Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but it sounds wonky for sure. the guns shouldn't all make the same sound. they all have different sounds. the 10mm sounds different from a pipe pistol, for example.
locate your mod list:
C:\Users\%username%\AppData\Local\Fallout4\Plugins.txt
just copy and paste that file to me here.
# Automatically generated by Vortex
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*NPCAccuracyAdjustments.esl
*CROSS_CosmeticFramework.esm
*NoraSpouse.esm
*NPCScaling.esm
*Companion Infinite Ammo and Unbreakable Power Armour.esm
*Gunners Overhaul 1.1.esm
*MutantMenagerie.esm
*MutantMenagerie_FarHarbor.esm
*TacticalReload.esm
*FlirtyCommonwealth.esp
*Toz194.esp
*APC9.esp
*APC9_LeveledListPatch.esp
*RemingtonM11.esp
*HsProduktVhs2.esp
*ImiGalil.esp
*ImiGalilLvlListPatch.esp
*G43.esp
*dD-Realistic Ragdoll Force.esp
*CBBE.esp
*WeightlessAid.esp
*WeightlessJunk.esp
*WeightlessSpecialAmmo.esp
weightless junk.esp
*ShellRain.esp
*Unique NPCs - Creatures and Monsters.esp
*Armorsmith Extended.esp
*155mm Howitzer M1.esp
Arbitration - Recommended Core.esp
*StG44BFV.esp
*BetterSettlersNoLollygagging.esp
*BlasTech E-11.esp
*Burst Impact Blast FX.esp
*CROSS_CoA.esp
*CROSS_CryoLance.esp
*CROSS_GoreCrits.esp
*CROSS_GoreCrits_FarHarborPatch.esp
*nvvault1080.esp
*CROSS_PlasRail.esp
*CROSS_Uni_BosUniform.esp
*CROSS_Uni_Headset.esp
*Combat_Helmet_Illumination 1.2.esp
*CW Stormtrooper.esp
*D.E.C.A.Y.esp
*DC-15A.esp
*Dynamic Weapon Shadows.esp
*dD-Enhanced Blood Basic.esp
*EferasShoulderBag.esp
*EnclaveX02.esp
*Factor.esp
*FAR.esp
*Scopes.esp
*Fatigues Extended.esp
*Fatigues Extended - Gunner LL Patch.esp
*Raider Children.esp
*The Train.esp
*AA FusionCityRising.esp
*FG-42.esp
*Glock19x.esp
*Glowing Animals Emit Light.esp
*HeavyAmbientOcclusion.esp
*AA FusionCityRising - HotC.esp
*America Rising - A Tale of the Enclave.esp
*Eli_Armour_Compendium.esp
*More Smarter Companions Mod.esp
*Reverb and Ambiance Overhaul.esp
*NEST_BUNKER_PROJECT.esp
*QuazVehicleOverhaul.esp
*Doll.esp
*LevelersBunker.esp
*NPC Backpack.esp
*Vivid Waters.esp
*Flashy_CrimeAndPunishment_GunForHire_Addon.esp
*MilitarizedMinutemen.esp
*CombinedArmsNV.esp
*Fallout 4 AI Overhaul.esp
*MODGirlyAnimation.esp
*STG60.esp
*SA80.esp
*AKM_AKMS.esp
*PD_VisualReload.esp
*PD_VReload_AKM.esp
AKM_AKMS_NWPatch.esp
*CombinedArmsEXPack.esp
*Ak5C.esp
*BetterSettlers.esp
*BetterSettlersMortalSoldiersPack.esp
BetterCompanions.esp
*Fallschirmjagergewehr.esp
*Krebs.esp
*LongRangeBulletHoles.esp
*1918bar.esp
*CorvalhoWidowShotgun.esp
*CROSS_MojaveManhunter.esp
*MODFullBodySuit.esp
*F4NVServiceRifleRedux.esp
*MK18.esp
*AER15.esp
*Archimedes-II.esp
*CROSS_BrotherhoodRecon.esp
*ClassicSniper.esp
*M1Garand.esp
*Miami Misadventures EP1.esp
*M1911-WARSStandaloneWeapon.esp
*Escape from Boston - M200 Intervention.esp
*P90.esp
*P90NPC.esp
*FO4 NPCs Travel.esp
*M1Garand - AWKCR-VW.esp
*M2Agency.esp
*MG42.esp
*More Where That Came From Diamond City.esp
*companion_Cait_HFSM.esp
*Zenit.esp
*Marine Armor Helmet Light.esp
*Mosin.esp
*NoRandomGunShellEjectDirection.esp
*OTs33Pernach.esp
*OWR_CraftableDecor.esp
*OWR_CraftableDecor_CW.esp
*AzarPonytailHairstyles.esp
*BetterSettlersCCAPack2.0.esp
*pulsecarbine.esp
*ReconPack.esp
*SKKAutoUnlock.esp
*SKKCombatStalkers.esp
*SKKFeralNights.esp
*SKKRESystemManager.esp
*SKKSettlementAttackSystem.esp
*02_M520.esp
*AK74M.esp
*RU556.esp
*llamaCompanionHeather.esp
*Weapons of Fate.esp
*G3A3.esp
*SigMCX.esp
*FCOM.esp
*FCOM-MM.esp
*BullpupBozar.esp
*9x39Project.esp
*DP_CaravanShotgun.esp
*HuntingShotgun.esp
*RepublicArmoury.esp
*CompVex.esp
*AK400.esp
*AQUILA.esp
*BOUNTIESFORYOU.esp
*CROSS_BreakActionLaser.esp
*FnScar.esp
*MP7.esp
*Leyla the Companion.esp
*Sydney the Companion.esp
*CompVictoria.esp
*HKUSP9mm.esp
*HKUSP9mmLvlList.esp
*AUG-A1.esp
*Elysium.esp
*G36Complex.esp
*GIAT_FAMAS.esp
*GreaseGunSMG.esp
*HK_MP5.esp
*HK_UMP.esp
*InstituteTurboplasmaRifle.esp
*OWR.esp
*RAO - OWR patch.esp
*SKKGlobalStashScrapping.esp
*SalvageBeacons.esp
*M1A.esp
*SynthTroopers.esp
*OWR_SFM.esp
*WestTekTacticalOptics.esp
*TAC.esp
*TNR Shoulder Lamp.esp
*TNR Shoulder Lamp - Settings.esp
*octi_taticaloutfit.esp
*TeddyBearBackPack.esp
*StG44.esp
*ThompsonSMGReplacer.esp
*Unique NPCs - Creatures and Monsters - NonLore.esp
*EFF.esp
*PD_VReload_AK74M.esp
*PD_VReload_M1Garand.esp
*PD_VReload_P90.esp
*PD_VReload_SVT-40.esp
*PD_VReload_AK5C.esp
*PD_VReload_DPAssaultCarbine.esp
*PD_VReload_CROSS_BreakActionLaser.esp
*PD_VReload_DP_CaravanShotgun.esp
*PD_VReload_ColtM1911.esp
*PD_VReload_ClassicSniper.esp
*PD_VReload_G36Complex.esp
*PD_VReload_GreaseGun.esp
*PD_VReload_USP45.esp
*PD_VReload_Krebs.esp
*PD_VReload_DOOM_LK05.esp
*PD_VReload_AN94.esp
*PD_VReload_Mosin.esp
*PD_VReload_ReconPack.esp
*PD_VReload_SA80.esp
*PD_VReload_SCAR.esp
*PD_VReload_STG60.esp
*PD_VReload_StG44.esp
*PD_VReload_AUG-A1.esp
*PD_VReload_WattzLaserGun.esp
*Vivid Fallout - All in One - Best Choice.esp
*Vivid Weathers - FO4.esp
*Vivid Weathers - FO4 - Far Harbor.esp
*Vivid Weathers - Natural Bright.esp
*Vivid Weathers - Nuka World.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*WAYN_CompanionTracking.esp
*Wintermute.esp
*M60.esp
*MP5.esp
*AnotherLife.esp
don't save your game while doing the test (with a mod disabled). it could bork your play-through. so just do the tests and when you're done testing then you can continue on the save games (updating them).
you don't have to do it all at once. do half your list one night and the last half another night. but doing this long process is how you're almost certain to be able to find which mod is causing the problem.
because like iron knights said, it's the mods.
if you happen to find the offending mod, don't remove it, instead, try playing with the load order of it. if it's high up on the list, try moving it down. if it's low already then try moving it up. if it's in the middle then you need to try both directions. often times what you're dealing with can be fixed by simply putting the mods in the right order.
it's hard to go through your whole list. i'm looking at over 200 mods here. :D
do you use a mod manager like vortex or mod organizer 2? do you use a load order tool like LOOT?
Yeah. well.. a lot of Mods indeed. :D
But mostly Custom Weapon Mods. Which is why it borks me that they seem to not Work Properly. :/
Right now im using only Vortex as a Mod Manager. But LOOT should be somewhere on my Drive.
also, it's good that you're using a mod manager i guess. it should make it easier to do the test. disabling and re-enabling it pretty simple in vortex. vortex can help you manage the load order too but it's a bear to do. you'll have to read the documentation about it.
Ok.. soo.. i just disabled every Mod aside of F4SE (obviously) and the Weapons Mod "Krebs AK", i also reinstalled this specific mod, just in case something didnt install very well. First and Third Person view Sounds work, just like before, and everything else also works. But NPCs (Companions in my Test) continue to use either Pipe SMG sounds or no Sounds at all.
Is there maybe something out could have damaged by installing a mod? Something like a List that directs something to Sound Files? Because i have no Idea if i disabled everything aside the Mod and its still not working if i didnt damaged my Fallout 4 Core Game Datas. Also.. i dont even know if and which Weapons do have Custom Sounds.. could also be that some really use F4s Vanilla Sounds. :(
But it cant be that every Gun uses Vanilla Sounds. I know very well that like 2020 i had like 7-8 Companions and i gave them each a different Weapon just so i could differentiate whos shooting and also dont have to hear the same sounds over and over again. Cant be that now the same Guns all use Vanilla Sounds for whatever reason. :(
I found out that the Mod "ServiceRifle" on Vortex as well as one of the Thousand "STG44 Rifles" on Vortex seem to work as intended, meanwhile the Vanilla Assault Rifle of Fallout4 also uses just Pipe SMG fx when NPCs use it.
I have absolutely no Idea whats causing this mess. Im right now making a Backup of my FO4 files and trying to reinstall FO4 and all my Mods completely and maybe.. just maybe.. this fixes it.