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I think I know what you are thinking about, it is the relationship level implemented with Skyrim. It has a level 1-5 and depending upon the level is what goods, services, and use of beds is based on. I do not think there was much put into that system for Fallout 4, but the structure still exists, for example:
Another possibility would be to create ingredients and a recipe. The ingredients could be cheap, but when combined create a higher value food item.
Basically, create a new perk, and in the perk entries, add as Entry Point: Mod Sell Prices and fiddle with the math because for the love of me I am literally unable to tell you if sell prices multiplied by 0.90 would be 10% higher or 10% lower xD
Finally give that perk to the merchant and you should be set
It was hard to see if it worked because I think the Bethesda math comes into effect that it comes in before or after your charisma discounts.
Here is a screenshot of the Xedit if you wouldn't mind taking a look at them.
https://imgur.com/a/MPFhl6O
Edit: Reading her wiki page:
So it is a perk that is given to the player, not the merchant.
In the end I followed Peon's advice in the first comment on creating a recipe that uses the original institute food packets to create a new food packet (just a duplicate) that simply had a higher value to restore more hunger. Obviously this could be sorta exploitable, so I was hoping I could make it unsellable, but then I learned that to make a item unsellable you need to make it's price 0. Which sorta defeats the whole purpose of this mod lol. But since it's more for personal use it shouldn't be a problem for me. Thank you everyone for the advice and help!