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But, start collecting 5.56mm ammo right from the beginning of the game, from every turret.
You know, I generally do not put much interest in pipe weapons. But in this run I am in now , at level 15, I got a 2 shot pipe pistol to drop and I have it modded to the point it has a large drum magazine ( non automatic ), silencer and short scope and the thing is better than my Deliverer.
Since I do not normally use Vats. it does more damage, much, much longer range ( 260 ) and ammo capacity ( 48 ) than the Deliver does. Fire rate is the same and this is in .38 cal. It can be upgraded to .45 cal.
Now I wish I had not sold all those .38 rounds I had found. :P
300 m range with a silencer? How can this be?
Looks like it should be possible with a pipe pistol (83) with a long barrel attachment (+120), silencer (-30), scope (I'll assume he meant medium, so +23), for a total range of 196. Combine that with the Gunslinger perk, which ultimately increases pistol range by 50%, should give a range of 294.
Yeah, pistols have the highest range of all weapons in the game once you take their perk. A laser pistol with sniper barrel can reach 296, then add in Gunslinger to bring that to 444. Its because range comes from the barrel attachment (which is the same for pistols and rifles), and the scope attachment (which some pistols can have as well). Grip and stock options, which determine whether is classifies as a pistol or rifle, has no bearing on range.
Ah sry, forgot that Gunslinger can do that, too. I don't have Gunslinger skilled.
I was wrong. It is 260. Which is almost twice what the Deliverer is capable of.
Since I posted , it is now been upgraded to .45 cal. Which it's damage is now even more higher than the Deliverer. Of course the uniqueness of the Deliver, means you have to ether get the Gun Nut perk or rely on Tinker Tom to sell the mod to have it with the Powerful receiver. But even then, you can not mod it to the max for damage without ether rank 3 or 4 of Gun Nut.
The Two Shot Pipe pistol, I upgraded the receiver to .45 cal. ( max upgrade ) by removing the .45 cal receiver off of another .45 cal pipe pistol. Which makes them very easy to upgrade at early levels without any Perks in Gun Nut.
🤣
survival/NO vats/NO PA/assault rifle/NO companion and maybe stealth (if compatible?)?
I would highly suggest looking into a build with access to at least one rank of Chemist though. Since that will enormously simplify keeping healthy and give access to some extremely powerful chems to power through sections that are hazardous even with power armor.
S P E C I A L
1 1 9 3 4 9 1
(Maybe out by 1)
Endurance for HP and sprinting
Agility for sneaking and sprinting, Ninja
Charisma 3 for Lone Wanderer
Bump PER by 1 for Rifleman
Strength, Per and Luck are dump stats for No VATS. Especially Per and Luck.
Then in the course of the game you want to raise STR and INT probably. I agree with getting Chemist ASAP.
Just a suggestion
It's worth carefully checking corpses, shops and new settlers to see if you get a .45 pipe receiver.
I have done a couple playthroughs using semi-automatic weapons. After I figured out how to use automatic weapons, I cannot go back to semi-automatic. I just feel semi-automatic weapons lack DPS and are just very lame in general.