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Surely it gets better, but so far I find Horizon a total smack in the face. There is no way to get food, simply put. Diseased meat cannot be cooked and that is all I get from kills. Prewar and wild veggies are scarce and you run away real fast since each meal requires at least six to satisfy hunger. And you get hugely irradiated. A Cram gave you 5 rads in vanilla, 34 in Horizon. I'm only to Red Rocket and I already ran out of food (and ammo, thanks to that Molerat Broodmother in RR) with no visible way of getting more.
I tried another mod called Loot overhaul. It looked promising, but again it messed with combat. There are no fire arms to be found in the Vault, Sanctuary or Red Rocket. You have to do with melee weapons, and I hate melee weapons and almost never use them because with them receiving harm in every combat is unavoidable. So inelegant, especially in a mode that makes healing and removing rads so difficult. Similar to Horizon, which does give you a pistol but it is useless and you have to resort to melee.
Another thing that killed it for me was mod incompatibility. I had to remove more than half of my beloved mods with Horizon. I could keep most of my mods with Loot Overhaul, but then I noticed that Spring Cleaning didn't work even if I placed it last in the loading order. I can live with 5000 bullets in storage, but not without being able to make settlements the way I like.
I perused other similar mods and in each case there was something that made it unpalatable for me.
So this thread that I started only to discuss a problem, made me explore several options for the problem, only to end back in square one. Thanks to everyone who gave suggestions though.
I guess until some lite loot reduction mod comes out, if ever, I'll just have to live with the abundance. Maybe make myself some house rules like donating excess to charity, or perhaps dump it in the lake.
Invest in hunting perks at the start. Chase down animal and insect spawns, looting those raise the skill. Do not cook molerat meat, turn it into ground meat and make wasteland burgers instead. How filling food and water is depends upon the value.
Assign a settler to be a hunter, use supply kit to send it hunting. You should be receiving at least one supply kit per day. Also keep in mind building or just being in your settlement gives you a workshop ration.
The gristle meat is good for making fishing bait, which is used once you unlock fishing traps. You can also place that and diseased meat into the compost bin to fertilize crops.
Also keep in mind that since level restrictions are removed for mobs that means ANYWHERE you go spawns mobs the same levels randomly. In other words it is just as dangerous around Concord as it is near Egret Marina, or Diamond City.
Go to a workbench or use your weapon kit and change caliber. Also you should think about a melee weapon just for finishing blows or whatever to save ammo. The security baton, pipe wrench, wakaishi works well for that.
I am sure you could sell some, but then you might not have any for making foods, meds, pastes, etc.
Re: Horizon's Architect, I did notice that it is half decent, it still leaves some stuff that can't be removed (I imagine to preserve precombines) but at least I could remove trash which is the worst offender.
Maybe I'll study the wiki and try a new approach. After all I'm currently playing Fallout like a zombie, I know everything everywhere. I even remember where a can is placed on a certain bridge, what monsters are found in each place etc. Horizon could provide a new way to approach the game.
Should be a Vault-Tec training manual in the Sanctuary Cellar that gives you a perk point. Hunting is like Endurance 1 for rank.
Like I said, first time around for me was the same way because I figured id find radaway to remove the rads or craft some before it became a problem. Yeah, back to the vault, lol.
Well between the ambushes, magazines mostly being shuffled, bobbleheads changing a bit (any +special is now +1 perk point instead), the explosive traps is quite the change. Topped off by being unable craft and build for xp.
Plus have to keep in mind you can choose the VAN thingy at level 5 and that gives you 6 perk points, or go with primal instincts and get 5% damage boost.
The later settlements got like a huge boost.
Hangman's Alley has two building interiors cleaned out to use.
Home Plate can be settled and has a basement.
Oberland Station extends to the shore.
Ten Pines, Outpost Zimonja greatly expanded.
Jamaica Plains extends past the church and about half way to Hyde Park.
Covenant extends in all direction including to the shore.
The Slog has actual tarberry plants (might wanna get some early on)
Some places have special option panels. Like Sunshine Tidings can repair the cabins or remove them. Castle has a repair walls option. Home Plate has an intercom that fast travels you to and from Diamond City Gate (skipping load a screen.)
On top of that a lot of the buildings were broken down so that if you use the extra object option Place Everywhere you can remove buildings by sections and pieces, instead of all or nothing.
Like I rebuilt the Abernathy tower by swapping stuff out. So it has a two story interior with side doors. At Somerville I removed just the broken roofs and built a second story.
Sorry to disappoint those good friends promoting Horizon, but I found a setup that works better for me.
Food Mod + Wasteland wound care + Less Loot and Ammo.
This combination does what I wanted: It reduces loot (meat-fruits-settlement crops-caps-junk-weapons in containers-medicines-ammo). Perks that increase ammo/caps become necessary, but are still less effective than before. It makes vendor stuff very expensive, while they buy your stuff cheaper. Healing becomes a bit problematic, but has more (less satisfactory) options, like bandages and remedies; in a way analogous (but lighter) to the healing system in Horizon.
Pre-war foods are not radioactive, while meats and veggies are, even if cooked. This makes much more sense. Animals drop way less meat, and wild plants not always yield fruits. Food doesn't heal (only 1 hp typically). My larder is no longer full, but I don't have to kill 16 animals to grind their meat and make one burger.
I could keep every one of my previous mods (although VIS has some minor problems). And last but not least, combat is basically unchanged, except inasmuch that healing is generally a bit difficult, and that there is less ammo. I still have a positive balance, but it is much smaller than before. I don't have thousands of bullets stored. Typically the only ammo I leave at home is that not used by my carried weapons, and running out of a given caliber looks quite possible.
Wasteland Wound Care https://www.nexusmods.com/fallout4/mods/12597
Less Loot and Ammo https://www.nexusmods.com/fallout4/mods/2593
If you want a food challenge have you considered starting a cannibalism only diet? lol