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Load up your nif, then you need a reference mesh, (e.g. if you're editing a right arm, load a vanilla right arm as ref), right click on your mesh in the tree, select Copy Bone Weights and hit OK in the next window. While your nif is selected, open the Bones tab and check every bone, they should all be coloring parts of your armor. If some vertices are missing, select a bone and paint them yourself (make sure you select one that makes sense, e.g. don't assign a forearm mesh to the Pelvis bone or whatever)
If done correctly it should let you export it