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My work schedule is usually:
1) Murder Wolfgang (counts as a murder)
2) Trade with Trudy.
3) Kill Starlight drive in Mole-rats (count =6) .
4) ~scapall and build a settlement away from that idiot Garvey who got all the minutemen killed and thinks Sole Survivor is his new disposable toy.
5) Loot Sanctuary for all it's worth and take the loot to Starlight Drive In.
It should update and tell us to go back and talk to him.
I have sometimes found that one of the molerats ran off into the woods (I usually find it fighting a bloatfly or blood bug) and while this let us take the settlement I think the quest still wants it killed before it acknowledges we took over the settlement.
You do, but it says that I still need to build/activate radio beacon. Where I'm stumped is that I have built and activated the beacon, and yet it's not marked as complete. I guess it's a glitch/bug.
Oh so maybe one did escape then? I thought I had all of them, there was 4 or 5. I'll try to see if there are any more.
I have also sometimes had to scrap the generator wire, generator and radio beacon and rebuild them not sure why but it could be a power grid bug issue where it thinks its not powered up when it is.
The wiki mentions using "setlocationcleared 24F96 1" if you can't find all the molerats. Might be worth a try.
I didn't actually think ypu could activate the workshop as long as any were still alive (I always get the 'clear the area' message when I try), but perhaps the Taking Point quest adds some complications to things.
hmm. I often build things in the wrong order when I first get to Sanctuary in a new game, so the tutprial pop up keeps insisting I build something I've already built, but there isn't really a lot to mix up with only a generator and a beacon at Starlight, so I don't know.
I was hoping the wiki would list quest stages, so you perhaps could have used the console to complete that bit, but it doesn't and I don't really know how to find such things.
Technically that is how it is supposed to work but I have found in some cases if the target moves far enough away it disconnects from the settlement but is still in the quest alias so the quest still wants them cleared while the workshop sees the settlement as empty. It is probably a bug I run into sometimes.
https://fallout.fandom.com/wiki/Starlight_Drive_In
i would try this in the console and see if it works
i would try setstage then. try this in the console and see if it prompts you to talk to preston
and if not try this to see if it will just mark the quest as complete and get it off your list
and if it doesn't work using the quest id you can try using the form id