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+ Try disabling steam overlay VR and cloud sync under game properties. in steam, click:
LIBRARY -> HOME -> FALLOUT 4 -> MANAGE -> PROPERTIES -> GENERAL ->
uncheck the boxes that say:
- use desktop game theatre while steam VR is active
- keep games saves in the steam cloud for fallout 4
+ if you run microsoft one drive, try disabling it while you play and see if it helps. some users have reported problems associated with one drive.
+ close some background programs and end some processes on your machine
+ if you have too many save game files, try deleting some of them or moving them to a different folder.
+ Disable Antivirus Software
+ try validating the game files using the steam validator
+ try adjusting the max frame rate to 60 fps in your graphics card settings
+ try running the game at the same resolution as your desktop resolution. go in to settings in the launcher to change it. fallout also wants to run at 1920x1080 resolution so you could try running it at that. another thing people do that sometimes works is running the game in a full-screen window (windowed-mode)+ try running the game at the same resolution as your desktop resolution. go in to settings in the launcher to change it.
+ try updating your graphics drivers
it commonly means your hardware can't run the game, or doesn't support it. usually, it just means you need to update your drivers.
* if you are using an nVidia card, make sure you have the 'Weapon Debris' setting off under advanced settings (RTX 2xxx and 3xxx cards)
+ you could try deleting the following 3 files. maybe there's a bad setting in there:
- C:\Users\aaron\Documents\My Games\Fallout4\
* change the folder name 'aaron' to the name of your PC
- Fallout4.ini
- Fallout4Custom.ini
- Fallout4Prefs.ini
then when you reboot the game, it might crash. it's ok, just reboot it again and it will have remade these files with their default settings. if it does not then run the validator to have the files recreated with default values
+ Run Fallout 4 in compatibility mode
- Right-click on the Fallout 4 executable file and select properties.
- Open the Compatibility tab.
-Checkmark the box “Run this Program in Compatible mode for” under the compatibility mode.
- Select a version of Windows older than your own.
- Apply the settings and launch the game.
* post back and let us know if any of this worked because we're not out of solutions. just nice to clear this stuff up and get it out of the way.
A black cat went past us, and then another that looked just like it ;)
and i was just searching old stutter threads. it's amazing how many people have this same microstutter on new cards. i'm trying to see how we fixed it in the past...
And there is the possibility that the game's technical design just can't handle it.
1) If you have a high freq. refresh monitor, set it to anywhere bet. 100-144hz, no higher.
2) Cap your max. FPS to the frequency you setup above.
3) Disable V-Sync in Drivers and Game.
4) Enable Fast Sync in Drivers.
Your slow areas will rise from 15fps to 45+fps. I run 120hz/fpsmax. and no hitches, no problems.
This is accurate and should work.
Game is 90% better after I used fast sync and set Rivatuner from 237 to 120 fps on my 240hz g-sync 1080p screen. Also deleted tons of old saves. It's not totally smooth like Half-Life 2 for example, but I guess it's kind of good enough. Have a 10900k 5.0 oc and 64 gb ram, so I assume there are no bottlenecks, especially because it's a 100% pure gaming rig. Do online browsing and other stuff on another computer. Will try later to experiment with some of the other things you have suggested. Again tnx for help :) :)
Reducing the fps "halved" the load on the cpu. That's probably the reason for the smoother performance.
The way that a pc works is that the cpu generates the scene. It is the component responsible for the fps not the gpu. The cpu outputs a wireframe mesh via drawcalls, This happens for each frame so reducing the fps reduces the load on the cpu. (It won't be halved exactly as there are parts of the game that aren't fps dependent.)
The number of drawcalls can be seen in ENB. Drawcalls tend to be independent of monitor resolution. The same number will be produced for 1080p, 1440p, or 4k. But obviously the higher the fps, the more that need to be produced per second.
The gpu then "colors in" the scene. The gpu can only match the cpu fps or, if it's relatively slower, bottleneck the cpu.
https://www.techspot.com/article/1888-how-to-3d-rendering-rasterization-ray-tracing/
Importantly, FO4 is relatively "single-threaded". The game uses about 60 threads but the there are only 2 or 3 main threads. This means that the performance on a 4-core i3 cpu won't be much different to a 10-core like the 10900k - if the single-thread speed of the cpus are equal.
Cpu single thread speed chart -
https://www.cpubenchmark.net/singleThread.html
Note the scores for the i3-12100 and i8-10900k. 3555 versus 3167, Based on those scores, the 4-core i3 might run FO4 marginally faster than the 10-core i9. The i3 can't be overclocked, the i9 can which would close the gap.
Taking a deeper dive, the relative floating point math scores are 32 Gops versus 54 Gops. Floating point math is the math that games use. So although the i3 is notionally faster it might struggle versus the i9 because the i9 is slower but "wider". The capability of the sub-components of the cpu matter.
That is just a deep dive look at cpus. Memory and gpus also have quirks.
The lesson is that don't assume because a pc component is expensive that it is the ants pants in terms of performance. There is a lot more to it.
It's likely that stuttering at 240fps on an i9-10900k could be caused by too many drawcalls per second for the cpu. The cpu is flat out producing drawcalls rather than running the game.
I would limit the fps in the control panel rather than the MSI software. One less layer for the pc to deal with.
As FO4 uses just a few cores, running browsers etc concurrently on an i9 shouldn't impact performance as they would use different cores to the game.
Well done man. With the 3090 we don't need any Vsync or the like. Also, the saves mount up and can really slow things down and cause stutters and crashes. Clean them out often and it shouldn't happen.
Good luck and enjoy
The fact that even BETHESDA states script timing, dialogue timing, quest timing, HAVOK processing etc. are TIED TO THE FPS.
What you fail to see is that when you use 4) Enable Fast Sync in Drivers. it auto adjusts for the game link a video with the overlay showing the fps your game is actually running at that proves it is running at 100-144 fps without issue.
Or is this another that will turn out to have the IPRESENTLEVEL = 2 setting in the ini with the monitor set at 144hz making the actual fps limit 72fps which can take months to present visible errors in game.
If the game actually runs at 144 fps your lockpick will break instantly menus would be unusable and you would bounce off of terminals instead of opening their menu and power armor would randomly equip and unequip before the animation finishes leaving that visual glitch of the game thinking you are not in power armor while your character is displaying the mess of wearing power armor without being switched to the power armor race.
Unless you have a mod that autoadjusts things like the high fps fix from nexus.
I guess you will need to find your very own way to solve your Problem.
There is about 6-12 topics created every week regarding FPS issues because people did not limit their FPS to 60 FPS. Limiting the FPS to 60 FPS has always been the answer,
Well you had absolutely no suggested fix or solution.