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Drop it on the ground.
Open console and click on the gun to get ID.
Load your current save.
I suspect its something to do with this being a non-standard weapon.
I likely picked this up off a legendary enemy or something similar.
I checked this theory against my Violent Combat Shotgun, which is a similar thing:-
Non-standard and probably obtained from a victory of somekind.
Worth noting too, than running a full inventory against my player also does not show my violent combat shotgun, despite it being in my possession, so I'm thinking these non-standard weapons are harder to track down and add.
I did check a regular "00000014.additem 000D83BF" and it successfully added the Pipe Wrench.
So still a bit stuck .... anything else to try?
So all you need is the id for the gun. Dropping it on the ground and using the console to click on it to see the ID code should been the easy way. Unless you dropped someone where that had another object cover it, mist, grass, water, etc.
The other way would be to use the help command to find the gun.
Do you have a screenshot of the gun? Is it the anti-material gun form Creation Club?
https://steamcommunity.com/sharedfiles/filedetails/?id=2730942083
Hopefully you can see that screendump ok?
I've also noticed that when I drop it and click on it the mouse, it doesn't always produce the hex code. makes me wonder if it giving me a location and not an item code.
Create a hunting rifle
Drop the rifle on the ground then pick it up and hold it in the air.
Add Explosive to the item:
You are going to have to fix the rest of the mods yourself (barrel, scope, etc.)
I was unable to fully test it because the Horizon mod I use does not allow explosive weapon legendary effects because the ammo does it instead.
The reason that won't work is because it will only give you the reference ID for that copy of the item, and it treats the item as a new copy each time you drop it from your inventory into the game world, assigning it whatever ID number is first in the list of free IDs at the time.
Rarely, you might get the same reference ID number used twice in a row if nothing else has changed in the game world (like if you stand in place and drop it twice in a row), but it almost always changes.
And if you're spawning a new item instead of trying to find a lost one, the game wants not the reference ID for a particular copy, but the base ID used by the game to make all copies of that kind of weapon.
So for something like a Violent combat shotgun, showinventory reports just a combat shotgun in your inventory, because that's the base item without the mod parts.
Worked like a charm, thanks.
Well almost - 1e738d needed to be "1e73bd" but I found a good link to help with that.
Adding here for future reference in case anyone else ends up with same issue:-
https://www.reddit.com/r/fo4/comments/3sp58m/guide_how_to_create_your_own_legendary_items_with/
I got it from the wiki that nobody reads...lol.