Fallout 4

Fallout 4

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Archer801 Nov 23, 2021 @ 12:20pm
Modern Firearms: The BEST and the WORST mod for FO4
So I gotta say. I love MF. But I also hate it. Because while the creator may know firearms. The creator dosnt know video games. The damage and the value of the guns, breaks EVERYTHING. Dont get me wrong, I get it. 5 rounds of 5.56 should immobilize any human being on the planet. Im not arguing that. What the creator fails to understand, is that Fallout is a universe of many creatures. Robots, Deathclaws, Wild dogs, Mirelurks, giant insects. Ect ect... these creatures are meant to be scary to fight at certain levels. Start a new game and the Deathclaw in concord gets punked in just a few rounds with a Beretta 96A1.... Meanwhile my first shop visit, I have to download Rich Merchants mod just to sell 3 guns. I love this mod, but I also hate it....
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Showing 1-8 of 8 comments
Chaosium Nov 23, 2021 @ 12:35pm 
Fortunately tweaking damage and prices is ridiculously easy to do and you're provided with everything you need in the creation kit
waste of life Nov 23, 2021 @ 12:37pm 
i have a mod for a gun that i only use on settlers assigned to defense. with certain mods for the gun included in the mod, it deals 1048 damage for automatic fire.
one mod you may want to look for to add a bit of a challenge is Plutonium Creatures.
https://www.nexusmods.com/fallout4/mods/32647
its done semi-lore based in that the creatures being larger than normal has affected their eyesight, so they can't see you as well. but i'll tell ya, it's definitely an adrenaline rush when you see a plutonium mythic legendary deathclaw inside the witch museum
Archer801 Nov 23, 2021 @ 12:50pm 
Originally posted by Chaosium:
Fortunately tweaking damage and prices is ridiculously easy to do and you're provided with everything you need in the creation kit

Being forced to Mod a mod, to keep game balance tells you a lot about the mod.
=)

That dosnt not invalidate the points I bring up. If anything, it confirms them.
Last edited by Archer801; Nov 23, 2021 @ 12:51pm
waste of life Nov 23, 2021 @ 1:04pm 
the only time i would bother modding someones mod would be for 7 Days To Die if i start a server for that
Archer801 Nov 23, 2021 @ 1:12pm 
Originally posted by Nunya:
the only time i would bother modding someones mod would be for 7 Days To Die if i start a server for that

Ive done that a few times. You end up having to edit every armor and gun you ever get for Skyrim, or Fallout, or anything Bethesda. Because people basicly make their own weapons FAR superior to anything you find ingame, because they fear if it dont blow the doors off of the best weapon in the game. Nobody will download it. Sadly in most cases the damage of guns has a snowball effect.

Someome makes a gun thats 2 damage more then a 10mm Pistol. Putting his gun at 20 damage. Everyone downloads it. Next modder adds 3 damage more to his... a month later, a new modder see's the 23 damage pistol and puts his at 25. And so on...

Fast forward 4 years and basicly every gun you download is 75-150 damage.
Yep. Most firearms mods are just somebody with a fetish for their favourite guns, thinking that means they should somehow deal more damage.

And the progression you describe for mods, also holds for DLCs. Largely because there is a big and eager audience of people who think the AK should do 100 DMG because it's cool.

19 out of 20 gun modders have no concept of game design or game balance, and half or more of them have no clue even about the guns they are modding in.
Last edited by The Inept European; Nov 23, 2021 @ 5:01pm
Archer801 Nov 24, 2021 @ 4:00pm 
Originally posted by The Ex-ept European:
Yep. Most firearms mods are just somebody with a fetish for their favourite guns, thinking that means they should somehow deal more damage.

And the progression you describe for mods, also holds for DLCs. Largely because there is a big and eager audience of people who think the AK should do 100 DMG because it's cool.

19 out of 20 gun modders have no concept of game design or game balance, and half or more of them have no clue even about the guns they are modding in.

Yep. very true. I love my AR-15 at home. Dont get me wrong, but I would not put it past 33 base damage as thats the base for the combat rifle.

I also hate it when I do weapon mods that allow you to put a .50 Caliber mod, without changing the receiver and the barrel. How the hell is a .50 supposed to fly out of the barrel of a AR-15 chambered in 5.56. Thats physically impossible. :/

also noticed most caliber increase mods never add recoil...
Yeah, lets see how fast you end up on your ass with a full auto .50 Caliber combat rifle. lol
Last edited by Archer801; Nov 24, 2021 @ 4:07pm
ƎϽ∀ƎԀ Nov 24, 2021 @ 5:51pm 
Originally posted by Archer801:
also noticed most caliber increase mods never add recoil...
Yeah, lets see how fast you end up on your ass with a full auto .50 Caliber combat rifle. lol
I had a Sergeant Major on the rifle range pick up a 30 cal GPMG ( quite a few years back ) and play Rambo with it. Was really funny. 1st round down the range, the rest progressively higher into the air with about the fourth round him landing on his ass. He was also a big man of about 220 lbs.+.
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Date Posted: Nov 23, 2021 @ 12:20pm
Posts: 8