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This, for some odd reason, still applies to Bethesda's games in 2022.
Those mods people link are a great joke because it show how little the people linking them actually know about how the game engine actually works. If they understood how the game engine worked they would never link to to anyone.
There is things those mods can not change. Best example being that mod is not going to change the lower amount of time the higher your FPS goes to process scripts.
People also fail to use common sense regarding suggesting high FPS. Someone running a game with a dozen mods may not experience issues with high fps while someone running the game with 50, 100, 200 will much sooner. Did either of those people linking that mod even stop to ask? Nope.
How about a link showing that is the case for Starfield.
Or are you just circulating another brahminshit anti-Bethesda rumor?
1. Go to C:\Users\***\Documents\My Games\Fallout4
2. Edit Fallout4Prefs
3. Set iPresentInterval=0
4. Go to Nvidia control panel> Manage 3D Settings> Select Fallout4> Set Max Framerate to 120
Last step is important, otherwise the frames will go beyond 200 and the game will speed up. 120 is the sweet spot
my man, game uses 60 fps as a timer.. for scrips and physics etc. what you do only removes tearing effect. what you need is a patch which changes the engine code and makes it indendent from the frames.. maybe switch it to rtctimer apis or something..
i havent checked that physic fix mod but it is probably a dll file which injects code to exe's virtual mem.. it might be doing what exactly needed. still it's a hard thing to do.. you need more than your programming knowledge
Fallout 76 had the FPS limitation removed like three years ago, so you do not know what you are talking about. It was able to do that because scripting is handled by the server.
Enable AMD - Enhanced Sync, nVidia - Fast Sync.
Cap FPS to your current monitor refresh frequency (120 or 144 won't break it).