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Neon signs for settlements?
Hi, i saw a sign that went along well with the cannabis commonwealth mod, it's featured in the video here https://youtu.be/d8Afejy1cM8

but i don't see the mod he used over on nexus, anyone know of good settlement mods to add neon signs and the like?

i'm using sim settlements but want to build up sanctuary on my own as the one place i'm 100% hands on with. Need something that won't conflict with sim settlements. Any advice? :cozyfallout4:
Last edited by EQOAnostalgia; Mar 21, 2022 @ 4:57pm
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Showing 1-14 of 14 comments
Wommy U Mar 21, 2022 @ 5:47pm 
Originally posted by Wommy Juzo:
maybe its this one
https://www.nexusmods.com/fallout4/mods/11840/
wow i posted the exact same mod you mentioned
Wommy U Mar 21, 2022 @ 5:47pm 
Originally posted by Wommy Juzo:
Originally posted by Wommy Juzo:
maybe its this one
https://www.nexusmods.com/fallout4/mods/11840/
wow i posted the exact same mod you mentioned
okay wait i think neon sign are vanilla stuff
also i cant watch the video since it has a age thingy
trey Mar 21, 2022 @ 6:09pm 
i'm guessing here but i want to say Not Your Average Neon (NYAN). it was removed from nexus but if you google it the Reddit link will be there
Bored Peon Mar 21, 2022 @ 7:19pm 
There was a couple sign mods removed from Nexus. Was one I used to use McGruffy's or something.
EQOAnostalgia Mar 21, 2022 @ 9:16pm 
Originally posted by Bored Peon:
There was a couple sign mods removed from Nexus. Was one I used to use McGruffy's or something.
YEAH! I had that back in like 2017 or something. Dang i miss the neon stuff, i guess it must have been causing too many conflicts? :zero:
Bored Peon Mar 21, 2022 @ 9:30pm 
Originally posted by EQOAnostalgia:
Originally posted by Bored Peon:
There was a couple sign mods removed from Nexus. Was one I used to use McGruffy's or something.
YEAH! I had that back in like 2017 or something. Dang i miss the neon stuff, i guess it must have been causing too many conflicts? :zero:
No, when Nexus announced modders would no longer be able to remove their mods once uploaded the modder pulled their mods.
EQOAnostalgia Mar 21, 2022 @ 10:23pm 
Originally posted by Bored Peon:
Originally posted by EQOAnostalgia:
YEAH! I had that back in like 2017 or something. Dang i miss the neon stuff, i guess it must have been causing too many conflicts? :zero:
No, when Nexus announced modders would no longer be able to remove their mods once uploaded the modder pulled their mods.
odd
wtiger27 Mar 22, 2022 @ 5:06am 
You don't need a mod. Check out the CC content. There is one for neon signs. Forget what it is called. Wasteland Contraptions?
DouglasGrave Mar 22, 2022 @ 5:59am 
Originally posted by wtiger27:
You don't need a mod. Check out the CC content. There is one for neon signs. Forget what it is called. Wasteland Contraptions?
The Wasteland Workshop DLC has these ones:

https://steamcommunity.com/sharedfiles/filedetails/?id=2782980274
EQOAnostalgia Mar 23, 2022 @ 9:12am 
Originally posted by wtiger27:
You don't need a mod. Check out the CC content. There is one for neon signs. Forget what it is called. Wasteland Contraptions?
I never used it before honestly... lol, is that the official mod page on the main menu?
=EGC= kansasterry Mar 23, 2022 @ 12:37pm 
Originally posted by EQOAnostalgia:
Originally posted by Bored Peon:
No, when Nexus announced modders would no longer be able to remove their mods once uploaded the modder pulled their mods.
odd

In the past some authors removed their mods resulting in other mods being unusable that relied upon them.

This led to many unusable mods that relied upon them as the base for what ever they did still being on nexus.

So basically nexus when implementing their collections (a list of links to the mod authors page and the vortex/mo2 sorting files) took steps to ensure that authors could not pull their mods breaking the collections. so we lost a lot of good mods.

Some modders felt they should be able to make their mods permanently unavailable to people by completely deleting them from nexus even though they are free no one profits from them. (the comments some of them made over this gave the impression they wanted to be able to remove them from our computers as well). Others misunderstood and thought the collections would actually contain their files not just links to them.

If nexus had gone with something someone suggested of having an opt in/out of being part of collections for a mod we may not have lost as many as we did. Many of the mods are still available from other sites and maintained by their authors while others are gone for good.
Last edited by =EGC= kansasterry; Mar 23, 2022 @ 12:39pm
Bored Peon Mar 23, 2022 @ 1:11pm 
Originally posted by =EGC= kansasterry:
so we lost a lot of good mods.
Debatable really.

I think I lost 3-4 off my favorite list.
Were they handy mods, sure.
Were they necessary mods, no.
Will I miss having them, not really.

The idea behind the Nexus is to have a common place to get mods. I am not going to chase mods to dozens of websites and Discords.
=EGC= kansasterry Mar 23, 2022 @ 1:48pm 
Originally posted by Bored Peon:
Originally posted by =EGC= kansasterry:
so we lost a lot of good mods.
Debatable really.

I think I lost 3-4 off my favorite list.
Were they handy mods, sure.
Were they necessary mods, no.
Will I miss having them, not really.

The idea behind the Nexus is to have a common place to get mods. I am not going to chase mods to dozens of websites and Discords.

True if a mod is good or not is strictly an opinion not everyone will agree on what is and is not a good mod and none of them are absolutely necessary. Though there were a lot across several of the games that were removed when certain authors pulled their entire account from nexus over the issue.

I only go to three sites for mods like you I am not going to go to discord and dozens of sites to search for them.
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Date Posted: Mar 21, 2022 @ 4:56pm
Posts: 14