky robot world. The humanoid robot that never eat or sleep, and the technologies like it belong in the mass effect game, star wars, or something else more futuristic not fallout. To me Fallout is more a rusty, wild, makeshift weapons and armor world, with a bit of biological threat and some simple robots.
Killzone Apr 13, 2018 @ 12:42am 
Synths are a new technology though, they're not relics from a dead past like Protectrons etc..
Savage Virtues Apr 13, 2018 @ 1:14am 
Wow, just, wow. I started a war. xD Transistor vs Vacuum Tube! Who would win?!
JonWoo Apr 13, 2018 @ 2:31am 
Originally posted by williamrp1988:
Wow, just, wow. I started a war. xD Transistor vs Vacuum Tube! Who would win?!
Apple pie wins.
Killzone Apr 13, 2018 @ 2:48am 
Originally posted by williamrp1988:
Wow, just, wow. I started a war. xD Transistor vs Vacuum Tube! Who would win?!

Based on the evidence, the transistor has a clear victory in the real world.
DouglasGrave Apr 13, 2018 @ 2:58am 
Originally posted by bunny de fluff:
And the synth, well, it is the most not-fallout thing I can possibly think of. Extremely high tec, far from the fallout big clunky robot world. The humanoid robot that never eat or sleep, and the technologies like it belong in the mass effect game, star wars, or something else more futuristic not fallout. To me Fallout is more a rusty, wild, makeshift weapons and armor world, with a bit of biological threat and some simple robots.
Well, you've got the earlier generations, which are basically just humanoid robots, but kind of inferior in terms of performance to pre-war robots. Pre-war models, like the Mr Handy, are about equally smart, and generally tougher. With Gen 1 and 2, the Institute managed more in terms of efficient production than anything else (one technological settlement being able to produce so many robot units is impressive).

Gen 3 synths seem to have been developed from FEV research (based on what they were studying and where they went with it). Although early prototypes still have robotic parts inside, their completed form is more synthetic organism than robot. It's like the Institute developed a special mutant strain, even if they still physically assemble them from synthetic parts like more elegant versions of Frankenstein's monster.
Savage Virtues Apr 13, 2018 @ 4:01am 
Originally posted by DouglasGrave:
Originally posted by bunny de fluff:
And the synth, well, it is the most not-fallout thing I can possibly think of. Extremely high tec, far from the fallout big clunky robot world. The humanoid robot that never eat or sleep, and the technologies like it belong in the mass effect game, star wars, or something else more futuristic not fallout. To me Fallout is more a rusty, wild, makeshift weapons and armor world, with a bit of biological threat and some simple robots.
Well, you've got the earlier generations, which are basically just humanoid robots, but kind of inferior in terms of performance to pre-war robots. Pre-war models, like the Mr Handy, are about equally smart, and generally tougher. With Gen 1 and 2, the Institute managed more in terms of efficient production than anything else (one technological settlement being able to produce so many robot units is impressive).

Gen 3 synths seem to have been developed from FEV research (based on what they were studying and where they went with it). Although early prototypes still have robotic parts inside, their completed form is more synthetic organism than robot. It's like the Institute developed a special mutant strain, even if they still physically assemble them from synthetic parts like more elegant versions of Frankenstein's monster.

I wouldn't go as far as saying Gen 3 was developed from the FEV. Remember, Brian Virgil saw no, let's say, use for the FEV. It was a failure. There is no indication--whatsoever-that Gen 3 Synths have any strain of the FEV. The FEV was meant to ENHANCE the human condition. It was thought to make super soldiers but it destroyed or corrupted certain genomes which is why super mutants are 8 feet tall, green, not very intelligent with some exceptions. They do have enhanced strength and durability, but it was deemed a colossal failure. It was the whole reason Arthur Maxson, the first one, killed the scientists and tried to destroy the FEV research.
Last edited by Savage Virtues; Apr 13, 2018 @ 4:09am
Tim Apr 13, 2018 @ 4:22am 
>world similar to ours with differences
like most games ;)
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Date Posted: Apr 12, 2018 @ 11:37pm
Posts: 21