Fallout 4

Fallout 4

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Mapping Mouse buttons
In all the FPS games I've ever played and there are many of them over the years, I have always mapped my Right mouse button for forward and my Left button to attack/fire. I handle strafing with < > and ? for left, back and right. I'm playing Fallout 4 for the first time and these bindings work just fine until I switch into settlement building. The mouse buttons seem to be hard mapped to turn an object clockwise and anti-clockwise, so I can't move forward when building unless I remap forward movement (the right mouse button) to a key (:). Is it possible to remap the keys used in the settlement building section so I can use other keys to spin an object and keep my mouse buttons as I like them?
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1-11 van 11 reacties weergegeven
No...unless you dive in the depths of 'place everywhere'https://www.nexusmods.com/fallout4/mods/9424. That might work...emphasis *might*
i have this same problem and place everywhere doesn't help.

i map my mouse keys to left-click = run forward and right-click = run backward. i have used this setup since the quake 1 days so my brain is programmed for it. it works fine until i enter build mode, then i have to use my 'always move' button to get around.

it's very frustrating :D

if anyone has a solution, i am also interested.

EDIT:

ok so i did a little searching and it seems we need to use a program like an autohotkey script.
https://www.autohotkey.com/
https://www.autohotkey.com/docs/scripts/

and i found this short guide on how to acquire a ready-made script and implement it into your game. however, they only seem to give instructions for keyboard binding. i'm not sure what kind of modifications might be needed to bind with the mouse.

https://www.nexusmods.com/fallout4/mods/146

and i don't have the time to dive in to it right now.
Laatst bewerkt door Shadowrun; 5 jan 2022 om 18:51
impossible. my right-hand does all the looking and moving. my left hand does all the other button pressing. strafing, shooting, aiming, bashing, tossing grenades, opening doors, searching containers, reloading weapon, jumping.

it's too complex to change Pookie. it's the game that has to change for me! XD
Origineel geplaatst door aaron.mann:
....they only seem to give instructions for keyboard binding. i'm not sure what kind of modifications might be needed to bind with the mouse.

That's rather simple: replace the relevant hotkey with: LButton resp. RButton. Thump buttons are XMouse1 and Xmouse2. Not so simple however might be making the script modal, e.g different bindings for normal and workshop mode
Feel free to ask, I'm somewhat proficient with AHK
thanks ZarahNeander. i am poking around with this now so we'll see how it goes

EDIT:

ok so, it works. i was running forward and backward in build mode using the mouse clicks. hahaha weeeeee.

the trouble now is that it also still spins objects that you click on. so what we need is a way to disable that function. are there any modders out there able to do this with F4 edit?
Laatst bewerkt door Shadowrun; 5 jan 2022 om 22:09
to get yourself up and running on this script though just

1.) go to the AHK page and download and install it
https://www.autohotkey.com/

2.) then make a new text file named "Fallout 4 keybinds.txt" or something like that using notepad.

3.) then rename it to a AHK file. "Fallout 4 keybinds.ahk".

4.) then put the following text into that file:

#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn ; Enable warnings to assist with detecting common errors.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.

#MaxHotkeysPerInterval 10000
#UseHook

#IfWinActive, ahk_class Fallout4

; custom controls
LButton::w ; Forward
RButton::s ; Back
q::a ; Strafe Left
d::d ; Strafe Right
s::LButton ; Attack
z::RButton ; Aim/Block
~Alt::Alt ; Bash/Powerattack/Grenade
e::e ; Activate
r::r ; Reload
Tab::Tab ; Pip-boy
MButton::MButton ; Change POV/Workshop
v::v ; Change POV/Workshop (bis)
Space::Space ; Jump
~Shift::Shift ; Sprint
a::q ; VATS
LCtrl::LCtrl ; Sneak
c::c ; Run/Walk
CapsLock::CapsLock ; Toggle Run/Walk
x::x ; Automove
f::f ; Favorites
F5::F5 ; Quicksave
F9::F9 ; Quickload
Esc::Esc ; Pause
k::k ; Stats
i::i ; Inventory
j::j ; Data
m::m ; Map
o::o ; Radio
w::z ; Sort (in pipboy)

5.) save this file

6.) double-click on it to launch it. (the file you made: "Fallout 4 keybinds.ahk"). you should see a little green H icon appear in your windows system tray (by the clock). this means the script is now running.

7.) now run fallout 4.

8.) immediately change the key settings back to DEFAULT. this is how the scripting works. if your keys aren't default, it won't work like you expect. from now on if you want to change your keys you can do it through the text file you created: "Fallout 4 keybinds.ahk". the syntax is like this "button you want to use::default button ;action comment"

9.) load up your save game.

VIOLA! you can run with mouse clicks in build mode
Laatst bewerkt door Shadowrun; 5 jan 2022 om 22:09
Origineel geplaatst door jeff1955:
In all the FPS games I've ever played and there are many of them over the years, I have always mapped my Right mouse button for forward and my Left button to attack/fire. I handle strafing with < > and ? for left, back and right. I'm playing Fallout 4 for the first time and these bindings work just fine until I switch into settlement building. The mouse buttons seem to be hard mapped to turn an object clockwise and anti-clockwise, so I can't move forward when building unless I remap forward movement (the right mouse button) to a key (:). Is it possible to remap the keys used in the settlement building section so I can use other keys to spin an object and keep my mouse buttons as I like them?

so, for the keys you describe Jeff, make your file look like this


#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn ; Enable warnings to assist with detecting common errors.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.

#MaxHotkeysPerInterval 10000
#UseHook

#IfWinActive, ahk_class Fallout4

; custom controls
RButton::w ; Forward
/::s ; Back
,::a ; Strafe Left
.::d ; Strafe Right
LButton::LButton ; Attack
z::RButton ; Aim/Block
~Alt::Alt ; Bash/Powerattack/Grenade
e::e ; Activate
r::r ; Reload
Tab::Tab ; Pip-boy
MButton::MButton ; Change POV/Workshop
v::v ; Change POV/Workshop (bis)
Space::Space ; Jump
~Shift::Shift ; Sprint
a::q ; VATS
LCtrl::LCtrl ; Sneak
c::c ; Run/Walk
CapsLock::CapsLock ; Toggle Run/Walk
x::x ; Automove
f::f ; Favorites
F5::F5 ; Quicksave
F9::F9 ; Quickload
Esc::Esc ; Pause
k::k ; Stats
i::i ; Inventory
j::j ; Data
m::m ; Map
o::o ; Radio
w::z ; Sort (in pipboy)

i only wanted to change my mouse function, so i left all my keys customized, i only changed the mouse clicks back to the defaults in fallout 4 settings and then, my AHK script file just looks like this in order to work:

#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
#MaxHotkeysPerInterval 10000
#UseHook
#IfWinActive, ahk_class Fallout4

; Customized controls
LButton::w ; Forward
RButton::s ; Back

https://www.autohotkey.com/docs/KeyList.htm

^ if you want a list of key settings
Laatst bewerkt door Shadowrun; 5 jan 2022 om 20:05
so, i downloaded F04Edit to try and disable the rotation effect on object blocks in the workshop mode. so far i've found F04Edit -> Fallout4.esm -> Actions -> ActionTurnRight | ActionTurnLeft ... but for some reason i don't think this is what i'm looking for. it's starting to look like F04Edit might not be able to disable this rotation effect in the workshop mode.

EDIT:

i found this ini edit that didn't stop the spinning objects when i click on them.

https://www.reddit.com/r/fo4/comments/4panl5/psa_you_can_stop_items_from_rotating_in_the/

[Interface]
fWorkshopRotateSpeed=0.00
^ doesn't work :D i tried it in all the ini files.

i'm trying other solutions right now
Laatst bewerkt door Shadowrun; 5 jan 2022 om 21:30
sorry to keep SPAMMING REPLIES but i finally found the solution to this problem! it only took 2 hours! LOL

the solution did indeed come in the form of the place everywhere mod:

Place Everywhere [REQ: F4SE]
https://www.nexusmods.com/fallout4/mods/9424

there is an ini file with settings for place everywhere. it's not in documents, where normal ini files are, it's located in here:

C:\Program Files\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\place.ini

if you don't have place.ini then rename a copy of place_example.ini

if you don't have the place_example.ini file then you need to install place everywhere properly.

so near the top of that file it says this:

;wheelRotation = off

make it say this instead:

wheelRotation = on

change the word off to on but also delete the semi-colon ; in front to change the default setting

that's it. this absolutely stopped objects from rotating when i click on them. now if i want to rotate objects it's the mouse wheel.
Truly brilliant Aaron. I expected the usual - time to change advice (which is sensible but messes up my reactions). You have spent much time searching for a solution that works so many many thanks.

Jeff
yeah, you're welcome lol. i was amazed to be running around in build mode with my mouse clicks. after all these years. thanks for motivating me to solve this.

unfortunately for me, the main menus were buggy. and the pip-boy navigating too. when i would click on a menu item, it would select the one above it. something to do with an offset i'm sure. something else i could solve, maybe. but i had to use arrow keys to navigate menus instead of the mouse and it was annoying so i just went back to the old way. :D
Laatst bewerkt door Shadowrun; 9 jan 2022 om 13:59
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