Fallout 4

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minigun
The minigun in this game is a bad weapon, am I right?
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Mostrando 1-15 de 31 comentarios
Ihateeverybody 6 ENE 2022 a las 7:33 a. m. 
I stay away from automatics of any kind. I like control and NOT WASTING TONS OF AMMO.
Chaosium 6 ENE 2022 a las 7:36 a. m. 
Standard minigun yes, until you find an explosive or wounding variant, then it beats all
wtiger27 6 ENE 2022 a las 8:00 a. m. 
It's not if you perk into Heavy Gunner. Esp as Chaosium noted above, if is a legendary with certain effects. Explosive, along with the Demolition perk, will kill any enemy quickly. Or a whole group of them at once.
G19 6 ENE 2022 a las 9:03 a. m. 
Yeah, it's not as strong it should be. In one game I couldn't even kill the first deathclaw with all it's ammunition used.
xybolt 6 ENE 2022 a las 9:24 a. m. 
Publicado originalmente por Иерарх Артанис:
The minigun in this game is a bad weapon, am I right?
For you (as player character) it is.

But wait until you give it to a settler with one bullet :-)
Lenny Rat 6 ENE 2022 a las 10:12 a. m. 
Publicado originalmente por xybolt:
Publicado originalmente por Иерарх Артанис:
The minigun in this game is a bad weapon, am I right?
For you (as player character) it is.

But wait until you give it to a settler with one bullet :-)

This is the second time I've seen this type of comment. I was always under the belief that the only weapon that a settler had infinite ammo for was the one they arrived with. Have I been wrong all along? Can I give a mini-gun to a settler with a single round of 5mm and expect to never have to give them ammo again?
76561198050929976 6 ENE 2022 a las 10:19 a. m. 
download the mod that replaces the minigun audio with tyler1 screaming hysterically
instantly makes it a good gun
NecroMaster 6 ENE 2022 a las 12:08 p. m. 
The minigun is not one of the stronger heavy weapons in this game but it does have its uses early on.

It’s kind of like the 10mm pistol and pipe pistol logic.
Good weapons to start with but not good weapons to main.

If you want to be a heavy weapon main you’ll be much better off with Flamer, rocket launcher and the fat man.
steventirey 6 ENE 2022 a las 12:19 p. m. 
Publicado originalmente por Lenny Rat:
Publicado originalmente por xybolt:
For you (as player character) it is.

But wait until you give it to a settler with one bullet :-)

This is the second time I've seen this type of comment. I was always under the belief that the only weapon that a settler had infinite ammo for was the one they arrived with. Have I been wrong all along? Can I give a mini-gun to a settler with a single round of 5mm and expect to never have to give them ammo again?

When given one bullet, settlers have infinite ammo with most weapons. Companions, on the other hand, are different. Your active companion only has infinite ammo with their default weapon. Inactive companions instead work like settlers.
Xenon The Noble 6 ENE 2022 a las 12:40 p. m. 
Publicado originalmente por Ihateeverybody:
I stay away from automatics of any kind. I like control and NOT WASTING TONS OF AMMO.
This.
The damage per shot is not great enough to make it worth the bullets. I think there's a damage threshold that has to be exceeded to do any damage, like the damage resistant perk.
Use single shot, and it's about learning to shoot straight, rookie.
Evan 6 ENE 2022 a las 1:00 p. m. 
Publicado originalmente por Chaosium:
Standard minigun yes, until you find an explosive or wounding variant, then it beats all
Interesting lol. The ashmaker sets targets on fire, that sounds interesting. I wonder how good it is?
steventirey 6 ENE 2022 a las 1:06 p. m. 
Publicado originalmente por Evan:
Publicado originalmente por Chaosium:
Standard minigun yes, until you find an explosive or wounding variant, then it beats all
Interesting lol. The ashmaker sets targets on fire, that sounds interesting. I wonder how good it is?

Not much better than a regular minigun. The fire does damage over time, and does not stack. So multiple bullets hitting isn't better than one bullet. That is different from an explosive or wounding weapon, where each bullet either does its damage immediately (explosive), or the effects stack (wounding).

Flaming is probably the worst of the legendary effects that add damage.
ghpstage 6 ENE 2022 a las 2:31 p. m. 
I ran numbers on how armour worked before and found that if you compared two weapons of the same damage type against targets of various DR values the ratio between the weapons would be equal in pretty much every case, and this would remain true if perks are applied equally to both (i.e. heavy gunner 4 minigun vs and commando 4 automatic combat rifle)

That let me figure out just how abysmal the minigun is,
Making the assumption that all shots hit, the DPS (after DR) of a minigun with a basic barrel was equal to that of a basic automatic 10mm pistol and the miniguns best possible DPS (w/accelerated barrel) fell significantly below that of a hardened automatic 10mm and was only around 10% greater than that of a powerful automatic pipe.

The assumption that I am making there though is far, far more favourable to the minigun than ignoring reloads is to the other guns since the minigun is likely to miss more than half of its shots (among other problems)......
Without legendary effects it only excels in being awful.
Última edición por ghpstage; 7 ENE 2022 a las 1:55 a. m.
Xenon The Noble 6 ENE 2022 a las 2:58 p. m. 
Miniguns spin up make them suck, all other things being equal. They're good for selling to Carla, not much more.
ghpstage 6 ENE 2022 a las 3:29 p. m. 
Yup.
The spin up is why I would much prefer other explosive legendaries over the minigun.
Última edición por ghpstage; 6 ENE 2022 a las 3:30 p. m.
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Publicado el: 6 ENE 2022 a las 7:27 a. m.
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