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Een vertaalprobleem melden
i map my mouse keys to left-click = run forward and right-click = run backward. i have used this setup since the quake 1 days so my brain is programmed for it. it works fine until i enter build mode, then i have to use my 'always move' button to get around.
it's very frustrating :D
if anyone has a solution, i am also interested.
EDIT:
ok so i did a little searching and it seems we need to use a program like an autohotkey script.
https://www.autohotkey.com/
https://www.autohotkey.com/docs/scripts/
and i found this short guide on how to acquire a ready-made script and implement it into your game. however, they only seem to give instructions for keyboard binding. i'm not sure what kind of modifications might be needed to bind with the mouse.
https://www.nexusmods.com/fallout4/mods/146
and i don't have the time to dive in to it right now.
it's too complex to change Pookie. it's the game that has to change for me! XD
That's rather simple: replace the relevant hotkey with: LButton resp. RButton. Thump buttons are XMouse1 and Xmouse2. Not so simple however might be making the script modal, e.g different bindings for normal and workshop mode
Feel free to ask, I'm somewhat proficient with AHK
EDIT:
ok so, it works. i was running forward and backward in build mode using the mouse clicks. hahaha weeeeee.
the trouble now is that it also still spins objects that you click on. so what we need is a way to disable that function. are there any modders out there able to do this with F4 edit?
1.) go to the AHK page and download and install it
https://www.autohotkey.com/
2.) then make a new text file named "Fallout 4 keybinds.txt" or something like that using notepad.
3.) then rename it to a AHK file. "Fallout 4 keybinds.ahk".
4.) then put the following text into that file:
5.) save this file
6.) double-click on it to launch it. (the file you made: "Fallout 4 keybinds.ahk"). you should see a little green H icon appear in your windows system tray (by the clock). this means the script is now running.
7.) now run fallout 4.
8.) immediately change the key settings back to DEFAULT. this is how the scripting works. if your keys aren't default, it won't work like you expect. from now on if you want to change your keys you can do it through the text file you created: "Fallout 4 keybinds.ahk". the syntax is like this "button you want to use::default button ;action comment"
9.) load up your save game.
VIOLA! you can run with mouse clicks in build mode
so, for the keys you describe Jeff, make your file look like this
i only wanted to change my mouse function, so i left all my keys customized, i only changed the mouse clicks back to the defaults in fallout 4 settings and then, my AHK script file just looks like this in order to work:
https://www.autohotkey.com/docs/KeyList.htm
^ if you want a list of key settings
EDIT:
i found this ini edit that didn't stop the spinning objects when i click on them.
https://www.reddit.com/r/fo4/comments/4panl5/psa_you_can_stop_items_from_rotating_in_the/
^ doesn't work :D i tried it in all the ini files.
i'm trying other solutions right now
the solution did indeed come in the form of the place everywhere mod:
Place Everywhere [REQ: F4SE]
https://www.nexusmods.com/fallout4/mods/9424
there is an ini file with settings for place everywhere. it's not in documents, where normal ini files are, it's located in here:
C:\Program Files\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\place.ini
if you don't have place.ini then rename a copy of place_example.ini
if you don't have the place_example.ini file then you need to install place everywhere properly.
so near the top of that file it says this:
make it say this instead:
change the word off to on but also delete the semi-colon ; in front to change the default setting
that's it. this absolutely stopped objects from rotating when i click on them. now if i want to rotate objects it's the mouse wheel.
Jeff
unfortunately for me, the main menus were buggy. and the pip-boy navigating too. when i would click on a menu item, it would select the one above it. something to do with an offset i'm sure. something else i could solve, maybe. but i had to use arrow keys to navigate menus instead of the mouse and it was annoying so i just went back to the old way. :D