Fallout 4

Fallout 4

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Similar Mar 7, 2022 @ 2:25am
Any way to get resources from other settlements?
I have all my settlements linked with supply routes and that works for when I build something, but I've started using the Miniguns Rebirth mod, which means I suddenly craft a lot more ammo than usual (with the Contraptions machines) and I run out of steel in Sanctuary where the machines are.
My other settlements have a good lot of steel, but that's not available to me when crafting outside workshop mode in Sanctuary.
Is there some way to get that steel to Sanctuary without having to turn myself into a supply Brahmin? I can't think of any way, but I hope I'm overlooking something.
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Showing 1-15 of 18 comments
if you have the money you could buy Shipments of steel from traders or if you wanna do the fast way use the console command to get it.
Chaosium Mar 7, 2022 @ 3:01am 
You can with this little mod: https://www.nexusmods.com/fallout4/mods/53269

You build a special item in your settlements and you can then activate it to check the inventory of the other settlements linked by a supply line, very handy
Iceira Mar 7, 2022 @ 4:12am 
use water to steel swap at DC, and if you made store at each settlement you still need collect caps there, so as other say no way around it.
but i also think that why i salvage all raider standard crap armor (keep power armor ofc. to power frame on what ever suit you find ) just because i do this, cant say what other do. and do have 3 point in salvage, anything lesser can be expensive and not get max out of them.

assume you have GOTY edition , i have 6000 steel and wood , im sure vault88 is part of all the junk there. but i bet no matter what you do bette make caps and water to swap for whatever you need, i need aluminium just so you get it steel is not a problem.
and dont make same mistake as i did tin and aluminium sodacans is not same so watchout for who has mats at them Traders,
just because i and other play diffrently with bones to oil and stuff like that still reure user learn such.

then you atrst upgrade armor and weapon you learn alot of other things go to zero then you run out.

list is endless depend on what you do.
gears
screws
nuclear mats even.


dump all extra water at power armor workbence , ( assume you own the house , not even sure that matter lets say it does ) so you can use that as temp water dump. if shop owner has not refresh own store content.
Last edited by Iceira; Mar 7, 2022 @ 4:25am
AndyRobby Mar 7, 2022 @ 4:23am 
does trader store set up in your settlement not allow you to see items from other settlements.
Iceira Mar 7, 2022 @ 4:26am 
He cant withdraw steel that not there, huge diffence in build things and what you need to feed a machine

game dont use a 600/6000 steel in all "current/all settelments". thats part of the issue.

ps.
i use wallsafe at floor to store things im sure you will do same with 100 steel buy from shop owner and other mats like that in own private store cell so settler cant get to it. at near production line, dont dump in machine you wont be happy with all mats wasted in that if you had 6000 steel.

same goes with production storage, so it dont drop at floor.

the hold idea of store build mats from shop keeper is then you do build it use that mats from all other settlements thats salvage then you do , and this way have productions mats seperated then needed. im sure other mods might fix this , but that is the only way to do it afsik in a none mod game.
Last edited by Iceira; Mar 7, 2022 @ 4:40am
Similar Mar 7, 2022 @ 5:10am 
Thanks for the suggestions everybody. I guess I'm not the only one with this problem.

Originally posted by Chaosium:
You can with this little mod: https://www.nexusmods.com/fallout4/mods/53269

You build a special item in your settlements and you can then activate it to check the inventory of the other settlements linked by a supply line, very handy
hmm. Interesting. I'll have to decide whether that's a bit too easy for my current game, but it's certainly tempting (and the author even says in the comments that they made it because of the same problem I have).


Originally posted by Pookie101:
base game.. Lug them back yourself

Mod wise? This is your lore friendly solution

Salvage beacons. they take about 24 hours in game to delivery the supplies from far areas but they work
https://www.nexusmods.com/fallout4/mods/18757
I am even using Salvage Beacons already, so maybe sticking with them would be the obvious thing. If you aren't me, that is; I'm using them constantly when out in the field, but hadn't really considered other uses...
And yeah, actually having a team transport the stuff would feel right.


Originally posted by Iceira W10:
but i also think that why i salvage all raider standard crap armor (keep power armor ofc. to power frame on what ever suit you find ) just because i do this, cant say what other do. and do have 3 point in salvage, anything lesser can be expensive and not get max out of them.
heh. I have mountains of raider gear, enough for several armies, but I'm only level 21, so I'm saving them for when I get Scrapper leveled up (it's only at 1 so far).
I even have the Mr. Tidy bot in settlements that often have fights near them, so it can go out and gather gear (sadly it doesn't actually scrap the bodies, just removes them, so no fertilizer from that).

hm. I don't usually bother with stores or much of anything in my settlements, but it probably is worth it. Having enough caps to buy shipments frequently would certainly be nice.
Even doing Corvega, which I would guess is the place you can get the most steel from in the game, as often as possible doesn't really do much. I think you only get maybe 350 steel or so from grabbing everything in there.
Met A Demon Once Mar 7, 2022 @ 9:26am 
Cheat Terminal Mod. It is in the Misc. section at top of Pipboy.

Go to Crafting section. Let everything load. Go to bottom of page and select all and you get 500 of each.

https://steamcommunity.com/sharedfiles/filedetails/?id=2775114272
Last edited by Met A Demon Once; Mar 7, 2022 @ 9:27am
Iceira Mar 7, 2022 @ 10:08am 
try see this as visit settlement faster and gather water and caps, and be sure they are self sufficient, this help you, with fast plot and collect them, then use DC halfway and do other side of DC to gather last, this is seen as fastest boost imo and prevent water being in transport to other settlements that need food and water.
and with 2 water collector as minimum at all water hole's expan more later, that mean fast caps and water for caps in the beginning to expand shop keeper's, as i said depend on gameplay. and
later you will be better with water towns route, and make sense to have armor and weapon bence to salvage whatever other none water hole has. ( also sort things over time that way, as i said depend on play style )

and if you do as i do you soon will dump armorbence in every town with power armor and i have just notice "provision dont jump ou of powerarmor so you actual have a tank run around and clear road, im sure automatron bot can do same but again matter of taste, not sure i want to see or hear bots without shoot first no matter how you make them friendly ( imo )

also nice to see humans provision walk around with whatever mine helm with light on at night or powerarmor and clean up the places.

this also help you with steel at right water holes vs none waterholes with a way it sort itself.
and salvage station at right towns, hope it make sense.
and gl with it, im sure you will soon see steel is not the issue its so many other things depend on current level and the way you play. and want to do with them towns
Last edited by Iceira; Mar 7, 2022 @ 10:09am
Shadowrun Mar 7, 2022 @ 12:29pm 
what you really need is this add-on mod

Factory Add On - Miners Refineries and Assemblers
https://www.nexusmods.com/fallout4/mods/42731

^ this mod will let you build mining machines that can mine steel from the ground (you can even place it on a foundation, it works), then rig it to feed steel into your ammo machine. totally automated that way.

you can automate the whole process, mine anything. you can rig a conveyor belt system to mine and send multiple resources into the same manufacturing machine

and here's a few more that i use in my game right now

Manufacturing Extended
https://www.nexusmods.com/fallout4/mods/15429

Manufacturing Extended expanded
https://www.nexusmods.com/fallout4/mods/18345

Better Manufacturing [REQ: F4SE]
https://www.nexusmods.com/fallout4/mods/26375
Shadowrun Mar 7, 2022 @ 12:31pm 
here is a 4 minute video walk-through of the last factory i constructed and recorded. (i have since rebuilt the place already, it's fun). :)

https://www.youtube.com/watch?v=s-b_bIKYJLU
Similar Mar 7, 2022 @ 1:27pm 
Originally posted by Shadowrun:
here is a 4 minute video walk-through of the last factory i constructed and recorded. (i have since rebuilt the place already, it's fun). :)

https://www.youtube.com/watch?v=s-b_bIKYJLU
heh. Holy cow. That's quite a project.
Do you ever have power grid problems? Had a few times lately in my current game where I'd fast travel to my settlement and the few machines I have were complaining about having no power despite being visibly connected to their generators. Had to rewire them before they worked again.
I don't think I've ever had that kind of problem before, so I'm not sure what I've installed that might screw that sort of thing up (and the last two times I've FTed there, there's been no problems, so it seems like it'd be hard to track down).

I did try Manufacturing Extended for a short while some time ago. Maybe it was a coincidence, but opening the workshop mode with it installed made my computer fan howl, which I found a bit unsettling. Never heard it make that kind of noise before or after.
Perhaps some sort of conflict that really overloaded things. It made me rather nervous about that mod, though.
Shadowrun Mar 7, 2022 @ 1:54pm 
so far i haven't had any weird power issues in the last 2 play-throughs. but i have in the past so i know exactly what you're talking about with things not working and having to be re-wired or even rebuilt to work. this game is just buggy

but the factory add-on is great. you can forget about scavenging and having to pick up everything you see. you can make machines that produce components for you. just have to scavenge enough to build the machines then you're in business.

i haven't had the problem with my fans or like overworking the PC but i do have a problem where 2 of these mods add the same machine so i have duplicates of the machines in my workshop build tab. :P

also, i don't run these machines on separate power grids. i build one massive power grid and connect them all to it. seems to work fine but i put switches in-line so i could toggle parts of the power on and off and it doesn't really seem to work as expected because of back flow of the power or something. so you can't do fun stuff like that. but you can run it all through a main switch and be able to shut it all down from 1 switch.
Similar Mar 7, 2022 @ 2:49pm 
Originally posted by Shadowrun:
so far i haven't had any weird power issues in the last 2 play-throughs. but i have in the past so i know exactly what you're talking about with things not working and having to be re-wired or even rebuilt to work. this game is just buggy
yeah. Workshop Framework has an option to fix the grid, which I assume is made for such situations, but it didn't seem to do anything when I tried it.

Originally posted by Shadowrun:
but the factory add-on is great. you can forget about scavenging and having to pick up everything you see. you can make machines that produce components for you. just have to scavenge enough to build the machines then you're in business.
hmm. I do like machines...

Which settlement do you use for that huge project, btw?
Similar Mar 7, 2022 @ 2:49pm 
Originally posted by Pookie101:
Something I just remembered. load up and call in a Vertibird if you can.
oh, I don't have vertibirds yet, but that's a nice idea.
Xenon The Noble Mar 7, 2022 @ 2:59pm 
It's part of my starting procedure to kill the 6 mole rats (as many as the Starlight Drive In, so a bit of a rip-off) and lot the workbench, taking the contents back to Sanctuary.
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Date Posted: Mar 7, 2022 @ 2:25am
Posts: 18