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Sneak past all those fighting there and ignore what the Courser is doing who is with you as you move to the place in the basement the synths are located. Once you reach them, the Courser should be right behind you. Kill him and then leave Bunker Hill.
The Intel tape is for using with the faction of your choice when and if you decide to wipe out the Institute. It's your ticket back to the Institute once you are banished from them.
However - take a deep breath here - the Battle of Bunker Hill *is not about you*. The factions are all there for their own reasons with their own agendas, regardless of what you do or don't do.
Remember this game expects you to lie through your teeth. Your pledges of loyalty to any faction are worthless, and can be repudiated at any time without penalty or consequence.
i haven't done bunker hill yet this time around
Hmm? Thats interesting. I have never done it that way. I'm wondering what happens when the first time you meet Father is after Bunker Hill?
If you mean his reaction afterwards, he does react a bit differently depending on what you did in regard to the synths.
It's a wonder that the other factions even expected that to work. From their perspective, you were going on a suicide mission into a completely unknown enemy location without so much as an escape plan.
The only way it would make any sense is if you or they knew you would have a trusting and peaceful reception from the Institute. Otherwise they - just like Virgil before them - are as far as they could know, sending you on a one way trip to certain death *and without any kind of plan* in both cases.
Utterly ridiculous. Disney movie "logic". Keep moving idiotically forward and the plot will retroactively contrive itself around the main character. What garbage the writing is.